Bugsworth Posted August 10, 2022 Share Posted August 10, 2022 12 minutes ago, ArubaroBeefalo said: the only thing that is better is that he got a speed buff ballon that become useless after 1st winter and removed hunger drain (but now only has 75 hunger) and a sanity balloon that is more like a waste of time than something really useful outside of helping noobs or farming NF (which isnt that big of a deal with -25% damage). In exchange he got a nerf on all his stats, harder time with weather, more likely to get aggroed by hounds (useful in coop) and more chances to get strike by lightning speedbuff balloon is fastest. having low stats isn't a downside if they don't drain faster. lightning rods and aggroed by hounds isn't a problem if you're playing alone and as you said can be useful in coöp Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593535 Share on other sites More sharing options...
Mysterious box Posted August 10, 2022 Share Posted August 10, 2022 45 minutes ago, ArubaroBeefalo said: the only thing that is better is that he got a speed buff ballon that become useless after 1st winter and removed hunger drain (but now only has 75 hunger) and a sanity balloon that is more like a waste of time than something really useful outside of helping noobs or farming NF (which isnt that big of a deal with -25% damage). In exchange he got a nerf on all his stats, harder time with weather, more likely to get aggroed by hounds (useful in coop) and more chances to get strike by lightning Speed balloon is also a flare you can make for just some sanity, balloon vest protects your hp in a wreck, hat prevents lightning stirke on you and can be used as makeshift garland for other players, party balloon has a high scaling sanity regen if you use it with 2 or more players capping at 4 players yea he got some stat nerfs and bad luck mechanics but he's a much better character to play as now and have on your team than old Wes. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593541 Share on other sites More sharing options...
abrocator Posted August 10, 2022 Share Posted August 10, 2022 It’s difficult enough for me. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593551 Share on other sites More sharing options...
Moonatik Posted August 10, 2022 Share Posted August 10, 2022 The real discussion should be on how DST is already a difficult game and what is difficulty in DST. How people get through that difficulty, how they learned the game (by themselves or by guides and youtube). Then how people discovered new contents like new bosses (on day 1 with C:/ ?) I remember when crabking appeared, I watched some videos of the fight on day 1. Then it tooks me 10 hours on console to get pearl's questline (and I knew everything I was supposed to do). Anyway, a separate mode is a bad idea. It would split the work when we're all asking for more contents. If you want difficulty, ask the devs to create some in the game we know. As everything is optionnal, they would have to find a way to make it optionnal. I don't know very well the uncompromised mod on PC, but I know that one of the first difficulty is those black rats who steal your stuff. We're not talking about more ennemies HP, less damage or more ressources, those are illusions, not the rats. A hard mode could be a questline, like the fueleaver one, or the crabking one. A big journey with different steps, in order to create a kind of dangerous period, one year for exemple. It would be in the game, optionnal but here. And more interesting. And, personnal idea, I see it like a real chance to screw your entire game, because even rollbacks won't be enough if you didn't prepare good enough for this year of difficulties. Some real tensions. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593559 Share on other sites More sharing options...
Mysterious box Posted August 10, 2022 Share Posted August 10, 2022 2 hours ago, Moonatik said: If you want difficulty, ask the devs to create some in the game we know. As everything is optionnal, they would have to find a way to make it optionnal. I don't know very well the uncompromised mod on PC, but I know that one of the first difficulty is those black rats who steal your stuff. We're not talking about more ennemies HP, less damage or more ressources, those are illusions, not the rats. A hard mode could be a questline, like the fueleaver one, or the crabking one. A big journey with different steps, in order to create a kind of dangerous period, one year for exemple. It would be in the game, optionnal but here. And more interesting. And, personnal idea, I see it like a real chance to screw your entire game, because even rollbacks won't be enough if you didn't prepare good enough for this year of difficulties. Some real tensions. The rats also lower max hp on hit but that aside I think moon quay kind of proved we can't have harder main content and even the idea of making a temporary harder year would likely be met with a ton of backlash. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593577 Share on other sites More sharing options...
Moonatik Posted August 10, 2022 Share Posted August 10, 2022 44 minutes ago, Mysterious box said: The rats also lower max hp on hit but that aside I think moon quay kind of proved we can't have harder main content and even the idea of making a temporary harder year would likely be met with a ton of backlash. The main idea is to be able to start the thing. Let's forget my year idea. By being able to start it like we want, some players won't be afraid of it, it will be part of that journey/questline. I mean whatever it would be, the thing is to have it in the current and only mode we have. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593587 Share on other sites More sharing options...
