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[*]Charlie will never attack you.

[*]When you eat monster foods, you (and only your character, not everyone else) have the inverse of the original effect. For example, if you eat raw monster meat, you get +15 sanity, +20 health, +18.75 hunger. If you cook it, you get less sanity and health but more hunger.

[*]You start with a garland.

[*]One third nighttime sanity drain.

[*]Medium passive sanity regen. The original huge one was a bit ridiculous, this makes it at least somewhat balanced and makes it easier to do things you need insanity for.

Charlie never attacking seems OP, but really it's not. Unless she wants to stand still during the night, she's gonna eventually light a fire to interact with stuff thus saving her from Charlie anyway. This is the reason that i consider this perk to be purely cosmetic and in no need of balancing.

No penalty from eating monster meat can be countered with regular meat being harmful. Big drop in sanity, little health and little hunger gain (around morsel level).

As for sanity, you might as well ditch the garland and the reduced nighttime drop if you're giving her passive regen. It would be simpler to give her the original regen and not tweak the nighttime drop at all.

Suggestions (if can be done) :

Monster Willete. Use coding from Woodie. Can turn on command, but can't pick anything and loses sanity and health when transforms back.

An item to summon friendly hounds. No more than 3 at a time. Each hound has a cooldown of 1 day after it dies.

Ditch the passive sanity regen in favor of the computer built by Wilson (WCM or something like that, i forgot :p) She can use it to check the forums and gain sanity.

No penalty from eating monster meat can be countered with regular meat being harmful. Big drop in sanity, little health and little hunger gain (around morsel level).Monster Willete. Use coding from Woodie. Can turn on command, but can't pick anything and loses sanity and health when transforms back.

This would be trivial to do. Currently the invert function runs only for the monster meat products I put in the table, but I can change it so it inverts ALL meat products, i.e making normal meat detract health and sanity.I said earlier that beastmode Willette may be possible, it seems easy to switch anims on-the-fly. The hard bit would be what triggers it, I think...I'll try something like this to test it:
local function OnGoInsane(inst)    inst.AnimState:SetBuild("willetemonster")endlocal function OnGoSane(inst)    inst.AnimState:SetBuild("willette")endlocal fn = function(inst)    --STUFF--    inst:ListenForEvent("gosane", OnGoInsane)    inst:ListenForEvent("goinsane", OnGoSane)end

I said earlier that beastmode Willette may be possible, it seems easy to switch anims on-the-fly. The hard bit would be what triggers it, I think...I'll try something like this to test it:

local function OnGoInsane(inst)    inst.AnimState:SetBuild("willetemonster")endlocal function OnGoSane(inst)    inst.AnimState:SetBuild("willette")endlocal fn = function(inst)    --STUFF--    inst:ListenForEvent("gosane", OnGoInsane)    inst:ListenForEvent("goinsane", OnGoSane)end
So it's affected by sanity level? Hmm, what about killing too many rabbits? She seems to like doing that... Edited by TeoSS69

So it's affected by sanity level? Hmm, what about killing too many rabbits? She seems to like doing that...

I don't know how to do a "too many x" trigger like that, I'll need to look at the woodie code. I'm not the best with temporal-based code, as evidenced with my failure with the grue sounds earlier. There's quite a lot of ListenForEvent arguments though, maybe I could use a different event.Right now I'm just testing that the anim switch works at all. I'm editing the texture, mostly inverting colors and changing facial expressions. Edited by ThatBum

I don't know how to do a "too many x" trigger like that, I'll need to look at the woodie code. I'm not the best with temporal-based code, as evidenced with my failure with the grue sounds earlier. There's quite a lot of ListenForEvent arguments though, maybe I could use a different event.Right now I'm just testing that the anim switch works at all. I'm editing the texture, mostly inverting colors and changing facial expressions.

Doesn't Woodie have a "too many trees" code? Or is it about axe swings? Hmmm, what about using the "naughtiness" code? Could that work? Take your time and let me know if you come up with something.

