Mathspy Posted July 10, 2013 Share Posted July 10, 2013 Thanks. Got to go now, but i'll check them later and come up with something Okay then :3 Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-240023 Share on other sites More sharing options...
Wimpgang Posted July 10, 2013 Share Posted July 10, 2013 Would you party when she's away? How dare you? XDJust keep the thread clean for her please.I will try out the Willette mod, It's way too OP for my game style but I must try it and eat all them flowers : DRaccoon! *hugs* Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-240079 Share on other sites More sharing options...
Raccoon Superhero Posted July 10, 2013 Share Posted July 10, 2013 Raccoon! *hugs**hug* Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-240099 Share on other sites More sharing options...
MycoLogical Posted July 10, 2013 Share Posted July 10, 2013 Hey gang Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-240130 Share on other sites More sharing options...
TeoSS69 Posted July 10, 2013 Share Posted July 10, 2013 [*]Charlie will never attack you. [*]When you eat monster foods, you (and only your character, not everyone else) have the inverse of the original effect. For example, if you eat raw monster meat, you get +15 sanity, +20 health, +18.75 hunger. If you cook it, you get less sanity and health but more hunger. [*]You start with a garland. [*]One third nighttime sanity drain. [*]Medium passive sanity regen. The original huge one was a bit ridiculous, this makes it at least somewhat balanced and makes it easier to do things you need insanity for. Charlie never attacking seems OP, but really it's not. Unless she wants to stand still during the night, she's gonna eventually light a fire to interact with stuff thus saving her from Charlie anyway. This is the reason that i consider this perk to be purely cosmetic and in no need of balancing.No penalty from eating monster meat can be countered with regular meat being harmful. Big drop in sanity, little health and little hunger gain (around morsel level).As for sanity, you might as well ditch the garland and the reduced nighttime drop if you're giving her passive regen. It would be simpler to give her the original regen and not tweak the nighttime drop at all. Suggestions (if can be done) :Monster Willete. Use coding from Woodie. Can turn on command, but can't pick anything and loses sanity and health when transforms back.An item to summon friendly hounds. No more than 3 at a time. Each hound has a cooldown of 1 day after it dies.Ditch the passive sanity regen in favor of the computer built by Wilson (WCM or something like that, i forgot ) She can use it to check the forums and gain sanity. Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-240383 Share on other sites More sharing options...
ThatBum Posted July 10, 2013 Share Posted July 10, 2013 No penalty from eating monster meat can be countered with regular meat being harmful. Big drop in sanity, little health and little hunger gain (around morsel level).Monster Willete. Use coding from Woodie. Can turn on command, but can't pick anything and loses sanity and health when transforms back.This would be trivial to do. Currently the invert function runs only for the monster meat products I put in the table, but I can change it so it inverts ALL meat products, i.e making normal meat detract health and sanity.I said earlier that beastmode Willette may be possible, it seems easy to switch anims on-the-fly. The hard bit would be what triggers it, I think...I'll try something like this to test it:local function OnGoInsane(inst) inst.AnimState:SetBuild("willetemonster")endlocal function OnGoSane(inst) inst.AnimState:SetBuild("willette")endlocal fn = function(inst) --STUFF-- inst:ListenForEvent("gosane", OnGoInsane) inst:ListenForEvent("goinsane", OnGoSane)end Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-240922 Share on other sites More sharing options...
TeoSS69 Posted July 10, 2013 Share Posted July 10, 2013 (edited) I said earlier that beastmode Willette may be possible, it seems easy to switch anims on-the-fly. The hard bit would be what triggers it, I think...I'll try something like this to test it:local function OnGoInsane(inst) inst.AnimState:SetBuild("willetemonster")endlocal function OnGoSane(inst) inst.AnimState:SetBuild("willette")endlocal fn = function(inst) --STUFF-- inst:ListenForEvent("gosane", OnGoInsane) inst:ListenForEvent("goinsane", OnGoSane)endSo it's affected by sanity level? Hmm, what about killing too many rabbits? She seems to like doing that... Edited July 10, 2013 by TeoSS69 Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-240941 Share on other sites More sharing options...
