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Getting wet feels very unfair now.(fixed)


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1 hour ago, Yoyo_Dodo said:

what if WX78 could apply beeswax to be able to have 80% water resistance with 1 day duration? (Beeswax+helmet)
or maybe 30% so there would be more reason to wear a Rain hat.  I've never seen many wear that hat

that would be a horrible use of beeswax

19 hours ago, ArubaroBeefalo said:

pretty parasol+straw hat+under a tree+ a campfire and you can dry easily without expensive gear

Dont forget tents and siesta lean tos also exist and dry you off while replacing your health.

These are super cheap especially the lean tos. 

I dont think the damage numbers need to be nerfed.

1 hour ago, sudoku said:

Dont forget tents and siesta lean tos also exist and dry you off while replacing your health.

These are super cheap especially the lean tos. 

I dont think the damage numbers need to be nerfed.

Exactly.. people need to actually PLAY the game instead of wanting everything to always be easy, & I feel like more people would learn the importance of umbrellas/parasols/lean-to’s… if they’re forced into needing to learn how to use them.

When I tried playing as Wes he actually needed armor and a Beefalo.. so I learned how to make protective gear, tame a Beefy Meatshield, and survive.

47 minutes ago, Mike23Ua said:

Exactly.. people need to actually PLAY the game instead of wanting everything to always be easy, & I feel like more people would learn the importance of umbrellas/parasols/lean-to’s… if they’re forced into needing to learn how to use them.

Mike couldn't have spoke more truth than that. If some of you don't like having downside defining a part of your gameplay, just don't play WX, most of the cast already has very few downsides, it fits and you have multiple solution to not get wet in every situation, let characters have defining traits that are not only beneficial.

3 hours ago, Mike23Ua said:

I feel like more people would learn the importance of umbrellas/parasols/lean-to’s… if they’re forced into needing to learn how to use them.

WX’s wetness damage to me just feels very iffy right now. It almost deals double the damage per second of freezing/overheating damage once you cross the threshold, and unlike those where you can very easily heat up/cool off over the thresholds, it can take a long while to go below the wetness one, and that’s if you have 100% wetness resistance or its not raining. Keep in mind All of your circuits will go off once you cross this threshold for 24 seconds, meaning that without outside healing sources you will die within ~a minute if you go above 15 wetness, which IMO is a bit too extreme.

I don’t want the wetness downside to be toned down entirely as I do like the concept of them being especially vulnerable to rain, but I do feel there needs to be a bit more of a toned down period, especially since multiple DS mechanics (like poison), already have mechanics where they scale slowly initially and rapidly become much more dangerous after awhile.

Edit: I should probably elaborate on the wetness thing, and why I feel it’s a bit iffy to me:

For most characters, most of the “bad” wetness effects occur at 35 wetness, which are already incredibly detrimental to most as-is. WX apart from having this has an even more detrimental downside at 20 lower wetness, which feels really iffy. I feel they could still make it so hitting the 15 threshold still makes you lose health + charge at a decently slower rate as a “warning” threshold, and start rapidly raising the damage over 35+ as it is for most characters. Part of it is also because I feel their 60-80+ wetness quotes would make more sense if they are rapidly scaling to lose more HP.

17 hours ago, loopuleasa said:

actually, nevermind, I heard it is 9 damage every 4 seconds, from 20 wetness to 100 wetness

that is too on/off and dumb, I feel it should scale

 

one suggestion of scaling

20 wetness 2 damage every 4 seconds

40 wetness 4 damage every 4 seconds

60 wetness 6 damage every 4 seconds

80 wetness 8 damage every 4 seconds

100 wetness 10 damage every 4 seconds

 

reminder: old wetness damage was

-0.05 to -0.5 every 4 seconds

The old damage was pathetic, the new one kills you in a few minutes, so the sweet spot must be somewhere in between.

I also agree with scaling, seems fair that the longer you ignore your situation the harsher you'll be punished. Same goes for the rate you're losing your charge at when wet.

Has anyone tested if you get an unexpected rain outside of spring in the wild with no rain protection gear on you, will you be able to get back to base in time and dry off before you die? Or find a way to dry off in the wild before you die?

Man I did a new world and you know what I did in the first rain?

Steaw hat + a tree.

Didn't get to even 15 wetness.

I don't know why everyone says It is so hard, literally the first rain normally is only for about 3/4 of a day.

So I didn't have any problems.

I do think that in certain conditions rain can just straight up kill you, and although a simple umbrella will usually be enough, something as unpredictable as rain shouldn’t be this deadly and in certain situations dealing with the rain not be as simple as just equipping an umbrella (such as in the middle of a boss fight or ruins exploration). I enjoyed ruins rushing with the new wx however I didn’t like the constant fear of rain just killing me right then in there.
Even if it doesn’t kill you it can ruin some plans and force players to sit around as they wait for it to end. Wanted to go chop some trees? Well you can’t equip an umbrella and axe at the same time so too bad! When rain is as annoying as BotW rain, something has gone horribly wrong.

2 hours ago, kevinysc said:

Has anyone tested if you get an unexpected rain outside of spring in the wild with no rain protection gear on you, will you be able to get back to base in time and dry off before you die? Or find a way to dry off in the wild before you die?

I was playing a vanillia server yesterday, the autumn rain hit and i had zero problems. My wetness never reached the threshold, as most i could get was around 5-10 wetness before it stopped raining. 

I didn't have any rain gear during this aswell.