Update: I am making traction. I'm intending to make it so she's her monster self during dusk and night, where you are faster and stronger, but use hunger at a higher rate and lose sanity at the same rate she gains it during the day. She can also see in the dark like Woodie. This actually works right now, and I can monster and unmonster her by running the relevant functions. However, I'm hampered by the fact that ListenForEvent("dusktime") and ListenForEvent("daycomplete") don't seem to work. I'll have to find an alternative method of executing the...were-Willette functions other than those.

EDIT: I think I just thunk! She could eat monster meat at dusk or dawn to change, and she'll be immune to grue during that state (and can actually see in the dark so she can do stuff), but not normally. She'll change back when dawn breaks. Again, not sure how to do this, but holy crap does it sound like a good idea.

Edit The Second: I caved in and asked for help in the modding forum. I think I'll let that percolate overnight and see what help comes. Once again, I thank the Gods for this wonderful community.

Edited by ThatBum
  • Like 1

Update: I am making traction. I'm intending to make it so she's her monster self during dusk and night, where you are faster and stronger, but use hunger at a higher rate and lose sanity at the same rate she gains it during the day. She can also see in the dark like Woodie. This actually works right now, and I can monster and unmonster her by running the relevant functions. However, I'm hampered by the fact that ListenForEvent("dusktime") and ListenForEvent("daycomplete") don't seem to work. I'll have to find an alternative method of executing the...were-Willette functions other than those.

EDIT: I think I just thunk! She could eat monster meat at dusk or dawn to change, and she'll be immune to grue during that state (and can actually see in the dark so she can do stuff), but not normally. She'll change back when dawn breaks. Again, not sure how to do this, but holy crap does it sound like a good idea.

Edit The Second: I caved in and asked for help in the modding forum. I think I'll let that percolate overnight and see what help comes. Once again, I thank the Gods for this wonderful community.

Maybe when she's insane she turns into Nightmare Willette

Update: I am making traction. I'm intending to make it so she's her monster self during dusk and night, where you are faster and stronger, but use hunger at a higher rate and lose sanity at the same rate she gains it during the day. She can also see in the dark like Woodie. This actually works right now, and I can monster and unmonster her by running the relevant functions. However, I'm hampered by the fact that ListenForEvent("dusktime") and ListenForEvent("daycomplete") don't seem to work. I'll have to find an alternative method of executing the...were-Willette functions other than those.

EDIT: I think I just thunk! She could eat monster meat at dusk or dawn to change, and she'll be immune to grue during that state (and can actually see in the dark so she can do stuff), but not normally. She'll change back when dawn breaks. Again, not sure how to do this, but holy crap does it sound like a good idea.

Edit The Second: I caved in and asked for help in the modding forum. I think I'll let that percolate overnight and see what help comes. Once again, I thank the Gods for this wonderful community.

I'm ok with that, she needs to be able to transform at will. Will she still be able to use inventory in that form?

i was screwing around when suddenly: dapper [MENTION=30827]Wolfert[/MENTION]

Posted Image

ah, sorry for my late answer!

omg, that was totally unexpected ;W; when I went online on the forum and checked the inbox, just SDGDSGSDGD <333333♥♥♥

totally awesome, I love how he came out! :"D aw, man, thank you so much for so amazing gift! ;W;

if you don't mind, I'm gonna share this on the blog <3

You are really a pain in the @ss, aren't you? Because you ruined my lore on ONE RP, you now are going to constantly pester me.PS: I didn't make this thread.

Yes please stop, it's getting really annoying FlameBoy. Not you Lordy. FlameBoy, if you want to harass someone, then that's telling me you want to be harassed.

This code is getting really complicated:[ATTACH=CONFIG]11566[/ATTACH]It's looking good though, I hope to finish it within the next few days. I only have one more function to complete, but it's a doozy.

Good to see. So i assume there are no dead ends with the code now?

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