ThatBum Posted July 10, 2013 Share Posted July 10, 2013 (edited) So it's affected by sanity level? Hmm, what about killing too many rabbits? She seems to like doing that...I don't know how to do a "too many x" trigger like that, I'll need to look at the woodie code. I'm not the best with temporal-based code, as evidenced with my failure with the grue sounds earlier. There's quite a lot of ListenForEvent arguments though, maybe I could use a different event.Right now I'm just testing that the anim switch works at all. I'm editing the texture, mostly inverting colors and changing facial expressions. Edited July 10, 2013 by ThatBum Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-241073 Share on other sites More sharing options...
TeoSS69 Posted July 10, 2013 Share Posted July 10, 2013 I don't know how to do a "too many x" trigger like that, I'll need to look at the woodie code. I'm not the best with temporal-based code, as evidenced with my failure with the grue sounds earlier. There's quite a lot of ListenForEvent arguments though, maybe I could use a different event.Right now I'm just testing that the anim switch works at all. I'm editing the texture, mostly inverting colors and changing facial expressions.Doesn't Woodie have a "too many trees" code? Or is it about axe swings? Hmmm, what about using the "naughtiness" code? Could that work? Take your time and let me know if you come up with something. Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-241090 Share on other sites More sharing options...
ThatBum Posted July 11, 2013 Share Posted July 11, 2013 So I made this:Naughtiness sounds like a good idea. Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-241173 Share on other sites More sharing options...
ThatBum Posted July 11, 2013 Share Posted July 11, 2013 (edited) Update: I am making traction. I'm intending to make it so she's her monster self during dusk and night, where you are faster and stronger, but use hunger at a higher rate and lose sanity at the same rate she gains it during the day. She can also see in the dark like Woodie. This actually works right now, and I can monster and unmonster her by running the relevant functions. However, I'm hampered by the fact that ListenForEvent("dusktime") and ListenForEvent("daycomplete") don't seem to work. I'll have to find an alternative method of executing the...were-Willette functions other than those.EDIT: I think I just thunk! She could eat monster meat at dusk or dawn to change, and she'll be immune to grue during that state (and can actually see in the dark so she can do stuff), but not normally. She'll change back when dawn breaks. Again, not sure how to do this, but holy crap does it sound like a good idea.Edit The Second: I caved in and asked for help in the modding forum. I think I'll let that percolate overnight and see what help comes. Once again, I thank the Gods for this wonderful community. Edited July 11, 2013 by ThatBum 1 Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-241523 Share on other sites More sharing options...
Troublemaker Posted July 11, 2013 Share Posted July 11, 2013 Update: I am making traction. I'm intending to make it so she's her monster self during dusk and night, where you are faster and stronger, but use hunger at a higher rate and lose sanity at the same rate she gains it during the day. She can also see in the dark like Woodie. This actually works right now, and I can monster and unmonster her by running the relevant functions. However, I'm hampered by the fact that ListenForEvent("dusktime") and ListenForEvent("daycomplete") don't seem to work. I'll have to find an alternative method of executing the...were-Willette functions other than those.EDIT: I think I just thunk! She could eat monster meat at dusk or dawn to change, and she'll be immune to grue during that state (and can actually see in the dark so she can do stuff), but not normally. She'll change back when dawn breaks. Again, not sure how to do this, but holy crap does it sound like a good idea.Edit The Second: I caved in and asked for help in the modding forum. I think I'll let that percolate overnight and see what help comes. Once again, I thank the Gods for this wonderful community.Maybe when she's insane she turns into Nightmare Willette Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-241812 Share on other sites More sharing options...
