Zima Blue Posted October 23, 2023 Share Posted October 23, 2023 Kitchen 5 Link to comment Share on other sites More sharing options...
chirsg Posted October 27, 2023 Share Posted October 27, 2023 I've built a coastal fort that functions to catch fish and produce figs. Zoom out camera to show the entire build The entrance which I find to be overdesigned, so I might actually get rid of a lot of details as well as replace the werepig statue if we get a better mutated boss which suits the entrance more On the east and west wing, I have passive fish farms. They do really well to catch a great number of fish. The centerpiece of the fortress. Excuse the mess. I don't care. The interior is quite bear and it's hard for me to commit to additions. Interior design is a weak point of mine when it comes to this large a scale. And this isn't even a particularly big build either I couldn't exclude the kitchen. Hopefully we get more crockpot skins as unfortunately, these ones fit the color theme the most. The tureens unfortunately look out of place in terms of color. Back of the house. I'm dying to have a functioning gorge type oven added into the game. Until then, I'll have to make do with the winter's feast oven which doesn't even work for anything except for looking nice. Another angle to showcase trees that are in winter's feast planters. Opposite end of the auto fishers. 9 Link to comment Share on other sites More sharing options...
CaptainChaotica Posted October 29, 2023 Share Posted October 29, 2023 Nothing compared to the bases in this thread, but I thought I'd show my current base, in summer: Home Sweet Mess. Charlie sits on her new throne, of sorts, surrounded by kitty worshippers.. I like this picture. I think it turned out nice. (and by "worshippers", I mean half of them are yawning and not even lookin' at her. :P) And yes, I got to use my cool new Hallowed-nights-themed furniture skins! Spoiler That insane quest I went on just to essentially walk down to Ikea and get instructions was TOTALLY worth it oh wait ...I didn't. But eff console players, I guess. Spoiler I absolutely never would've cheated if the way to get the sawhorse blueprint was REASONABLE and made sense. But, a dangerous quest to get something that is tailor-made for...NON-dangerous players? What the flip was whoever who came up with that, thinking? It's like, "This new update contains something that's totally up your alley!*" * "...but you can't actually USE it, unless you become the kind of player you're probably not." Anyway, I hope you like. ...Notorious 1 Link to comment Share on other sites More sharing options...
glooomy Posted November 1, 2023 Author Share Posted November 1, 2023 One man's trash is another man's treasure... Warning! Wagstaff won't spawn in new Abandoned Junk until the old one is smashed so... Don't make a build around them until you've got enough scrap to dupe! 12 1 1 1 Link to comment Share on other sites More sharing options...
Valase Posted November 2, 2023 Share Posted November 2, 2023 2 hours ago, glooomy said: One man's trash is another man's treasure... Warning! Wagstaff won't spawn in new Abandoned Junk until the old one is smashed so... Don't make a build around them until you've got enough scrap to dupe! I loved you wagstaff area, I made mine but it not only it looks small but also looks ugly ;-; 1 1 Link to comment Share on other sites More sharing options...
glooomy Posted November 2, 2023 Author Share Posted November 2, 2023 (edited) I can post videos?! Why didn't I know this?! Don't Starve Together 2023-11-01 17-24-56 - Trim.mp4 Cozy WIP of my boss shrine area... Edited November 2, 2023 by glooomy 5 1 Link to comment Share on other sites More sharing options...
glooomy Posted November 6, 2023 Author Share Posted November 6, 2023 The Gorge The Forge (Builds I have to move because they are in the way of other builds.) 5 1 Link to comment Share on other sites More sharing options...
glooomy Posted November 12, 2023 Author Share Posted November 12, 2023 ARRR! ME BOOTY! 7 Link to comment Share on other sites More sharing options...
glooomy Posted November 16, 2023 Author Share Posted November 16, 2023 Might have made a video showing a bit of my Midsummer Cawnival build... 9 1 1 Link to comment Share on other sites More sharing options...
somethin Posted November 16, 2023 Share Posted November 16, 2023 9 minutes ago, glooomy said: This solidify my belief that cawnival is the best seasonal event, no contest. Also, stunning build! 1 Link to comment Share on other sites More sharing options...
chirsg Posted November 23, 2023 Share Posted November 23, 2023 Mini merm king palace. While the fake king is away, the true king sits. Hoping for new features in the game to fill out the bottom vacant mosaic tiles. One tile thick dock. I'm hoping that one day, we get pilings that connect with one another. 7 Link to comment Share on other sites More sharing options...
glooomy Posted November 23, 2023 Author Share Posted November 23, 2023 Might have made a video showing a bit of my Moon Quay Island build... 4 Link to comment Share on other sites More sharing options...
