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[Game Update] - Public Testing 535560


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Hi Friends,

Today’s public testing hotfix addresses an issue with the Conduction Panel destroying heat when interacting with other buildings, a couple room system fixes, and some general polish.

The Hot Shots update goes live to everyone on Thursday along with a new animated short. We’re looking forward to hearing about your adventures with the Mysterious Hermit and seeing the creative ways the new buildings are used!
 

Changes and Improvements

  • All versions
    • Mysterious Hermit story trait animation updates.
    • Updated Geotuner sidescreen targeted icon.
    • Update Geotuner building artwork and animation.
    • Reduced probability of “Charismatic” trait triggering an overjoyed reaction.
    • Minor revisions to mysterious hermit knocking sequence.
    • Updated translations for all supported languages.

Fixes

  • All versions
    • Fixed an issue allowing an unintentional amount of energy to be created or destroyed by the Conduction Panel when interacting with other buildings.
    • Fixed issue with room conflicts not working correctly. This was causing Great Halls to become a Recreation Room.
    • Fixed issue causing "Some Reservations" achievement to trigger prematurely. This reintroduces a bug where Shine Bugs entering/leaving a Laboratory room do not update the room criteria.
    • Lab Workspace bonus now correctly affects non-research science buildings.
    • Fixed missing geotuned geyser status item on load.
    • Fixed copy settings tool allowing geysers to exceed the intended maximum Geotuners limit.
    • Potential fix for crash when repainting/resculpting an artwork.
    • Fixed wrangling priority reset on load.
    • Mysterious Hermit
      • Fixed Mysterious Hermit story trait completion not spawning the new duplicant in some situations.
      • Using the Sandbox Destroy tool on the Gravitas Shipping Container no longer crashes.
      • The Mysterious hermit’s cheeks now display properly when eating. 
      • Charismatic trait now affects mysterious hermit an appropriate amount of the time.
      • Story trait activation notification now works after save/load.
      • The building no longer emits light when non operational.
      • Power warning icons now only display while the story trait is in progress.
      • Fixed issue where the Outfit Browser screen did not correctly display the mysterious hermit’s cuffs.
      • Story trait complete lore now unlocks properly. 
  • Spaced Out! only
    • Fixed issue causing mission control boost status item to linger on rockets.

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There's an issue with  the LINE of sight with the telescope on load with the various layers of window tiles.

It works after deleting the tiles and then redoing them again.

I captured this on stream to demonstrate.  If you need to see it, I can provide a link.

 

Another issue was if you select "View File"   instead of "OK"   on the Hermit Story Trait.   It skips entirely the sequences and the hermit does NOT join you.
Had to reload an autosave for it to do the joining and the sequence plays.

 

 

 


 

Edited by RonEmpire
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15 hours ago, RonEmpire said:

There's an issue with  the LINE of sight with the telescope on load with the various layers of window tiles.

It works after deleting the tiles and then redoing them again.

I captured this on stream to demonstrate.  If you need to see it, I can provide a link.

 

Another issue was if you select "View File"   instead of "OK"   on the Hermit Story Trait.   It skips entirely the sequences and the hermit does NOT join you.
Had to reload an autosave for it to do the joining and the sequence plays.

 

 

 


 

Hey, thanks for letting us know! If you don't mind, would you provide a link to the vod? It'd be really helpful! 

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7 hours ago, FluffyChicken said:

Hey, thanks for letting us know! If you don't mind, would you provide a link to the vod? It'd be really helpful! 

https://www.twitch.tv/videos/1675657300?t=12h30m01s

at 12:30:00 time stamp I started messing around with the line of sight.    

Before that I was also trying to find the height distance.

There was some weird issues too with the telescope on the left.   (at the 12h30m30s)

(when I placed plastic tiles)

then later on use this jump to see the weirdness  

https://www.twitch.tv/videos/1675657300?t=12h40m40s

(this was after the auto save reloading when the hermit bugged out)

So I deleted it and then i placed it back again and then the light of sight works again.


The HERMIT BUG:

https://www.twitch.tv/videos/1675657300?t=12h35m30s

(I click view file)  then nothing happens.  no animation. he does NOT join.
 

If you found that VOD helpful.   Don't forget to hit  "follow"     :grin:

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This all looks amazing, the geotuner especially.
I know it's a bit late for suggestions, but IMO the only thing that's missing is a buff for oil reservoirs. It's understandable that the geotuner wouldn't work on them because the mechanics are different, but with every geyser, vent, and volcano getting a buff, oil reservoirs should get one as well; maybe something like "Engie's Tune-up," but for oil wells.

There are a lot of things in this update that make me optimistic for the future of the game. I can't wait to see what's in store for the next update.

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