nimzowitsch10 Posted June 30 Share Posted June 30 The recent updates have been very... uneventful? 4 months now and all we've gotten is the brightshade/shadow rift update. I can't be the only one that feels these content updates have been very subpar and uninspiring. I really do hope klei picks it back up with some good updates that will bring some more excitement in the game. Link to comment Share on other sites More sharing options...
Mike23Ua Posted July 1 Share Posted July 1 Klei tries to add excitement to the game- players cry their bases and peaceful boat fishing are getting ruined- Klei removes excitement from the game. Im use to it by now.. and I’m still sad how Pirate Raids & the Wonkey Curse turned out. Link to comment Share on other sites More sharing options...
Spino43 Posted July 1 Share Posted July 1 2 hours ago, Mike23Ua said: Klei tries to add excitement to the game- players cry their bases and peaceful boat fishing are getting ruined- Klei removes excitement from the game. Im use to it by now.. and I’m still sad how Pirate Raids & the Wonkey Curse turned out. "Noooo, my base gets destroyed by mechanics that cannot be prevented by any means, and now I also can't nake suggestions for it because that means I suck at the game that is supposed to be umcompromising". We don't ask klei to remove/neuter it to the ground lol. There were a lot of cool suggestions to fight back the threats like pillar roofs. Ultimately it's klei's decision to either actually improve it like hound attacks, or put it away like pirate raids. 7 hours ago, nimzowitsch10 said: The recent updates have been very... uneventful? There isn't much to do tbh. And the new items are just more armors and weapons, admittedly some are unique, but that's it. Until more updates are out and allow me to see the full scope of this new arc, I will just not bother engaging with the rifts. Link to comment Share on other sites More sharing options...
Antynomity Posted July 1 Share Posted July 1 4 hours ago, Mike23Ua said: Klei tries to add excitement to the game- players cry their bases and peaceful boat fishing are getting ruined- Klei removes excitement from the game. Im use to it by now.. and I’m still sad how Pirate Raids & the Wonkey Curse turned out. You're sad about how pirates turned out yet you looooove to hate how people react to updates, megabasers are people who play the game the most and even though their opinion shouldn't have priority as not EVERYONE is a megabaser, not even a majority I assume their feedback is still important as all player feedback, you just saying 'oh monkey raids bad' won't do anything, during the beta of Terrors Below there were a lot of ideas on how to make the update better without removing mechanics or outright stuffing them under the rug like it was done with the boulders and acid rain and of course a year ago when moon quay was in beta there were also ideas to make the pirate raids good but instead of making the raids good they got made so irrelevant that you have to go out of your way of afking near the island to get one and when you get one you get one of the worst encounters in the game as a 'punishment' or whatever. Stop blaming megabasers for Klei's decisions. Link to comment Share on other sites More sharing options...
Mike23Ua Posted July 1 Share Posted July 1 11 minutes ago, yourAnty said: You're sad about how pirates turned out yet you looooove to hate how people react to updates, megabasers are people who play the game the most and even though their opinion shouldn't have priority as not EVERYONE is a megabaser, not even a majority I assume their feedback is still important as all player feedback, you just saying 'oh monkey raids bad' won't do anything, during the beta of Terrors Below there were a lot of ideas on how to make the update better without removing mechanics or outright stuffing them under the rug like it was done with the boulders and acid rain and of course a year ago when moon quay was in beta there were also ideas to make the pirate raids good but instead of making the raids good they got made so irrelevant that you have to go out of your way of afking near the island to get one and when you get one you get one of the worst encounters in the game as a 'punishment' or whatever. Stop blaming megabasers for Klei's decisions. ???? You are aware that content updates have been questionable for a long time now right?? Like- Okay for example: SkitterSquid will ignore your entire existence unless YOU Attack them first, same with Gnarwails, RockJaw Sharks (Yes freakin hostile supposed to be dangerous sharks) hardly spawn at all, and when they DO Spawn it’s almost like you actively have to try to “engage” with them to feel threatened by them to make matters worse, they don’t drop any resources that makes fighting them a worthwhile endeavor And I shouldn’t have to go Out of My Way to be challenged by quote “Things that hate me & want me to die” Its Almost as if Klei has completely lost track of what kind of franchise or game genre Don’t Starve is meant to be and they’re just trying to satisfy everyone simultaneously all at once. Link to comment Share on other sites More sharing options...
