splorange Posted April 8, 2023 Share Posted April 8, 2023 I think it's pretty clear that the Brightshade Staff is in a *really* bad state with it's current implementation, it feels like the worst weapon in the game. Doing 10 damage with 50 uses, well, you'll be using up 1/5th of the staff just to kill a single spider. It makes me feel like the staff either is purposefully extremely undertuned or straight-up unfinished, which is fine since it's a beta. But I still think feedback is necessary, and I'd like to see the Brightshade Staff be a useful item since ranged weapons in DS/T usually struggle to find their uses. The suggestion: Add a cane in the recipe and grant it the cane speed boost, change the durability of the staff to infinite, and tune the damage to be a teensy bit higher. This will make the staff a reliable source of ranged damage, but still weak enough for the player to bring out their fighting gear to fight stronger mobs. It will also be a great alternative to the cane's shadow version, the Lazy Explorer To clarify, this isn't my suggestion, I saw someone else mention it somewhere else and I wanted to make a post about it. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/ Share on other sites More sharing options...
Evelo Posted April 8, 2023 Share Posted April 8, 2023 I agree. If the walking cane and the Lazy Explorer do 17 damage on attack, it would make sense for the staff to do the same. You don't see people using a walking cane to kill mobs. (Well I do with bees but I am crazy) Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628881 Share on other sites More sharing options...
gamehun20 Posted April 8, 2023 Share Posted April 8, 2023 6 minutes ago, splorange said: The suggestion: Add a cane in the recipe and grant it the cane speed boost, change the durability of the staff to infinite, and tune the damage to be a teensy bit higher. This will made the staff a reliable source of ranged damage, but still weak enough for the player to bring out their fighting gear to fight stronger mobs. Ima be real i really don't want another speed stick i already don't use the lazy explorer and it being a ranged weapon with infinite durability would be quite strange Maybe just have it do more damage and bring the durability up a little and then you have a staff weapon that doesn't have a secondary effect Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628882 Share on other sites More sharing options...
Antynomity Posted April 8, 2023 Share Posted April 8, 2023 2 minutes ago, gamehun20 said: Ima be real i really don't want another speed stick i already don't use the lazy explorer and it being a ranged weapon with infinite durability would be quite strange Maybe just have it do more damage and bring the durability up a little and then you have a staff weapon that doesn't have a secondary effect It would tie old content with the new content which is good, they already did something similar with pure horror as it can be used to refuel things that nightmare fuel can just with twice the effectiveness. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628883 Share on other sites More sharing options...
gamehun20 Posted April 8, 2023 Share Posted April 8, 2023 1 minute ago, yourAnty said: It would tie old content with the new content which is good, they already did something similar with pure horror as it can be used to refuel things that nightmare fuel can just with twice the effectiveness. In the pure horror scenario the material connected old with the new not a new item and if we really wanted to connect things don't you think the recipes should use glass then? Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628885 Share on other sites More sharing options...
Gashzer Posted April 8, 2023 Share Posted April 8, 2023 In its defence.... it combines well enough with the enlightened crown for nice range damage. 52.5 damage in total me thinks. However with the introduction of new, potentially *good* range combat methods. (Brightshade bomb is very strong if you manage to craft enough of them) Walters slingshot definitely needs a buff now! Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628888 Share on other sites More sharing options...
Tin Can Posted April 8, 2023 Share Posted April 8, 2023 I think this is a great idea!! would love to see this in-game Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628891 Share on other sites More sharing options...
maxwell_winters Posted April 8, 2023 Share Posted April 8, 2023 I have a strange hunch that it will be useful for something introduced in the future. Maybe post-Fuelweaver Shadow creatures that drop Pure Horror. I don't like that they introduce content which will be useful in 3-4 months (best case scenario). But as of now, it needs a buff. Even the boomerang deals more damage. 16 minutes ago, Gashzer said: However with the introduction of new, potentially *good* range combat methods. (Brightshade bomb is very strong if you manage to craft enough of them) Walters slingshot definitely needs a buff now! While we're at it, can I also ask for explosives for Willow since they finally introduced the first throwable explosive? Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628892 Share on other sites More sharing options...
lowercase skye Posted April 8, 2023 Share Posted April 8, 2023 My first thought when I messed with it in-game is that its low damage ranged attack is supposed to be similar to Walter, where a friend can stand off to the sidelines while you're fighting something and help contribute a bit of damage without having to really join the fight themself, but uh... yeah, the numbers (especially durability) are way too low for even that. I think this'll definitely get tuned, I like the 17 damage + infinite durability idea a lot!! Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628893 Share on other sites More sharing options...
-Variant Posted April 8, 2023 Share Posted April 8, 2023 1 hour ago, sylvia wander o said: where a friend can stand off to the sidelines while you're fighting something and help contribute a bit of damage without having to really join the fight themself I would actually kill for this, even if the damage is kept low-ish I'd love to have something that fills this role pretty firmly late game. I second this, alongside the infinite durability. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628897 Share on other sites More sharing options...
dzzydzzy Posted April 9, 2023 Share Posted April 9, 2023 6 hours ago, splorange said: I think it's pretty clear that the Brightshade Staff is in a *really* bad state with it's current implementation, it feels like the worst weapon in the game. Doing 10 damage with 50 uses, well, you'll be using up 1/5th of the staff just to kill a single spider. It makes me feel like the staff either is purposefully extremely undertuned or straight-up unfinished, which is fine since it's a beta. But I still think feedback is necessary, and I'd like to see the Brightshade Staff be a useful item since ranged weapons in DS/T usually struggle to find their uses. The suggestion: Add a cane in the recipe and grant it the cane speed boost, change the durability of the staff to infinite, and tune the damage to be a teensy bit higher. This will make the staff a reliable source of ranged damage, but still weak enough for the player to bring out their fighting gear to fight stronger mobs. It will also be a great alternative to the cane's shadow version, the Lazy Explorer To clarify, this isn't my suggestion, I saw someone else mention it somewhere else and I wanted to make a post about it. boost it to 34 ranged dmg and make it infinite uses but maybe a cooldown after 5 shots so that you cant just hold F on every enemy you run across. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628927 Share on other sites More sharing options...
