Notecja Posted April 19, 2023 Share Posted April 19, 2023 I am unsure if new tools are supposed to be just a sink for new resource. They are not that good to replace gold or thulecite... but no more about that. How about other, gloriously necessary, beloved by most of base builders, sink like <dum dum dum> brightshade walls? And maybe brightshade turfs~! And they don't need to be just decorative, as those could have extra functions (but just decorative would be welcomed as well). I would just throw example - these brightshade walls or turfs could prevent OR let re-direct some of the plant hautings, giving players some control over events as game progress. Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/ Share on other sites More sharing options...
Antynomity Posted April 19, 2023 Share Posted April 19, 2023 They could make so the turf would stop brightshade gestalt movement and infections on it, and if a full cricle/ any type of shape is made with said turf (if they are all connected) should also make so every turf inside of said shape has the same attributes as the turf itself. Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630739 Share on other sites More sharing options...
Dragonboooorn Posted April 19, 2023 Share Posted April 19, 2023 Imagine walls that deal spike damage to attackers. Come to think about it, why not add "brightshade spike" wall upgrades? you place em on existing walls, and they got boost in HP but also now deal damage to attackers? That could actually make walls usable, outside of decoration purposes Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630744 Share on other sites More sharing options...
BB Marioni Posted April 19, 2023 Share Posted April 19, 2023 walls sound nice. isn't brightshade turf just lunar turf? Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630747 Share on other sites More sharing options...
-Variant Posted April 19, 2023 Share Posted April 19, 2023 Some AOE thorns damage against attackers or regeneration properties would be very welcomed. Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630750 Share on other sites More sharing options...
Notecja Posted April 19, 2023 Author Share Posted April 19, 2023 1 hour ago, BB Marioni said: walls sound nice. isn't brightshade turf just lunar turf? Drawing a new turf is doable. From time to time I even do it myself. Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630762 Share on other sites More sharing options...
goatt Posted April 19, 2023 Share Posted April 19, 2023 Post-cc walls should have vines that can handle hounds pretty well. Vines will work similar to lureplants' eyes. But everything it kills should drop no loot, because the walls take the loot as the cost of the service. I think this is pretty decent and balanced due to the scarcity of lunar material. Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630784 Share on other sites More sharing options...
MidasHow Posted April 19, 2023 Share Posted April 19, 2023 Yes for Brightshade Walls!! They could add moon glass to the crafting recipe, so it would have more uses. Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630787 Share on other sites More sharing options...
Maxil20 Posted April 19, 2023 Share Posted April 19, 2023 31 minutes ago, MidasHow said: They could add moon glass to the crafting recipe, so it would have more uses. Honestly I think it would just be neat if moon glass itself had its own wall. See through walls sound really cool for base building. Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630792 Share on other sites More sharing options...
. . . Posted April 20, 2023 Share Posted April 20, 2023 would be pretty sick Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630867 Share on other sites More sharing options...
Evelo Posted April 20, 2023 Share Posted April 20, 2023 15 hours ago, Dragonboooorn said: Imagine walls that deal spike damage to attackers. Come to think about it, why not add "brightshade spike" wall upgrades? you place em on existing walls, and they got boost in HP but also now deal damage to attackers? That could actually make walls usable, outside of decoration purposes I've been asking for essentially this via a Bramble Wall from Wormwood for like over a year now. I just want it so Bramble Husk/Trap doesnt damage walls so I can make farms. Link to comment https://forums.kleientertainment.com/forums/topic/147262-brightshade-walls/#findComment-1630878 Share on other sites More sharing options...
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