GelatinousCube Posted July 1 Share Posted July 1 39 minutes ago, yourAnty said: Stop blaming megabasers for Klei's decisions So goddamn much this, my god. So ridiculous "mega basing" just gets blamed for everything now. 30 minutes ago, Mike23Ua said: Like- Okay for example: SkitterSquid will ignore your entire existence unless YOU Attack them first, same with Gnarwails, RockJaw Sharks (Yes freakin hostile supposed to be dangerous sharks) hardly spawn at all, and when they DO Spawn it’s almost like you actively have to try to “engage” with them to feel threatened by them to make matters worse, they don’t drop any resources that makes fighting them a worthwhile endeavor And I shouldn’t have to go Out of My Way to be challenged by quote “Things that hate me & want me to die." There have literally always been passive/neutral mobs.... pigs, bunnymen (if you aren't holding meat), bees (not in spring), no eyed deer, butterflies, catcoons, koalafants, grass geckos, etc. Hell even Bearger can be totally neutral/passive towards you. Why would the squids or gnarwails attack on sight..? They're designed to be passive/neutral unless you attack them. That's literally their design and something that has always been a big feature of the game. Link to comment Share on other sites More sharing options...
Pomato Posted July 1 Share Posted July 1 6 hours ago, Mike23Ua said: Klei tries to add excitement to the game- players cry their bases and peaceful boat fishing are getting ruined- Klei removes excitement from the game. Well, the uncompromising wilderness survival game has been shifted to the yippee kayay happy friends base building simulator. I understand the developers though. It's the changing of the player population, making the current updates feels "off" or too "gentle to bases" to some of us. Single player and multiplayer thrive on different designs, which is why I believe the developers were reluctant on making a multiplayer game 10 years ago. Link to comment Share on other sites More sharing options...
MikoFanboy Posted July 1 Share Posted July 1 1 hour ago, GelatinousCube said: So ridiculous "mega basing" just gets blamed for everything now There are people that actually blame "meta basing"? :0 they should blame Klei for selling structures skin that obviously target players that like build mega base first before saying anything Link to comment Share on other sites More sharing options...
Mike23Ua Posted July 1 Share Posted July 1 24 minutes ago, The Box said: Their wish to satisfy everyone, to put it nicely, is quite hard. Frankly, impossible. Not impossible… just being represented very poorly at the moment, what Klei needs to do is either take their CURRENT Dev Team or hire SEVERAL Other Dev Teams and assign them each specific playstyles/preferences/game modes or whatever you want to call it.. Rather then just having a “Default” way to play, they need to truly have a dev team who will go into different I guess you can say “Modes” so players get the experience they play that mode for. Have Unique things for each of those modes & don’t just Half-ass it to try and please everyone. If your going to add Uncompromising Features- Maybe offer those up in a Harder mode, don’t try to shoehorn them into the standard experience, & then have to tweak them into almost non-existence due to complaints. Toggling Pirate raids to More should increase how often you encounter them anywhere at sea, while toggling them to less could make them the rare unicorns they are right now.. Toggling World Destruction On will let Wildfires spread, lightning catch things on Fire, Boulders Rain into your Base, Mobs like EOT or Lunar Rifts able to destroy your structures, While World Destruction Off- makes these features unable to harm your precious base structures without having to toggle the content itself off. Wonkey Curse = Forgiving- could be laughably easy to get rid of like it is right now by just dying and using any variety of respawn options, OR Wonkey Curse Uncompromising = The curse persists with you even through death and the only way to get rid of it is trade bananas to monkey queen like the curses Original Intent was. Klei CAN Satisfy everyone- But… they need to hire people who will very specifically be assigned to that particular mode/playstyle. Rather than just Nerfing everything that’s slightly challenging into Oblivion. Link to comment Share on other sites More sharing options...