-Nick- Posted April 9, 2023 Share Posted April 9, 2023 Extend the range of the staff aswell. It feels really short for a ranged weapon. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628939 Share on other sites More sharing options...
Szczuku Posted April 9, 2023 Share Posted April 9, 2023 10 hours ago, splorange said: To clarify, this isn't my suggestion, I saw someone else mention it somewhere else and I wanted to make a post about it. I suggested something like this. I like your addition of the walking cane speed buff. Yeah, the staff should definitely have infinite uses and a walking cane damage output Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628948 Share on other sites More sharing options...
maciu67 Posted April 9, 2023 Share Posted April 9, 2023 I would rework that item. Brightshade staff coould for example has only five uses + cooldown bu upon use on target summons gestalt (like enlightenment crown) that deal damage over 1 minute (secure version of fire) making it indirect weapon - support damage. Another idea the staff can summon a single immortal gestalt that decrease max health by 15% but follow player and proteck them shooting low-damage bullets... or maybe temporal, stationary sentry. Another idea: staff upon use can heal and rise sanity to other players. An AoE healing item. Lots of possibilities but ranged (end-game) weapon dealing 10 damage is one of the worst. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628959 Share on other sites More sharing options...
abrocator Posted April 9, 2023 Share Posted April 9, 2023 Klei hates ranged weapons: part 1 Darts. Klei hates ranged weapons: part 2 Staff/wand that spoils in four minutes. Klei hates ranged weapons: part 3 Walter. Klei hates ranged weapons: part 4 50-use tickle-staff post-CC. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628961 Share on other sites More sharing options...
gamehun20 Posted April 9, 2023 Share Posted April 9, 2023 2 minutes ago, abrocator said: Klei hates ranged weapons: part 1 Darts. Klei hates ranged weapons: part 2 Staff/wand that spoils in four minutes. Klei hates ranged weapons: part 3 Walter. Klei hates ranged weapons: part 4 50-use tickle-staff post-CC. Well what about the forge blowdarts? Those were pretty cool, and the new bombs? I think those count as ranged Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628962 Share on other sites More sharing options...
HeatAndRun Posted April 9, 2023 Share Posted April 9, 2023 58 minutes ago, gamehun20 said: Well what about the forge blowdarts? Those were pretty cool, and the new bombs? I think those count as ranged The bombs are actually good. A better alternative to the weather pain since down Feather is hard to mass-produce. AoE for every character!! Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628970 Share on other sites More sharing options...
Capybara007 Posted April 9, 2023 Share Posted April 9, 2023 unlimited uses would be very reasonable, way less overpowered than it sounds with the current damage which cant even kill a bird Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1628991 Share on other sites More sharing options...
GrapeVruit Posted April 9, 2023 Share Posted April 9, 2023 It'd be interesting if the staff could make enemies lethargic when you them with it; slowing their movement and attack speed. I have a feeling it's meant to be a support weapon you use in a group, but I don't think 10-20 extra damage is really going to help. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1629018 Share on other sites More sharing options...
BB Marioni Posted April 10, 2023 Share Posted April 10, 2023 would be down even if they retain the damage, if it gives speed and maybe 100 uses, i feel like it's already good enough. Either that or just increase the base dmg to 25 Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1629130 Share on other sites More sharing options...
Parusoid Posted April 11, 2023 Share Posted April 11, 2023 On 4/9/2023 at 10:29 AM, abrocator said: Klei hates ranged weapons: part 1 Darts. Klei hates ranged weapons: part 2 Staff/wand that spoils in four minutes. Klei hates ranged weapons: part 3 Walter. Klei hates ranged weapons: part 4 50-use tickle-staff post-CC. out of all those options, darts are the only ones worth bothering with. i play as wickerbottom so i use electric darts as my main wep Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1629341 Share on other sites More sharing options...
maxwell_winters Posted April 11, 2023 Share Posted April 11, 2023 On 4/9/2023 at 11:29 AM, abrocator said: Klei hates ranged weapons: part 1 Darts. Klei hates ranged weapons: part 2 Staff/wand that spoils in four minutes. Klei hates ranged weapons: part 3 Walter. Klei hates ranged weapons: part 4 50-use tickle-staff post-CC. You can add Willow refresh to the list. The most obvious things to add to a pyromaniac were bombs and updated fire staffs (ranged weapons), yet they went with a teddy bear. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1629345 Share on other sites More sharing options...
GodIess Posted April 11, 2023 Share Posted April 11, 2023 staff I would probably increase to either do 20 net damage or increase the number of uses to 100 and add the ability to attack sleeping animals without waking them. This would be a unique feature that no other weapon has. Because now 6 bombs will inflict AOE 1200 dropped the time when the staff does 500 damage to 1 target and has a more expensive craft. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1629354 Share on other sites More sharing options...
goatt Posted April 11, 2023 Share Posted April 11, 2023 I think the staff is not meant to be used like now. It’s probably created for a future update. I wouldn’t make sense to add an obviously bad weapon to the game. Although I think it’s better to release the staff in the next content update rather than this one, If my guess is right. Link to comment https://forums.kleientertainment.com/forums/topic/147029-brightshade-staff-suggestion/#findComment-1629355 Share on other sites More sharing options...
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