Lovens Posted November 23, 2023 Share Posted November 23, 2023 (edited) 2 hours ago, glooomy said: Might have made a video showing a bit of my Moon Quay Island build... Hi Glooomy, this island simply looks amazing. Your builds inspire me so much, I'm always looking forward to seeing more of your creations! Some of your ideas/color schemes I loved so much that I couldn't help but to adopt them into my long-term world, adding and expanding on them (I might share one of them soon when I finish, it's not a creative world so takes time haha). Anyway, thank you for sharing your creativity here and keep up the good work! Regarding the Moon Quay build video - I don't get it about the wormhole though...You complain it about not being symmetrical but why? There is usually no way to get a wormhole leading to Moon Quay via standard world generation, so obviously you put it there with commands. It actually fits the build so well with the default hairy skin, so that's a really cool addition in my book. But couldn't you then place it there symmetrical enough to your liking? Also I don't get how exactly it is "not symmetrical", to me it looks fine and I wouldn't have noticed it if you didn't mention it. Edited November 23, 2023 by Lovens Link to comment Share on other sites More sharing options...
glooomy Posted November 23, 2023 Author Share Posted November 23, 2023 Thank you for your kind words! Makes me happy to hear and see others be creative and I can't wait to see what you're working on! As for the asymmetry on my Moon Quay Island, it is actually the Dock Piling Kit that isn't symmetrical! …and is something I had only noticed while editing the video :') I tried to circle and line out what I mean. Think it's off by one little peg. Reeeeeeeeee! A very simple, cheap (and probably unnecessary) fix... but little things like this hurt my brain ahahah! I'm glad it wasn't noticeable. Craftable Wormholes and Sinkholes Mod Link to comment Share on other sites More sharing options...
Lovens Posted November 25, 2023 Share Posted November 25, 2023 (edited) I suppose I'll start sharing with somewhat original then haha. Brightshade Gardens Ever since Lunar rifts and Deadly Brightshades were introduced to the game I was sad about not being able to decorate with berry bushes much. I was trying to find a solution and here's how I solved the issue in my current long-term world. I'm pretty happy with it even though it's super costly! Functionally it's the same concept described in this video by @lakhnish, with some extra decorations and tweaks. In short: 10 dense bait plant "herds" are created and placed somewhere in the world so Brightshades prioritize them over all other plants and spawn only in these 10 locations. 12 to 18 Deadly Brightshades then spawn per every Lunar Rift cycle (roughly once per season) in groups of three, and then they have to to be cleared after rift closes. It allows this setup to work properly the next time another rift spawns. I tried Lakhnish's design in a different world as is and I found two issues with it: it was still very time consuming and exhausting for me to go over all of them and kill all Brightshades manually 4 times per year, and it also didn't look pretty enough to my taste (it also took a lot of room!). If I forgot to clear them regularly Brightshades would start spawning outside of bait farms, and I wasn't enjoying the game much anymore with this extra chore. So I came up with my own tweak on this idea. I call it "Brightshade Gardens" and they both serve as a decoration build and as a semi-automated Brightshade farm. Having Brightshades baited in these areas (and then quickly cleared as I go through these farms or even pass by them doing something else near) allows me to continue decorating with berry bushes and grass tufts freely, as long as I don't plant them in large quantities (35+) in the same spot. I play in a non-creative world so this setup took a LOT of farming, and it is quite expensive. The key element is 40 Houndius Shootiuses placed on docks behind these gardens, 4 per farm. I built the farms after I accumulated my first 10 extra houndiuses and then gradually added more as I reset the ruins. I main Wanda and I earlier switched to Winona to built catapults in the Atrium so I could optimize Ancient Fuelweaver farming and resetting the ruins. The fight is a breeze with a volt goat jelly boosted Wanda - at the peak time of my farming I'd reset the ruins 3-4 times per ingame year to get those sweet guardian horns faster and speed