Mysterious box Posted August 10, 2022 Share Posted August 10, 2022 33 minutes ago, Moonatik said: The main idea is to be able to start the thing. Let's forget my year idea. By being able to start it like we want, some players won't be afraid of it, it will be part of that journey/questline. I mean whatever it would be, the thing is to have it in the current and only mode we have. I'm not saying I'm against the idea infact I really like it but unless it's locked away within the settings I can't see people being ok with it if people are willing to let it be I'd be happen though. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593591 Share on other sites More sharing options...
Mike23Ua Posted August 11, 2022 Share Posted August 11, 2022 No lmao.. it needs more seasons- more new gameplay mechanics such as all the stuff from SW/Ham/Gorge/Forge. THEN we can discuss a harder difficulty- DST only feels easy because it doesn’t have any of the harsher weathers or mechanics of SW/Ham. Such as RNG Mob Encounters or the new weather seasons. It would be a complete waste of adding new great things to the game to create a “Hard Mode.” Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593606 Share on other sites More sharing options...
Mr.zork Posted August 11, 2022 Share Posted August 11, 2022 YES Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593607 Share on other sites More sharing options...
goblinball Posted August 11, 2022 Share Posted August 11, 2022 I don’t think adding new seasons would be a good idea. It’s too drastic of a change. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593621 Share on other sites More sharing options...
Evelo Posted August 11, 2022 Share Posted August 11, 2022 The game is hard enough. I love this game to smithereens and at times it feels easy. It is a really difficult game though so adding a harder mode would make it feel like other players of lesser skill (or those who are physically unable to perform certain tasks or meet skill requirements) are left out or alienated. It is extremely difficult to make a game that is accessible and difficult. Celest did a great job (from what I heard haven't played) in the department. Just because the game is easy for you personally does not mean it is easy for everyone. As it stands I personally think the way it is, is fine. If Klei wants to add new difficulties that's up to them. I don't think they should think about community opinions on that matter, focus solely on their vision of the game. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593628 Share on other sites More sharing options...
Mike23Ua Posted August 11, 2022 Share Posted August 11, 2022 1 hour ago, goblinball said: I don’t think adding new seasons would be a good idea. It’s too drastic of a change. In a game where the player can toggle On/Off certain features- I fail to see how this would be a problem. In addition to NEW Seasons, I’d like to see Season Variations for existing seasons.. Winter 1, Winter 2, Winter 3 etc.. If you don’t like new seasons or existing seasons to have variations, I’m sure you can just keep everything locked to Year 1… Im sure there will be a few Klei servers that won’t progress past Year 1 But at the same time I’m pretty sure by Year 4 people want something NEW to start happening. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593632 Share on other sites More sharing options...
Evelo Posted August 11, 2022 Share Posted August 11, 2022 1 hour ago, Mike23Ua said: I’d like to see Season Variations for existing seasons.. Winter 1, Winter 2, Winter 3 etc.. If you don’t like new seasons or existing seasons to have variations, I’m sure you can just keep everything locked to Year 1… I actually really like this. Shipwrecked felt like an alternate version of normal seasons compared to hamlet. With different challenges but the seasons still felt like the core Winter, Spring, Summer, Autumn. I haven't actually played Hamlet so idk much about them but from the snippets of info i've gathered the seasons are not so much temperature focused and more so environmental changes. I think keeping core temperate fluctuations is important to preserve that feeling of the classic seasons even if the effects are different. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593642 Share on other sites More sharing options...
Rylanor Posted August 11, 2022 Share Posted August 11, 2022 This is when DST mods come in light. Uncompromising mode is basically DLC at this point for people who like game hard (props for devteam, its amazing). I doubt Don't Starve Together will get any kind of harder difficulty overall, considering so many people play in easy mode, so mods is a way to go. If you want game to be hard again, its your best option Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593653 Share on other sites More sharing options...
ArubaroBeefalo Posted August 11, 2022 Share Posted August 11, 2022 3 hours ago, Mike23Ua said: In a game where the player can toggle On/Off certain features- I fail to see how this would be a problem. In addition to NEW Seasons, I’d like to see Season Variations for existing seasons.. Winter 1, Winter 2, Winter 3 etc.. If you don’t like new seasons or existing seasons to have variations, I’m sure you can just keep everything locked to Year 1… Im sure there will be a few Klei servers that won’t progress past Year 1 But at the same time I’m pretty sure by Year 4 people want something NEW to start happening. yes pls, we need variety instead of having the same 4 seasons over and over. There could be different events and climate hazards like blizzard or heavy storms Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593659 Share on other sites More sharing options...
