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Brightshade Walls


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I am unsure if new tools are supposed to be just a sink for new resource. They are not that good to replace gold or thulecite... but no more about that. How about other, gloriously necessary, beloved by most of base builders, sink like <dum dum dum> brightshade walls? And maybe brightshade turfs~! And they don't need to be just decorative, as those could have extra functions (but just decorative would be welcomed as well). I would just throw example - these brightshade walls or turfs could prevent OR let re-direct some of the plant hautings, giving players some control over events as game progress.

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They could make so the turf would stop brightshade gestalt movement and infections on it, and if a full cricle/ any type of shape is made with said turf (if they are all connected) should also make so every turf inside of said shape has the same attributes as the turf itself.

Imagine walls that deal spike damage to attackers. 

Come to think about it, why not add "brightshade spike" wall upgrades? you place em on existing walls, and they got boost in HP but also now deal damage to attackers? 

That could actually make walls usable, outside of decoration purposes

Post-cc walls should have vines that can handle hounds pretty well.

Vines will work similar to lureplants' eyes.

But everything it kills should drop no loot, because the walls take the loot as the cost of the service.

I think this is pretty decent and balanced due to the scarcity of lunar material.

15 hours ago, Dragonboooorn said:

Imagine walls that deal spike damage to attackers. 

Come to think about it, why not add "brightshade spike" wall upgrades? you place em on existing walls, and they got boost in HP but also now deal damage to attackers? 

That could actually make walls usable, outside of decoration purposes

I've been asking for essentially this via a Bramble Wall from Wormwood for like over a year now. I just want it so Bramble Husk/Trap doesnt damage walls so I can make farms. :(

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