up the clearing of annoying Brightshade waves. Enough blabbering, here are some pictures! This is how the setup looks on the map. My base is in the Oasis Desert and I decided to place those gardens on the outer perimeter of it. There's at least 10 tiles between each garden so Brightshades treat them as different "plant herds". Each garden has an Ocuvigil which shows Brightshades on the map as soon as they spawn. My setup is also a Wanda teleport chain: the first teleport goes to the bottom left garden, and from there each garden has a chest with a Backtrek watch that leads to the next one, clockwise on this picture. The last teleport leads to my Brightsmithy area where I store Brightshade husks. Here's the first of the 10 gardens. I switched to Wormwood to plant crops in them and I love the looks of dragonfruit and pomegranate so I went with both. Lakhnish Monster recommends dragonfruit in his video because it's immune to fire but I play with wildfires off anyway so it doesn't matter. When designing this setup I was sad to see how ugly it looks like when crops spoil, so I found a mod that makes planted crops never rot: Happy farm. I don't leave crops unharvested after regular farming anyway so it doesn't really affect my normal gameplay. The backstage! When I teleport to each garden, I land on the docks behind it, so it's safe but I usually still wear armor. There's a scaled furnace (after I froze to death once in winter at the end of the chain hehe) and fridge with a cold thermal in each garden. Glowcaps is a recent addition after I stopped playing with endless full moons. Usually houndiuses trigger immediately after I teleport because Brightshades aggro onto me due to the proximity, but they cannot reach me over the ocean gap. Here's an action picture from before I finished decorating them with potted ferns. I usually use brightshade staff to speed up the fight and help houndiuses. I tried going in on the other side to fight them normally and it's harder because houndiuses take the aggro away and I cannot reach the vines safely. Also it's hard to see them behind dense plants. It takes houndiuses around two minutes to kill all brightshades in a garden solo and about a minute if I help with the staff. Brightshades cannot reach their vines over the ocean gap so houndiuses never get damaged. Some gardens are more integrated into the land and have more room than the others: Some are weirdly shaped to fit surrounding builds (squeezed this one in after I built my Apiary): And some are super tiny so I didn't even have room for a Moon Dial there: Glommer lives here for now. At least on the docks Vultures can't eat his goop. I plan to make him a separate garden in the Birch Forest around his statue someday. I collect loot either using a lazy forager (the safest way) or by picking it up using Action Queue Reborn mod if I forgot the forager. Both to avoid accidentally picking up crops that work as a bait. (Also this screenshot is a little sneak peek of my circus/playground area that was inspired by Glooomy's amazing sideshow post, I'll show it next). Each garden has exactly 36 bait plants (berry bushes, dragonfruit and pomegranate) combined. So as long as I don't plant more than 35 plants in any other spot, I can safely decorate with berry bushes, saplings and grass tufts. Funny story: in my original design project in a creative version of this world each garden had a Queenly statue placed on a potter's wheel in the middle of the garden. Little did I know that farming all 10 figure sketches for them from tumbleweeds would be the hardest task! I caged my tumbleweed spawners and checked them several times per year: By the time I installed my 40th Houndius Shootius I only managed to obtain three Queenly sketches! So I decided to go with Moon Moth and Moon statue on some of them instead: Of course when I did that, I started getting tons of Queenly figure sketches. Once I got two back to back! 9th garden is my favorite, not sure why. I guess I just really love this cozy corner setup! And here's the end to my Brightshade Garden chain! Thanks for reading till the end of my tour (: Bonus picture 1: Wormwood mid-work (also featuring spring version of birch trees which also look nice with this build): Bonus picture 2: Wanda and two houndiuses are trying to deal with 6 Brighshades that all somehow spawned in one garden (This was before I used the staff. Took forever to clear). Edited November 25, 2023 by Lovens 6 Link to comment Share on other sites More sharing options...