cropo Posted July 1 Share Posted July 1 Why does everyone worship pirate raids like they were the most brilliant form of challenge added to the game? NOTHING in the original Singleplayer version of the game had anything as broken and unfair as that. I don't know why people claim SP is some holy grail of challenging gameplay either, I play singleplayer for an EASIER experience than DST. Ever since the release of Shipwrecked the difficulty has been a joke. Shipwrecked is littered with Jellyfish everywhere that heal you and restore hunger, you get a ship which makes every character have 300HP, you get a walking cane within the first 15 days, you can literally find the eyebrella equivalent in a chest with 4 possible spots in the world at a 100% rate. The brain of thought lets you skip the prestihatilator and prototype a shadow manipulator, easily allows you to make items without going into the ruins at all for a pseudo station and it was even BUFFED to make Hamlet structures without the key to the city. You can make a merchant spots directly at your base without even visiting Hamlet, sell items to every store once a day to have enough oincs to be Wilson Musk and make your own house without paying for it. You have Cactus that work as an AOE shootius that can easily be renewed and farmed in mass, and then there's coffee which is the most broken item in the entire game. You can set yourself up to be a god in the first year on Shipwrecked alone, farm gunpowder, find the Sky thing and Ship thing to teleport to RoG and Hamlet and rush through them with jellyfish that light you up, laugh at the apocalypse mobs as they try to catch you speeding through to rush to the aporkalypse calander so you can set up a teleport spot to it permanently as you use your millions of oincs to dominate the Hamlet economy, this is made stupidly easy now that Bundling Wrap is in Singleplayer, not to mention fire packim which can restore a foods freshness to max when you cook with him and cheap ice makers that spit out ice for petty materials. Anyone claiming SP is harder or has more integrity in its challenge makes me question if they actually played the game in detail, you are a god in that game, to add insult to injury Hamlet even adds an item you can make to give yourself literal godmode and punch its strongest boss to death. Link to comment Share on other sites More sharing options...
Jakepeng99 Posted July 1 Share Posted July 1 8 hours ago, Mike23Ua said: Klei tries to add excitement to the game- players cry their bases and peaceful boat fishing are getting ruined- Klei removes excitement from the game. Im use to it by now.. and I’m still sad how Pirate Raids & the Wonkey Curse turned out. I wish the monkey boat looked nicer, same as the captain. Also i agree with the monkey curse, it makes it that you always use cannons to make them run away since it is so annoying. 3 hours ago, Mike23Ua said: ???? You are aware that content updates have been questionable for a long time now right?? Like- Okay for example: SkitterSquid will ignore your entire existence unless YOU Attack them first, same with Gnarwails, RockJaw Sharks (Yes freakin hostile supposed to be dangerous sharks) hardly spawn at all, and when they DO Spawn it’s almost like you actively have to try to “engage” with them to feel threatened by them to make matters worse, they don’t drop any resources that makes fighting them a worthwhile endeavor And I shouldn’t have to go Out of My Way to be challenged by quote “Things that hate me & want me to die” Its Almost as if Klei has completely lost track of what kind of franchise or game genre Don’t Starve is meant to be and they’re just trying to satisfy everyone simultaneously all at once. Skitter squids are really annoying if you do fishing which is their niche in being an enemie. when i go fishing i panic when i see these guys spawn while i finally find a school of sun fish, and then these guys start devouring them, then one bites onto your fishing lure and you fish one up and it automaticcaly attacks you and eats your lure. They are nice and make it more exciting though i wish they would spit the lure out when you kill them since that is realistic. They should buff ocean fishing though. Link to comment Share on other sites More sharing options...
mr. brj Posted July 1 Share Posted July 1 For me it's not that the updates lack substance or fail to bring excitement. The recent updates always start really promising in my opinion. It's just that we get all these cool and fun new ideas to experiment with at the very start, and by the end of it over a half of the elements that make those ideas exciting don't get enough love and are hastily tweaked. Link to comment Share on other sites More sharing options...
Antynomity Posted July 1 Share Posted July 1 2 hours ago, The Box said: Their wish to satisfy everyone, to put it nicely, is quite hard. Frankly, impossible. Not impossible, I wish I could like moon quay but it just makes sailing early game annoying and late game just makes me want to not ever engage with that part of the ocean ever unless I want the stuff from the island, which by that point I have moon gleams to do it easily, that was the one update I really liked but was butchered thanks to the short beta format and them just not coming back to make raids fun and engaging instead of what is currently their status as an annoying barely ever experienced mechanics. It isn't impossible, at least if the updates actually have time to transform thanks to feedback or internal playtesting which just doesn't happen currently in a good way, people complain because they want something fun and engaging? Okay, let's sweep it under the rug and do nothing to actually make it fun, that will definitely work. 2 hours ago, Mike23Ua said: snip not everything should be out to kill you, not every part of the ocean has to be annoying like it is right now, not everything needs to be black or white, ever, there are a few updates in recent years that were really good without any outstading flaws, and it's funny because none of them are directly connected to the ocean Link to comment Share on other sites More sharing options...
