HeatAndRun Posted November 16, 2022 Share Posted November 16, 2022 If there's an way to remove all shadow puppets with one button I would very much appreciate it. Killing puppets by ctrl click one by one is a bit tedious to me. Just my personal opinion! Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 16, 2022 Share Posted November 16, 2022 they can add a dimiss action in the spell wheel Link to comment Share on other sites More sharing options...
Pig Princess Posted November 16, 2022 Share Posted November 16, 2022 14 minutes ago, ArubaroBeefalo said: they can add a dimiss action in the spell wheel Or just right-click on corresponding spell in the wheel that would dismiss any instances of that spell. Link to comment Share on other sites More sharing options...
King Maxwell Posted November 17, 2022 Share Posted November 17, 2022 On 11/16/2022 at 8:09 AM, Pig Princess said: Or just right-click on corresponding spell in the wheel that would dismiss any instances of that spell. Please klei!! Link to comment Share on other sites More sharing options...
dois raios Posted November 17, 2022 Share Posted November 17, 2022 They dissapear so fast, and you can kill them, what is the point of it? You have the pay attention to not spawn to much puppets at the same time, playing as Maxwell I only did it once, and I just control clicked it to fix the problem, it is not that hard. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted November 17, 2022 Share Posted November 17, 2022 33 minutes ago, dois raios said: They dissapear so fast, and you can kill them, what is the point of it? You have the pay attention to not spawn to much puppets at the same time, playing as Maxwell I only did it once, and I just control clicked it to fix the problem, it is not that hard. True, but what I noticed is that very often I’m placing 3-4 workers around a big area (EG: a big forest/petrified forest) and then all of a sudden I need to switch to fight something. You can go around and kill your workers, but it can take some time, specially if they are spread in different work areas to maximize their lifespan. Dismissing all with a single button to get 3-4 duelists in a pinch would come handy. And the opposite is also valid as well, dismissing instantly your 5-6 duelists to be able to regain sanity, and keep working would also help a lot. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 17, 2022 Share Posted November 17, 2022 1 hour ago, dois raios said: what is the point of it? QoL Link to comment Share on other sites More sharing options...
dois raios Posted November 17, 2022 Share Posted November 17, 2022 paying attention to when you spawn and how many duelists you spawn make part of the strategy, if you spawn to much or spawn them far away, you have to deal with the consequences of just spawning them without preparing, it is not a qol, just disincentive of using strategy Link to comment Share on other sites More sharing options...
-Variant Posted November 18, 2022 Share Posted November 18, 2022 You might be in luck soon. Always a chance this won't be added, but it's currently unfinished and in the code. Link to comment Share on other sites More sharing options...
Gi-Go Posted November 18, 2022 Share Posted November 18, 2022 20 hours ago, dois raios said: They dissapear so fast, and you can kill them, what is the point of it? You have the pay attention to not spawn to much puppets at the same time, playing as Maxwell I only did it once, and I just control clicked it to fix the problem, it is not that hard. Here is a few examples but the list can go on. Link to comment Share on other sites More sharing options...
Mr Giggio Posted November 18, 2022 Share Posted November 18, 2022 Oh that would be really saucy I like the idea Link to comment Share on other sites More sharing options...
edulopes Posted November 18, 2022 Share Posted November 18, 2022 5 hours ago, -Variant said: You might be in luck soon. Always a chance this won't be added, but it's currently unfinished and in the code. well at least modders can use it if now klei Link to comment Share on other sites More sharing options...
HeatAndRun Posted November 18, 2022 Author Share Posted November 18, 2022 7 hours ago, -Variant said: You might be in luck soon. Always a chance this won't be added, but it's currently unfinished and in the code. Oh, now that's sweet Link to comment Share on other sites More sharing options...
LeafyFly Posted November 18, 2022 Share Posted November 18, 2022 On 11/17/2022 at 9:41 PM, dois raios said: They dissapear so fast, and you can kill them, what is the point of it? You have the pay attention to not spawn to much puppets at the same time, playing as Maxwell I only did it once, and I just control clicked it to fix the problem, it is not that hard. This skill will work well in some situations, such as dragon scale farming. On 11/16/2022 at 7:09 PM, Pig Princess said: Or just right-click on corresponding spell in the wheel that would dismiss any instances of that spell. But this feature is not easily perceived by players. An "unsummon all" button is better. Link to comment Share on other sites More sharing options...
Pig Princess Posted November 18, 2022 Share Posted November 18, 2022 50 minutes ago, LeafyFly said: But this feature is not easily perceived by players. An "unsummon all" button is better. With right-click you could unsummon workers and fighters separately, and potentially separately remove shadow sneaks (and prisons, if you would want). Anyway, if both ways were implemented, they would complement each other nicely. Maxwell is puppet master after all, which implies that he has great precision in creating, commanding and discarding puppets. Link to comment Share on other sites More sharing options...
LeafyFly Posted November 18, 2022 Share Posted November 18, 2022 2 hours ago, Pig Princess said: With right-click you could unsummon workers and fighters separately, and potentially separately remove shadow sneaks (and prisons, if you would want). Anyway, if both ways were implemented, they would complement each other nicely. Maxwell is puppet master after all, which implies that he has great precision in creating, commanding and discarding puppets. I can't imagine any scenarios where those are used. Why do you summon two types of puppets at the same time? Why do you want to remove shadow sneaks or prisons? Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 18, 2022 Share Posted November 18, 2022 Kinda wish Klei would’ve gave him a way to “absorb” shadows, both the ones he creates.. and the real ones as well- (real ones would need to be fought normally and close enough to dying to perform a finish on) I just really wanted to see the book suck things into it like we see Maxwell and Charlie get sucked in during their final on stage performance. What this means for the topic of this thread- would be being able to “Recall” your puppets back into the book- similar to Wendy Summon/Dismiss Abigail. Link to comment Share on other sites More sharing options...
Pig Princess Posted November 19, 2022 Share Posted November 19, 2022 9 hours ago, LeafyFly said: I can't imagine any scenarios where those are used. Why do you summon two types of puppets at the same time? Why do you want to remove shadow sneaks or prisons? Sneaks and prisons - if casted by mistake or player changed their mind about needing thier effect, workers/duelists in fights like Toadstool or clearing ruins. But I admit that it would have minor additional impact compared to "unsummon all" button, and the main reason I suggested right-click is because I don't want spell wheel to be cluttered: after all this spell wouldn't be used nearly as much as other 4, which initially was the case with empowering hop hat spell. Link to comment Share on other sites More sharing options...
gamehun20 Posted November 19, 2022 Share Posted November 19, 2022 18 hours ago, LeafyFly said: I can't imagine any scenarios where those are used. Why do you summon two types of puppets at the same time? Why do you want to remove shadow sneaks or prisons? Clearing salt formations requires both dualists and servants. and you would want to remove shadow sneak because you put it in the wrong place. Link to comment Share on other sites More sharing options...
LeafyFly Posted November 19, 2022 Share Posted November 19, 2022 4 hours ago, gamehun20 said: Clearing salt formations requires both dualists and servants. and you would want to remove shadow sneak because you put it in the wrong place. I know. I also did this before the rework. But I don't think they need removed separately. 5 hours ago, gamehun20 said: and you would want to remove shadow sneak because you put it in the wrong place. Why do you mind the misplaced one? Just put another in the right place. Link to comment Share on other sites More sharing options...
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