Valase Posted November 25, 2023 Share Posted November 25, 2023 2 hours ago, Lovens said: I suppose I'll start sharing with somewhat original then haha. Brightshade Gardens Ever since Lunar rifts and Deadly Brightshades were introduced to the game I was sad about not being able to decorate with berry bushes much. I was trying to find a solution and here's how I solved the issue in my current long-term world. I'm pretty happy with it even though it's super costly! Functionally it's the same concept described in this video by @lakhnish, with some extra decorations and tweaks. In short: 10 dense bait plant "herds" are created and placed somewhere in the world so Brightshades prioritize them over all other plants and spawn only in these 10 locations. 12 to 18 Deadly Brightshades then spawn per every Lunar Rift cycle (roughly once per season) in groups of three, and then they have to to be cleared after rift closes. It allows this setup to work properly the next time another rift spawns. I tried Lakhnish's design in a different world as is and I found two issues with it: it was still very time consuming and exhausting for me to go over all of them and kill all Brightshades manually 4 times per year, and it also didn't look pretty enough to my taste (it also took a lot of room!). If I forgot to clear them regularly Brightshades would start spawning outside of bait farms, and I wasn't enjoying the game much anymore with this extra chore. So I came up with my own tweak on this idea. I call it "Brightshade Gardens" and they both serve as a decoration build and as a semi-automated Brightshade farm. Having Brightshades baited in these areas (and then quickly cleared as I go through these farms or even pass by them doing something else near) allows me to continue decorating with berry bushes and grass tufts freely, as long as I don't plant them in large quantities (35+) in the same spot. I play in a non-creative world so this setup took a LOT of farming, and it is quite expensive. The key element is 40 Houndius Shootiuses placed on docks behind these gardens, 4 per farm. I built the farms after I accumulated my first 10 extra houndiuses and then gradually added more as I reset the ruins. I main Wanda and I earlier switched to Winona to built catapults in the Atrium so I could optimize Ancient Fuelweaver farming and resetting the ruins. The fight is a breeze with a volt goat jelly boosted Wanda - at the peak time of my farming I'd reset the ruins 3-4 times per ingame year to get those sweet guardian horns faster and speed up the clearing of annoying Brightshade waves. Enough blabbering, here are some pictures! This is how the setup looks on the map. My base is in the Oasis Desert and I decided to place those gardens on the outer perimeter of it. There's at least 10 tiles between each garden so Brightshades treat them as different "plant herds". Each garden has an Ocuvigil which shows Brightshades on the map as soon as they spawn. My setup is also a Wanda teleport chain: the first teleport goes to the bottom left garden, and from there each garden has a chest with a Backtrek watch that leads to the next one, clockwise on this picture. The last teleport leads to my Brightsmithy area where I store Brightshade husks. Here's the first of the 10 gardens. I switched to Wormwood to plant crops in them and I love the looks of dragonfruit and pomegranate so I went with both. Lakhnish Monster recommends dragonfruit in his video because it's immune to fire but I play with wildfires off anyway so it doesn't matter. When designing this setup I was sad to see how ugly it looks like when crops spoil, so I found a mod that makes planted crops never rot: Happy farm. I don't leave crops unharvested after regular farming anyway so it doesn't really affect my normal gameplay. The backstage! When I teleport to each garden, I land on the docks behind it, so it's safe but I usually still wear armor. There's a scaled furnace (after I froze to death once in winter at the end of the chain hehe) and fridge with a cold thermal in each garden. Glowcaps is a recent addition after I stopped playing with endless full moons. Usually houndiuses trigger immediately after I teleport because