TeoSS69 Posted July 11, 2013 Share Posted July 11, 2013 Update: I am making traction. I'm intending to make it so she's her monster self during dusk and night, where you are faster and stronger, but use hunger at a higher rate and lose sanity at the same rate she gains it during the day. She can also see in the dark like Woodie. This actually works right now, and I can monster and unmonster her by running the relevant functions. However, I'm hampered by the fact that ListenForEvent("dusktime") and ListenForEvent("daycomplete") don't seem to work. I'll have to find an alternative method of executing the...were-Willette functions other than those.EDIT: I think I just thunk! She could eat monster meat at dusk or dawn to change, and she'll be immune to grue during that state (and can actually see in the dark so she can do stuff), but not normally. She'll change back when dawn breaks. Again, not sure how to do this, but holy crap does it sound like a good idea.Edit The Second: I caved in and asked for help in the modding forum. I think I'll let that percolate overnight and see what help comes. Once again, I thank the Gods for this wonderful community.I'm ok with that, she needs to be able to transform at will. Will she still be able to use inventory in that form? Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-241925 Share on other sites More sharing options...
Wolfert Posted July 11, 2013 Share Posted July 11, 2013 i was screwing around when suddenly: dapper [MENTION=30827]Wolfert[/MENTION]ah, sorry for my late answer!omg, that was totally unexpected ;W; when I went online on the forum and checked the inbox, just SDGDSGSDGD <333333♥♥♥totally awesome, I love how he came out! :"D aw, man, thank you so much for so amazing gift! ;W;if you don't mind, I'm gonna share this on the blog <3 Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-241984 Share on other sites More sharing options...
LordFlame Posted July 12, 2013 Share Posted July 12, 2013 notices hole sneaks into lord-battals castle and proceeds to lay traps all over the place Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-243831 Share on other sites More sharing options...
Ellebelly24 Posted July 12, 2013 Share Posted July 12, 2013 Dude, stop already. It's not cool anymore! Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-243849 Share on other sites More sharing options...
Battal Posted July 12, 2013 Share Posted July 12, 2013 notices hole sneaks into lord-battals castle and proceeds to lay traps all over the placeAre you seriously going to derail EVERY THREAD I participate in? Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-244054 Share on other sites More sharing options...
GreenWyvern Posted July 12, 2013 Share Posted July 12, 2013 Are you seriously going to derail EVERY THREAD I participate in? Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-244071 Share on other sites More sharing options...
LordFlame Posted July 12, 2013 Share Posted July 12, 2013 no maybe mainly the ones he made Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-244580 Share on other sites More sharing options...
Battal Posted July 12, 2013 Share Posted July 12, 2013 no maybe mainly the ones he madeYou are really a pain in the @ss, aren't you? Because you ruined my lore on ONE RP, you now are going to constantly pester me.PS: I didn't make this thread. Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-244635 Share on other sites More sharing options...
Ellebelly24 Posted July 12, 2013 Share Posted July 12, 2013 You are really a pain in the @ss, aren't you? Because you ruined my lore on ONE RP, you now are going to constantly pester me.PS: I didn't make this thread.Yes please stop, it's getting really annoying FlameBoy. Not you Lordy. FlameBoy, if you want to harass someone, then that's telling me you want to be harassed. Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-244995 Share on other sites More sharing options...
ThatBum Posted July 15, 2013 Share Posted July 15, 2013 (edited) This code is getting really complicated:It's looking good though, I hope to finish it within the next few days. I only have one more function to complete, but it's a doozy. Edited July 15, 2013 by ThatBum Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-248578 Share on other sites More sharing options...
sirmentlegen Posted July 15, 2013 Share Posted July 15, 2013 [MENTION=25886]Lord_Battal[/MENTION] [MENTION=32891]LordFlame[/MENTION] Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-248607 Share on other sites More sharing options...
TeoSS69 Posted July 15, 2013 Share Posted July 15, 2013 This code is getting really complicated:[ATTACH=CONFIG]11566[/ATTACH]It's looking good though, I hope to finish it within the next few days. I only have one more function to complete, but it's a doozy.Good to see. So i assume there are no dead ends with the code now? Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-249420 Share on other sites More sharing options...
Symage Posted July 15, 2013 Share Posted July 15, 2013 Iiiiiiiiiii'm thiiirsty! Link to comment https://forums.kleientertainment.com/forums/topic/14130-some-art-d/page/270/#findComment-249536 Share on other sites More sharing options...
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