HiraaCaan Posted August 11, 2022 Share Posted August 11, 2022 playing wes in madness mode 6 hours ago, Mike23Ua said: No lmao.. it needs more seasons- more new gameplay mechanics such as all the stuff from SW/Ham/Gorge/Forge. THEN we can discuss a harder difficulty- DST only feels easy because it doesn’t have any of the harsher weathers or mechanics of SW/Ham. Such as RNG Mob Encounters or the new weather seasons. It would be a complete waste of adding new great things to the game to create a “Hard Mode.” yeah new season things,new enemies/mobs new mechanics like crockpot and farming Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593662 Share on other sites More sharing options...
LiamAshvinn001 Posted August 11, 2022 Author Share Posted August 11, 2022 15 hours ago, Duck986 said: if it will be like expert mode - with new weapons, new tools, new boss attacks, new features, etc. - it will be a good choice. If like master - nothing new except decor statues and useless pets - hell no. Noo Noo Not Master Mode that would suck 1 hour ago, HiraaCaan said: playing wes in madness mode yeah new season things,new enemies/mobs new mechanics like crockpot and farming New seasonal content would be nice, it's perfectly fine rn but I would love to see new changes. 15 hours ago, GuyNamedChris said: Putting the current roadmap aside for a moment, I'd love to see an optional hard mode similar to what Uncompromising Mode is doing. A new challenging experience that doesn't involve just tweaking world settings to have less resources/more enemies. Yes! UM is really awesome and some features would be amazing to see in-game! Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593671 Share on other sites More sharing options...
lakhnish Posted August 11, 2022 Share Posted August 11, 2022 Instead of focusing on a "hard-mode" on pre-existing content, I'd rather the devs attention be put into making new adventure runs, new areas to explore, and new bosses to kill. For example, to this day, the ruins is a super well designed area that for me is always fun to raid, whether it be a ruins rush or a late-game clear. We really don't have content like that elsewhere in the game other than trying to kill (or rush) the bosses in the game or other self-imposed challenges. If there were more areas like the ruins (maybe after its revealed what the sealed portal is), maybe that'd be a better opportunity to add the the "hard-mode" stuff since it's would also be better use of dev time, which is limited. Just my two cents. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593697 Share on other sites More sharing options...
maxwell_winters Posted August 12, 2022 Share Posted August 12, 2022 22 hours ago, Mike23Ua said: In a game where the player can toggle On/Off certain features- I fail to see how this would be a problem. In addition to NEW Seasons, I’d like to see Season Variations for existing seasons.. Winter 1, Winter 2, Winter 3 etc.. If you don’t like new seasons or existing seasons to have variations, I’m sure you can just keep everything locked to Year 1… Im sure there will be a few Klei servers that won’t progress past Year 1 But at the same time I’m pretty sure by Year 4 people want something NEW to start happening. I don't think they need new seasons. Just variations to existing ones would be cool. Stormy spring or foggy autumn, for example. Where I live, we sometimes have winters that aren't very cold and temperature fluctuates between below 0 and above 0. Because of that, snow is always melting, so the roads are slipper and there are puddles everywhere that don't evaporate for a long time because the winter sun isn't warm enough. Something similar could be implemented as winter variation. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593834 Share on other sites More sharing options...
Mysterious box Posted August 12, 2022 Share Posted August 12, 2022 On 8/10/2022 at 11:29 PM, Evelo said: The game is hard enough. I love this game to smithereens and at times it feels easy. It is a really difficult game though so adding a harder mode would make it feel like other players of lesser skill (or those who are physically unable to perform certain tasks or meet skill requirements) are left out or alienated. It is extremely difficult to make a game that is accessible and difficult. Celest did a great job (from what I heard haven't played) in the department. Just because the game is easy for you personally does not mean it is easy for everyone. As it stands I personally think the way it is, is fine. If Klei wants to add new difficulties that's up to them. I don't think they should think about community opinions on that matter, focus solely on their vision of the game. I disagree alot of dst's difficulty comes from not knowing things it could stand to have a harder mode without alienating people who can't keep up often times when a game asks more of people they'll try harder so long as it doesn't ask more to a frustrating degree but likewise when a game asks less people are less likely to try to learn dst for awhile now has been backpedaling it's difficulty so I wouldn't mind a harder mode to compliment how powerful the survivors have become. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/page/2/#findComment-1593887 Share on other sites More sharing options...
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