Brightshades aggro onto me due to the proximity, but they cannot reach me over the ocean gap. Here's an action picture from before I finished decorating them with potted ferns. I usually use brightshade staff to speed up the fight and help houndiuses. I tried going in on the other side to fight them normally and it's harder because houndiuses take the aggro away and I cannot reach the vines safely. Also it's hard to see them behind dense plants. It takes houndiuses around two minutes to kill all brightshades in a garden solo and about a minute if I help with the staff. Brightshades cannot reach their vines over the ocean gap so houndiuses never get damaged. Some gardens are more integrated into the land and have more room than the others: Some are weirdly shaped to fit surrounding builds (squeezed this one in after I built my Apiary): And some are super tiny so I didn't even have room for a Moon Dial there: Glommer lives here for now. At least on the docks Vultures can't eat his goop. I plan to make him a separate garden in the Birch Forest around his statue someday. I collect loot either using a lazy forager (the safest way) or by picking it up using Action Queue Reborn mod if I forgot the forager. Both to avoid accidentally picking up crops that work as a bait. (Also this screenshot is a little sneak peek of my circus/playground area that was inspired by Glooomy's amazing sideshow post, I'll show it next). Each garden has exactly 36 bait plants (berry bushes, dragonfruit and pomegranate) combined. So as long as I don't plant more than 35 plants in any other spot, I can safely decorate with berry bushes, saplings and grass tufts. Funny story: in my original design project in a creative version of this world each garden had a Queenly statue placed on a potter's wheel in the middle of the garden. Little did I know that farming all 10 figure sketches for them from tumbleweeds would be the hardest task! I caged my tumbleweed spawners and checked them several times per year: By the time I installed my 40th Houndius Shootius I only managed to obtain three Queenly sketches! So I decided to go with Moon Moth and Moon statue on some of them instead: Of course when I did that, I started getting tons of Queenly figure sketches. Once I got two back to back! 9th garden is my favorite, not sure why. I guess I just really love this cozy corner setup! And here's the end to my Brightshade Garden chain! Thanks for reading till the end of my tour (: Bonus picture 1: Wormwood mid-work (also featuring spring version of birch trees which also look nice with this build): Bonus picture 2: Wanda and two houndiuses are trying to deal with 6 Brighshades that all somehow spawned in one garden (This was before I used the staff. Took forever to clear). I loved your decorations! Also, I don't know if this qualify as a tip, but you can destroy the potter's wheel to get the queen figure sketch back. Also², I've made a build using brightshades but I still have no Idea to what to put inside, the "skeleton" is done, but the decor is low. Do you know if I can post a W.I.P. here to get some feedback/ideas? Link to comment Share on other sites More sharing options...
Lovens Posted November 25, 2023 Share Posted November 25, 2023 28 minutes ago, Valase said: I loved your decorations! Also, I don't know if this qualify as a tip, but you can destroy the potter's wheel to get the queen figure sketch back. Also², I've made a build using brightshades but I still have no Idea to what to put inside, the "skeleton" is done, but the decor is low. Do you know if I can post a W.I.P. here to get some feedback/ideas? Thanks, glad you like it! Yes, I know that I can get the sketch back after destroying the wheel. But in my design each statue stands on top of a potter's wheel, to elevate it above the plants. If I break the wheel to get the sketch back, it will break the statue as well. If I put the statue on the ground, it won't be seen well behind other decorations. Therefore I needed another copy of the sketch for every new wheel. I've seen people post some WIP builds here and in the other thread, I think nobody will be against seeing it. 2 Link to comment Share on other sites More sharing options...
