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The Little Things


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On 9/7/2023 at 11:01 PM, -Variant said:

Getting nostalgic about some of the older DS mobs that actually are a lot more complex than most folks would realize.
Feeling like having a trivia moment now.

Depth Worms are a very notable example I don't think a lot of people realize are as in-depth as they are. I know some people knew they ate grass/twigs, but did you know that they actually travel around and try to find comfortable spots to make homes in? They often look for places with lots of harvestable resources nearby. Once settled in, they'll eat said resources in an attempt to get something to fall for its lure. They'll usually hang out in their settled home from there on out.
2wormmoent.gif.9ce88b8155be2cc54b34570a3cdf9b89.gifwormsnack.thumb.gif.56d5e369b655a2c6d57d9c9c0ac75e45.gif

I love depths worms so much lol and this detail just makes me love them even more :) 

On 9/8/2023 at 4:01 AM, -Variant said:

Getting nostalgic about some of the older DS mobs that actually are a lot more complex than most folks would realize.
Feeling like having a trivia moment now.

Depth Worms are a very notable example I don't think a lot of people realize are as in-depth as they are. I know some people knew they ate grass/twigs, but did you know that they actually travel around and try to find comfortable spots to make homes in? They often look for places with lots of harvestable resources nearby. Once settled in, they'll eat said resources in an attempt to get something to fall for its lure. They'll usually hang out in their settled home from there on out.
2wormmoent.gif.9ce88b8155be2cc54b34570a3cdf9b89.gifwormsnack.thumb.gif.56d5e369b655a2c6d57d9c9c0ac75e45.gif

I wish we saw depth worms more in the wild and see this mechanic be put to use more since there is so much lichen where they spawn.

On 8/23/2023 at 12:28 AM, Maxil20 said:

Something that’s more relevant with the new Cult of the Lamb pet added:

For anyone who doesn’t know, you can actually lock in a pet’s “dominant” trait (the trait that shows up on the pet’s name) via feeding them any food with the “goodie” type (taffy is the easiest option, but jellybeans and the winter’s feast/hallowed night’s candies will also work). Doing so will prevent the trait from being replaced/removed by any action whatsoever.

It should be noted this change is permanent (feeding it another goodie will not unlock the trait), meaning the only way to get a different trait is to abandon/readopt the pet.

I did this to lock in the “crafty” trait on my lamb pet, mainly so it can understand the joy of being a megabaser when I do bulk crafting sprees!

 

I'm eternally thankful that you shared this. You've saved me from Scrappy Kittykit's constant hissing. I'm now a Crafty Kittykit enjoyer.

19 minutes ago, ButterStuffed said:

The Stage Ushers by Charlie's Stage get mad when you hammer them or something interrupts your performance.

  Hide contents

image.jpeg.431f4730f13781bebbfebc0395a7f418.jpegimage.thumb.jpeg.1bf042950cdb2000bed584bf45a05780.jpeg

They also try to kill whatever stopped the performance or whatever is hammering them.

It seemed to me that their faces depended on which way the table was facing

19 minutes ago, ButterStuffed said:

The Stage Ushers by Charlie's Stage get mad when you hammer them or something interrupts your performance.

  Reveal hidden contents

image.jpeg.431f4730f13781bebbfebc0395a7f418.jpegimage.thumb.jpeg.1bf042950cdb2000bed584bf45a05780.jpeg

They also try to kill whatever stopped the performance or whatever is hammering them.

Also about ushers, they have a secret health value of 2924, which is 86*34. Wikipedia says 86 is some American slang saying food running out or something, 34 is spear attack value.

4 hours ago, _zwb said:

Also about ushers, they have a secret health value of 2924, which is 86*34. Wikipedia says 86 is some American slang saying food running out or something, 34 is spear attack value.

复制群友的发现当冷知识发是吧,真的是:mad-new:

Crystal Deerclops actually has complete raid cycle behavior, exactly same as regular Deerclops.

(But it's seem a little hard to trigger, so I don't know if it was keep on purpose or just the code wasn't delete clear.)

 

Deerclops' raid cycle is one of my favorite early game ecodesigns, and while some of it is outdated for today's dst, but also a lot of it is advanced design even now. It's great showed a weird, grump giant monster roams around in winter.

So I was really disappointed when Klei chose not to give the player more eyeball by extension it, but to throw in Hostile Flare to completely destroy it.

 

 

2 minutes ago, DownloadADuck said:

In the latest short wormwood is cooking bananas

 

There's a ton of fun details in that short, I like that you can see Wendy having to hold Walter back so he doesn't run out of the tent to say hi to the pigman

Pretty sure the short also uses a leitmotif from Hamlet

A boat with speed higher than 1 is scary to small animals nearby, such as rabbits, birds, or grass gekkos.

  • So if you put a grass gekko near a boat ferris wheel, it turns into an automatic grass farm abuses animals constantly.
  • Another interesting fact about is that it's should scary for cookie cutters too, just they have a higher desire for food.

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