1 hour ago, goblinball said:

I do think that in certain conditions rain can just straight up kill you, and although a simple umbrella will usually be enough, something as unpredictable as rain shouldn’t be this deadly and in certain situations dealing with the rain not be as simple as just equipping an umbrella (such as in the middle of a boss fight or ruins exploration). I enjoyed ruins rushing with the new wx however I didn’t like the constant fear of rain just killing me right then in there.
Even if it doesn’t kill you it can ruin some plans and force players to sit around as they wait for it to end. Wanted to go chop some trees? Well you can’t equip an umbrella and axe at the same time so too bad! When rain is as annoying as BotW rain, something has gone horribly wrong.

I would like the rain to be a little less punishing yes, but I think some of you are doing an exageretion, literally with just a straw hat + being around trees I survived the first rain in atunm withaught even being close to 15 wetness.

I know late game MAYBE It is bad but i wanna say, you can use an umbrella, change to an axe or anything do It quickly and when done you change up to the umbrella.

You just now need to bring a umbrella + a helmet (that you probably were having on anyway)

1 hour ago, Seero said:

I think the losing charge while freezing is worse, doesn't electricity disperse more when it's hot anyways?

cold is bad for components but you are right that they should also lose charge when overheating

I'd like to see Klei actually make it harder.

In return for returning the old stats and increasing the slot number by 1. (though Im fine if the old stats return or not at this point).

Then they can add a single slot circuit that decreases the damage from rain. 

Scanning a frog and requiring frog legs/mosquito sac/fish 

17 minutes ago, HowlVoid said:

Then they can add a single slot circuit that decreases the damage from rain. 

That could be nice, however there is a problem.

You lose charges in rain 

No charges = no circuit works

No circuits works = no raindamage protection.

So It would just be useless.

16 minutes ago, Masterblaster38 said:

That could be nice, however there is a problem.

You lose charges in rain 

No charges = no circuit works

No circuits works = no raindamage protection.

So It would just be useless.

What if the circuit prevents charge loss in rain when you stack 2? Or just the one

4 minutes ago, HowlVoid said:

What if the circuit prevents charge loss in rain when you stack 2? Or just the one

I think that the idea of just deleting almost all the downside by just using 1 slot is a little op.

However I think this is better:

21 hours ago, loopuleasa said:

actually, nevermind, I heard it is 9 damage every 4 seconds, from 20 wetness to 100 wetness

that is too on/off and dumb, I feel it should scale

 

one suggestion of scaling

20 wetness 2 damage every 4 seconds

40 wetness 4 damage every 4 seconds

60 wetness 6 damage every 4 seconds

80 wetness 8 damage every 4 seconds

100 wetness 10 damage every 4 seconds

 

reminder: old wetness damage was

-0.05 to -0.5 every 4 seconds

This would give time to the Players to react and don't die in 5 seconds like most say.

I managed to take a look at WX's Beta too, yesterday, playing on a friend's personal private server - both of us WX, of course - and found this Wetness con in current iteration (~10 dmg per 4-5s over 20 Wetness threshold) having largely 2 outcomes: 1) you are prepared (either Umbrella + Helmet/Hat, Eyebrella, Rain Coat, etc) - you're fine, since you by-pass completely said con; 2) you are not prepared - you get "rekt" in record time (if heavy rain, in about 1 minute you're dead if not HP-upgraded and/or not having healing available - on top of losing Battery Charge and inherent upgrade perks). With present rain-damage numbers is rather very improbable one can also do a successful WX Spring start, more-so in pubs (where resource pillaging is norm). Likewise now, playing WX, one needs to prototype Umbrella early-game and retain it in Inventory all time since Rain heavy showers can occur 1st Autumn, both Forest & Cave shards. Winter in Caves almost always rains, Spring both shards are "bathed" generously nearly non-stop, and even in Summer such events do occur; then in Autumn again (environment "re-hydration"), and so-on. I subscribe to Loop's suggestion as well: WX water damage should occur in increments, not suddenly at crippling levels over such low Wetness threshold. I see no "fun & interesting challenge" in this con's current version, since the 2 underlined outcomes mean either you have nothing to worry about, or you "kick the bucket" vigorously because you cannot afford going past 20 Wetness for any meaningful time to experience it before dying. For bulk player-base will be especially taxing, seeing that lack of knowledge, materials & upgrades spells certain death for them.

On 4/24/2022 at 3:19 AM, Nickolai said:

I was playing a vanillia server yesterday, the autumn rain hit and i had zero problems. My wetness never reached the threshold, as most i could get was around 5-10 wetness before it stopped raining. 

I didn't have any rain gear during this aswell.

But I heard some autumn rain can be heavy, and the wetness goes up faster, you're just lucky you got a light rain.

On 4/24/2022 at 2:17 AM, Random Guy000 said:

I've done two ruins rushes on this patch and both times died because of rain in the middle of AG fight, please stop this

Aw man that's bad, if they don't change it then I guess WX will have to rush a rain coat before rushing the ruins

On 4/24/2022 at 3:41 AM, Masterblaster38 said:

I would like the rain to be a little less punishing yes, but I think some of you are doing an exageretion, literally with just a straw hat + being around trees I survived the first rain in atunm withaught even being close to 15 wetness.

I know late game MAYBE It is bad but i wanna say, you can use an umbrella, change to an axe or anything do It quickly and when done you change up to the umbrella.

You just now need to bring a umbrella + a helmet (that you probably were having on anyway)

But I heard some autumn rains are heavy, some are light, and heavy rains raise the wetness meter faster, maybe you just got lucky and had a light rain. I think this needs more testing, now I'm only imagining that I could get caught by an unexpected heavy rain outside spring while outside my base and couldn't get back to base to put on rain gear/craft rain gear in the wild in time. For spring I would just have an eyebrella/rain coat all the time.

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