chirsg Posted November 25, 2023 Share Posted November 25, 2023 3 hours ago, Lovens said: I suppose I'll start sharing with somewhat original then haha. Brightshade Gardens Ever since Lunar rifts and Deadly Brightshades were introduced to the game I was sad about not being able to decorate with berry bushes much. I was trying to find a solution and here's how I solved the issue in my current long-term world. I'm pretty happy with it even though it's super costly! Functionally it's the same concept described in this video by @lakhnish, with some extra decorations and tweaks. In short: 10 dense bait plant "herds" are created and placed somewhere in the world so Brightshades prioritize them over all other plants and spawn only in these 10 locations. 12 to 18 Deadly Brightshades then spawn per every Lunar Rift cycle (roughly once per season) in groups of three, and then they have to to be cleared after rift closes. It allows this setup to work properly the next time another rift spawns. I tried Lakhnish's design in a different world as is and I found two issues with it: it was still very time consuming and exhausting for me to go over all of them and kill all Brightshades manually 4 times per year, and it also didn't look pretty enough to my taste (it also took a lot of room!). If I forgot to clear them regularly Brightshades would start spawning outside of bait farms, and I wasn't enjoying the game much anymore with this extra chore. So I came up with my own tweak on this idea. I call it "Brightshade Gardens" and they both serve as a decoration build and as a semi-automated Brightshade farm. Having Brightshades baited in these areas (and then quickly cleared as I go through these farms or even pass by them doing something else near) allows me to continue decorating with berry bushes and grass tufts freely, as long as I don't plant them in large quantities (35+) in the same spot. I play in a non-creative world so this setup took a LOT of farming, and it is quite expensive. The key element is 40 Houndius Shootiuses placed on docks behind these gardens, 4 per farm. I built the farms after I accumulated my first 10 extra houndiuses and then gradually added more as I reset the ruins. I main Wanda and I earlier switched to Winona to built catapults in the Atrium so I could optimize Ancient Fuelweaver farming and resetting the ruins. The fight is a breeze with a volt goat jelly boosted Wanda - at the peak time of my farming I'd reset the ruins 3-4 times per ingame year to get those sweet guardian horns faster and speed up the clearing of annoying Brightshade waves. Enough blabbering, here are some pictures! This is how the setup looks on the map. My base is in the Oasis Desert and I decided to place those gardens on the outer perimeter of it. There's at least 10 tiles between each garden so Brightshades treat them as different "plant herds". Each garden has an Ocuvigil which shows Brightshades on the map as soon as they spawn. My setup is also a Wanda teleport chain: the first teleport goes to the bottom left garden, and from there each garden has a chest with a Backtrek watch that leads to the next one, clockwise on this picture. The last teleport leads to my Brightsmithy area where I store Brightshade husks. Here's the first of the 10 gardens. I switched to Wormwood to plant crops in them and I love the looks of dragonfruit and pomegranate so I went with both. Lakhnish Monster recommends dragonfruit in his video because it's immune to fire but I play with wildfires off anyway so it doesn't matter. When designing this setup I was sad to see how ugly it looks like when crops spoil, so I found a mod that makes planted crops never rot: Happy farm. I don't leave crops unharvested after regular farming anyway so it doesn't really affect my normal gameplay. The backstage! When I teleport to each garden, I land on the docks behind it, so it's safe but I usually still wear armor. There's a scaled furnace (after I froze to death once in winter at the end of the chain hehe) and fridge with a cold thermal in each garden. Glowcaps is a recent addition after I stopped playing with endless full moons. Usually houndiuses trigger immediately after I teleport because Brightshades aggro onto me due to the proximity, but they cannot reach me over the ocean gap. Here's an action picture from before I finished decorating them with potted ferns. I usually use brightshade staff to speed up the fight and help houndiuses. I tried going in on the other side to fight them normally and it's harder because houndiuses take the aggro away and I cannot reach the vines safely. Also it's hard to see them behind dense plants. It takes houndiuses around two minutes to kill all brightshades in a garden solo and about a minute if I help with the staff. Brightshades cannot reach their vines over the ocean gap so houndiuses never get damaged. Some gardens are more integrated into the land and have more room than the others: Some are weirdly shaped to fit surrounding builds (squeezed this one in after I built my Apiary): And some are super tiny so I didn't even have room for a Moon Dial there: Glommer lives here for now. At least on the docks Vultures can't eat his goop. I plan to make him a separate garden in the Birch Forest around his statue someday. I collect loot either using a lazy forager (the safest way) or by picking it up using Action Queue Reborn mod if I forgot the forager. Both to avoid accidentally picking up crops that work as a bait. (Also this screenshot is a little sneak peek of my circus/playground area that was inspired by Glooomy's amazing sideshow post, I'll show it next). Each garden has exactly 36 bait plants (berry bushes, dragonfruit and pomegranate) combined. So as long as I don't plant more than 35 plants in any other spot, I can safely decorate with berry bushes, saplings and grass tufts. Funny story: in my original design project in a creative version of this world each garden had a Queenly statue placed on a potter's wheel in the middle of the garden. Little did I know that farming all 10 figure sketches for them from tumbleweeds would be the hardest task! I caged my tumbleweed spawners and checked them several times per year: By the time I installed my 40th Houndius Shootius I only managed to obtain three Queenly sketches! So I decided to go with Moon Moth and Moon statue on some of them instead: Of course when I did that, I started getting tons of Queenly figure sketches. Once I got two back to back! 9th garden is my favorite, not sure why. I guess I just really love this cozy corner setup! And here's the end to my Brightshade Garden chain! Thanks for reading till the end of my tour (: Bonus picture 1: Wormwood mid-work (also featuring spring version of birch trees which also look nice with this build): Bonus picture 2: Wanda and two houndiuses are trying to deal with 6 Brighshades that all somehow spawned in one garden (This was before I used the staff. Took forever to clear). These probably rot. I like these for decoration, but having them rot is painful. I hope you can become a proponent of my vision to be able to apply wax on farm plants to keep them from spoiling. Link to comment Share on other sites More sharing options...