_zwb Posted July 1 Share Posted July 1 3 hours ago, cropo said: Why does everyone worship pirate raids like they were the most brilliant form of challenge added to the game? NOTHING in the original Singleplayer version of the game had anything as broken and unfair as that. I don't know why people claim SP is some holy grail of challenging gameplay either, I play singleplayer for an EASIER experience than DST. Ever since the release of Shipwrecked the difficulty has been a joke. Shipwrecked is littered with Jellyfish everywhere that heal you and restore hunger, you get a ship which makes every character have 300HP, you get a walking cane within the first 15 days, you can literally find the eyebrella equivalent in a chest with 4 possible spots in the world at a 100% rate. The brain of thought lets you skip the prestihatilator and prototype a shadow manipulator, easily allows you to make items without going into the ruins at all for a pseudo station and it was even BUFFED to make Hamlet structures without the key to the city. You can make a merchant spots directly at your base without even visiting Hamlet, sell items to every store once a day to have enough oincs to be Wilson Musk and make your own house without paying for it. You have Cactus that work as an AOE shootius that can easily be renewed and farmed in mass, and then there's coffee which is the most broken item in the entire game. You can set yourself up to be a god in the first year on Shipwrecked alone, farm gunpowder, find the Sky thing and Ship thing to teleport to RoG and Hamlet and rush through them with jellyfish that light you up, laugh at the apocalypse mobs as they try to catch you speeding through to rush to the aporkalypse calander so you can set up a teleport spot to it permanently as you use your millions of oincs to dominate the Hamlet economy, this is made stupidly easy now that Bundling Wrap is in Singleplayer, not to mention fire packim which can restore a foods freshness to max when you cook with him and cheap ice makers that spit out ice for petty materials. Anyone claiming SP is harder or has more integrity in its challenge makes me question if they actually played the game in detail, you are a god in that game, to add insult to injury Hamlet even adds an item you can make to give yourself literal godmode and punch its strongest boss to death. To be fair if you start at Hamlet it's quite difficult, but everything else you say is very accurate. Shipwrecked is literally food everywhere, and Hamlet economy can be easily manipulated once you travelled to RoG/SW. Link to comment Share on other sites More sharing options...
Capybara007 Posted July 1 Share Posted July 1 What is this "klei is now family friendly with megabases and cute mobs" argument that i keep seeing on the forums? Megabasing is something done by players that have already spent many hours on the game and already have mastered the game, saying that megabasing is meant to appeal to a wider audience that doesnt play dst is dumb to me Link to comment Share on other sites More sharing options...
Mike23Ua Posted July 1 Share Posted July 1 17 minutes ago, Capybara007 said: What is this "klei is now family friendly with megabases and cute mobs" argument that i keep seeing on the forums? Megabasing is something done by players that have already spent many hours on the game and already have mastered the game, saying that megabasing is meant to appeal to a wider audience that doesnt play dst is dumb to me There’s a scrapped concept art of the devs trying to decide if being near Moon Glass should make normally peaceful mobs mutate & become aggressive towards the player, (like Beefalo in heat, or bees that turn angry in spring) We could’ve had a world setting toggle to choose if mobs are completely Neutral until attacked, or attack you on sight.. Instead what we ended up getting a hostile flare- that summons mobs when WE are ready for them. Lunar Rifts or Moonstorms actually had the greatest potential to turn normally peaceful mobs aggressive- But they don’t.. Theres a highly viewed “Lunar Spillage” topic, and IF that idea was to be implemented I’d actually want it to transform mobs as if they were on Lunar Island- Aka Normal Spider becomes Shattered Spider, Carrots become Carrats etc.. Rather then just being some purely cosmetic mostly forgettable aesthetic let it actually CHANGE & CHALLENGE the way I play the game. I don’t want everything to actively try to kill me, I don’t want unavoidable extreme base destruction- But I want a survival game where I don’t have to go out of my way to summon or find things to challenge me. Ive never seen any other survival game I’ve ever played that in order to have mobs actually turn aggressive and attack you that you need to fire off a hostile flare. Just Sayin. Link to comment Share on other sites More sharing options...
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