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Remove gravity in spaceships, thus, allow dupe to fly freely when they inside commander modules.


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Artificial gravity appears in case if rocket move with linear acceleration (or when you rotate something, but there is no such living modules). From current science fiction, most perspective interplanetary flight is linear acceleration - you accelerate spaceship first half of your trip, then you slow down your ship during next half of trip. It allows reach destination point in shortest time. Each time you see astronauts in space, you see them in space station, which move with constant speed (in fact it is not really true, space station correct it orbit, because it constantly "fall down", but effect from engines too weak to make gravity), so they have no gravity.

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1 minute ago, degr said:

Artificial gravity appears in case if rocket move with linear acceleration

At least when spaceship stay still in space then...

Other than that, normal asteroid have 1/500000 size of earth, 1/250000 for main asteroid, 1/97500 for base game without spaceout.
Scale them relatively with gravity, gravity shouldnt included at all in this game, thus we should change the game name to GNI and remove gravity completely. That explain how duplicant can carry tons of materials with their bare hand with only 1000 calories per day.

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there is science and there is game balace.

I don't think the game is in dire need of no gravity and I guess that devs could do something more important in the time they would need to spend working on that feature.

I mean - it would be cool gimmick and I wouldn't opose it, but it is not as much important

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The current game mechanics on rocket does make a lot of sense why there's gravity.

 

1. The artificial gravity makes sense given that fuel consumption is scaled by distance, which implies a constant acceleration

2. You travel speed is constant, which implies that most of that fuel may be used for constant dodging asteroid/course correction.

 

 

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Its not that hard to implement:

When "floating" in space, give dupes and critters jet suit pathfinding. Turn off gravity for debris. Set molecular weights of gasses equal (O2 vs PO2 already have this property). Liquid can still settle I guess, as surface tension would hold it in.

When the engine is running (producing electric power) or when on an asteroid we have gravity (for "weak" engines maybe just a tiny amount of gravity and still jet suits?). And visual shaking to show the engine firing. Coasting in space we don't.

Note: The asteroids have earthlike gravity because they have neutronium which is super dense. But they are still tiny so rockets can escape them more easily (the gravity drops off quickly). Good luck escaping Earth with weak rockets.

 

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On 8/20/2022 at 8:48 AM, UberFubarius said:

The current game mechanics on rocket does make a lot of sense why there's gravity.

 

1. The artificial gravity makes sense given that fuel consumption is scaled by distance, which implies a constant acceleration

2. You travel speed is constant, which implies that most of that fuel may be used for constant dodging asteroid/course correction.

 

 

Is it a delta-V map? "Distances" on the map are really velocities. Moving one hex takes a certain amount of fuel and time. Also, adjacent hexes are described as "in orbit around xyz" even though the rocket is "not moving" anywhere. It's not a perfect analogy: a real delta-V map forces us to wait at each station for the next "train". Also, the telescope range wouldn't always be 3 hexes. But still, delta-V makes sense in terms of fuel, engine, and everything bieng "fixed" in space.

2 minutes ago, degr said:

But it is not right

It's still more "right" than completely ignoring microgravity, isn't it?

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Vote "yes" to further kill FPS :lol:

Firstly, please the anti-grav-train...Which hovers between planets through microgravity tunnels. :anonymous:

On 8/16/2022 at 10:08 AM, Tranoze said:

At least when the rocket is on space.

This could be a bit faked as decorations...In the way that Klei has spoons, plates and gadgets "floating" in the capsule - Where art makes some nice animations which pop up and seem to "float" around.

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