Lovens Posted November 25, 2023 Share Posted November 25, 2023 Just now, chirsg said: These probably rot. I like these for decoration, but having them rot is painful. I hope you can become a proponent of my vision to be able to apply wax on farm plants to keep them from spoiling. I mentioned this in my post, they don't rot because of the mod I use that prevents it. But I agree with you on waxing! It would have been a really cool feature to be able to apply wax on other spoilables like food or small veggies as well. Link to comment Share on other sites More sharing options...
glooomy Posted November 27, 2023 Author Share Posted November 27, 2023 On 11/24/2023 at 8:01 PM, Lovens said: I absolutely loooove theseeee! The reds really captures the eye. I love the use of the pomegranates! They look so beautiful, I never even realized it. Also now I'm starting to get jealous that I missed out on that potted fern skin... It looks amazingggg here! I loved reading what you had to say <3 never apologize for "blabbering"! thank you so much for sharing! 1 Link to comment Share on other sites More sharing options...
Sapientis Posted November 28, 2023 Share Posted November 28, 2023 On 11/25/2023 at 4:43 AM, Lovens said: in my design each statue stands on top of a potter's wheel, to elevate it above the plants. Try playing with z axis and place statues on top of walls, it might look off while rotating, but it should allow you to elevate your statues and still be able to use sketches on other builds (grinding those sketches seems more time consuming than getting on walls). Link to comment Share on other sites More sharing options...
Lovens Posted November 28, 2023 Share Posted November 28, 2023 (edited) 15 hours ago, glooomy said: I absolutely loooove theseeee! The reds really captures the eye. I love the use of the pomegranates! They look so beautiful, I never even realized it. Also now I'm starting to get jealous that I missed out on that potted fern skin... It looks amazingggg here! I loved reading what you had to say <3 never apologize for "blabbering"! thank you so much for sharing! Thanks, so glad you liked it! Aw, it's sad that you missed the potted fern skin. I hope they'll put it on the Klei rewards page so you could get it with points someday. I feel you about missing out on skins - I only started playing this game in 2022 and I was so upset after finding out all the limited time-only skins I missed out on. I'm still eagerly waiting for every new Klei point link so I could buy something else cool unobtainable with spools or steam wallet. Circus Now to the build I promised to show - my large playground/circus area inspired by your Amazing Sideshow build! It looked so cool and fun, and after seeing it for the first time I immediately wanted something similar in my world. I didn't want to copy it entirely as is and had a few ideas to add to it - especially the two events I love so much, the Bunnymen Pillow fight and Carrat races! This area is huge, it takes up about one fifth of my base and is conveniently bordering three of my Brightshade Gardens which I can trigger and let houndiuses do all the work in the background while I'm doing something else in this area: Aerial view of the build during the day... ...And at night, which is my favorite time to showcase this build since I worked so much on lighting it up (at least 8 CCs were defeated to light up all those glowcaps, and to achieve different colors I had to collect a bunch of mushroom spores): It's also probably a good time to address the elephant in the room (no, not the Koalefants in those pens) - cawnival lights! I couldn't help but install the mod you recommended somewhere here on the forums: Midsummer Cawnival Plus. It automatically lights up all cawnival lights at dusk and turns them off in the morning. Since I play in a survival world, I made myself a rule so I wouldn't take too much advantage of free light this feature provides. I only allow myself to install cawnival lights in places already lit up by glowcaps/mushlights containing celestial crown shards. This way they serve as a supplementary light source and don't alter my survival gameplay. And I get to decorate with awesome