Gearless Posted June 2 Share Posted June 2 Many people included me has thought how Charlie's npc sprite looked out of placed compared to characters or even the background (That is always the same because she appear in only one place). Initially I thought that the reason of this feeling came from the eyes, since no character in Don't Starve had complete human eyes with sclera and pupil together, they were either dots or void circles. Therefore having a character where you couldn't tell where she was looking at could be weird. But then I noticed that the way the dress and hair were drawn and coloured reflecting 1:1 on how she recently looks on shorts, and the thing is: The character designs in Shorts DO NOT and SHOULD NOT be in-game sprites. There's significant pitch in difference that anybody can notice when watching a recent Don't Starve animated short and just playing the game. There's nothing bad into not replicating the style perfectly in a rigid way because afterall those are promo material and animation IS A LOT OF WORK, but when it interferes with the things in game well... not cool! So my suggestion is to make the dress and hair have sketchy lines like the Maxwell's throne and also we have proof of how good that looks with her first appearence in the first A New Reign trailer! And also don't have such thick pupils but leave some space inside! Here's a comparison on current Charlie in-game and an edit I made. Link to comment Share on other sites More sharing options...
MEATGOOD Posted June 2 Share Posted June 2 nice Link to comment Share on other sites More sharing options...
WhackE Posted June 2 Share Posted June 2 3 minutes ago, Gearless said: The character designs in Shorts DO NOT and SHOULD NOT be in-game sprites. PREACH! Link to comment Share on other sites More sharing options...
Maxposting Posted June 2 Share Posted June 2 charlie is too epic to exist in game Link to comment Share on other sites More sharing options...
Creatorofswamps Posted June 2 Share Posted June 2 29 minutes ago, Gearless said: The character designs in Shorts DO NOT and SHOULD NOT be in-game sprites YES!!! Link to comment Share on other sites More sharing options...
hhh2 Posted June 2 Share Posted June 2 Gearless post, I kneel... All in favor of adjusting Charlie's sprites, react to Gearless' post. All apposed, you're wrong take the L and leave. Link to comment Share on other sites More sharing options...
Masked Koopa Posted June 2 Share Posted June 2 I haven't played the beta myself but all the images ive seen seem kind of lifeless, I feel like she should be more dramatically posed, like maxwell in adventure mode. Wagstaff gets away with a lot because he has the dwarf player-character look, but a tall character has got to be more dramatic-looking IMO. Link to comment Share on other sites More sharing options...
Paxtonnnn Posted June 2 Share Posted June 2 40 minutes ago, Masked Koopa said: I haven't played the beta myself but all the images ive seen seem kind of lifeless, I feel like she should be more dramatically posed, like maxwell in adventure mode. Wagstaff gets away with a lot because he has the dwarf player-character look, but a tall character has got to be more dramatic-looking IMO. Her animations are pretty good imo, the still images alone definitely make her look a bit too “Family Guy wiki image pose” Spoiler I suppose they could be more dramatic but I’m fine with them as-is, it’s more the sprites that bother me Link to comment Share on other sites More sharing options...
D_Good_Fellow Posted June 2 Share Posted June 2 Design aside, it also seems strange to take character with such incredible story weight and have her first appearance be a fetch quest NPC. I'm not in the beta, but from what I can tell she just sort of appears in the world like Wagstaff? It makes sense for him, since he was already a playable character in Hamlet and his appearance as an NPC was more of a surprise. But Charlie's been built up as a major antagonist since DST's launch, so something feels off for her first in game appearance to have less dramatic flair than a Moose/Goose encounter. Link to comment Share on other sites More sharing options...
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