lights which drastically change the look of the build! The heart of the build: a large circus arena which is also a fully functioning bunnymen pillowfight arena! When planning this (in a creative version of this build first) I had to experiment a lot with spotlight/generator placement so they don't block the functionality of this arena, and with placement boxes of different elements. No mistakes were allowed since I had to switch to Winona to build some of it. Arena fully lit up during the pillowfight event. Wanda wins! Some details/interactions around the arena: cawnival glitter and confetti cannons (which sadly don't have their effects in the air for too long) and functioning chairs (love this feature ever since they added it!) The four corners of the arena, each with own color theme and matching light: Red: Blue: Green: Yellow: Bunnies reside nearby: A little changing room with free pajamas (the sign is a nod to an old comic I like) Moving on to surrounding attractions: on the side closest to my Antlion arena I have a toy/trinket shop and a toy claw machine attraction (just a decoration but I wish I could make it function too): Close-ups: Magician's corner: Do you ever lift, bro? Test your mightiness! I was so excited to build this shooting gallery until I learned that I can't really make this a functioning attraction. Shooting one balloon not only explodes all nearby balloons but also damages all walls around it. So it's a just a balloon storage/display/shop now, I suppose. This fortune teller booth was so awesome that I just stole it as is pretty much haha. It also looks amazing during full moons with Moon dials overflowing! A little outdoors cafe nook which is also a warm up/cool down station for thermals. Before bearger bin existed that was also a cool place for storing some food when playing in the area: Koalefant pens are nothing new but I like giving names to mine and making pens accessible for players. You can walk in there without opening any doors, and they can't walk out: Koalefants are friends, not food! Look at these cuties: And finally, the skeleton of the build...and one of the coolest features I love about it! Carrat races! The entire outline of this zone is a carrat race track, and of course there is also a carrat gym: Carrats are adorable lazy slackers during the night, so I'm showing this during the day. The race starts here between Koalefant pens... And goes clockwise all around the circus area! I'm rotating the camera as they go to show it from a convenient angle: You can race against friends (my husband plays with me sometimes and we race together) or solo against Charlie's rats. Mine is leading against Charlie here: Halfway there! The deadliest part of the track. I have a couple caged tallbirds nearby, and this part of the track is also on top of a buzzard spawner. Both would like to eat my carrat as it passes by, but my fella is oh so fast! Taking some rest before sprinting the last part: The victory is ours! And a well-deserved gift as well: That's it, thanks for reading/scrolling to the end of my post! Edited November 28, 2023 by Lovens 9 Link to comment Share on other sites More sharing options...
glooomy Posted December 18, 2023 Author Share Posted December 18, 2023 7 Link to comment Share on other sites More sharing options...
MondayNight Posted December 19, 2023 Share Posted December 19, 2023 (edited) 9 hours ago, Seb Luthor said: excited for when posts like these are banned On what grounds? In fact I find your comment one of the most strangest interactions any posting on these forums got, especially for a thread centered on decorative base designs. Such peculiar cases. Anyway, some sharing on topic at hand from my most recent (as recent as "over 5 months ago atm of this post" can be) Endless pub adventure on a friend's dedicated server sporting some QoL mods and events - camp done in a Sunken Forest/Sunken Savanna biome, close to a Cave exit: Edited December 19, 2023 by MostMerryTomcat 4 1 1 Link to comment Share on other sites More sharing options...
glooomy Posted December 23, 2023 Author Share Posted December 23, 2023 WIP Banana Bar! 6 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now