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Give Wurt a speed boost while wet


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I really like this suggestion. The mental image of Wurts running around with waterballoons or fashion melons (cause they would be farming anyway) in order to stay constantly moist feels very thematically appropiate for a fish character.

While i really love the idea of needing to upkeep wetness as the Merm survivor i personally dont think the reward for it should be on demand movement speed. I dont think it fits her. Some pretty big changes would have to be made to warrant a big perk like that since she already holds a lot of power.  Movement speed on swamp turf seems enough imo. 

But again i really love the idea especially the gaining wetness while on swamp turf idea and id be interested in a mechanic where wetness was something to be maintained in order to avoid a downside instead of gaining a big upside, if they ever decide to expand on Wurt’s city builder fantasy and add more power that way. :rolleyes: 

Edit: Pls no free HP regen on Wormwood under any circumstance or for whatever reason :crushed:.

Wetness could instead speed up the phases prior to full bloom or something. A neat little thematic interaction that covers the ‘plant should enjoy being wet’ thing. 

19 minutes ago, HowlVoid said:

Maybe they can just increase the speed boost gained from marsh turf? Since cobblestone is so dirt cheap now this could still give marsh turf a use for her over cobblestone. 

1 cut reed and 2 rot is still cheaper than a cutstone and flint though. In fact with the changes u now get all the required materials for it passively by trading with the MK. (Rot from seeds or kelp)

i personally dont see a reason to power creep this minor part of her kit when MK could get more interesting/powerful loot table instead or she could gain new specialty merm huts etc. 

shes not a movespeed character after all, the way i see it is that the speed on marsh turf perk is just to shape her ‘stronger on hometurf’ fantasy. 

On 4/24/2022 at 8:19 AM, HowlVoid said:

Maybe they can just increase the speed boost gained from marsh turf? Since cobblestone is so dirt cheap now this could still give marsh turf a use for her over cobblestone. 

While that would in theory solve the issue, I think it would be better if she isn't encouraged to use a different material for roads to begin with, since it makes her inherently less of a team player. 

On 4/24/2022 at 8:38 AM, Ohan said:

1 cut reed and 2 rot is still cheaper than a cutstone and flint though. In fact with the changes u now get all the required materials for it passively by trading with the MK. (Rot from seeds or kelp)

i personally dont see a reason to power creep this minor part of her kit when MK could get more interesting/powerful loot table instead or she could gain new specialty merm huts etc. 

shes not a movespeed character after all, the way i see it is that the speed on marsh turf perk is just to shape her ‘stronger on hometurf’ fantasy. 

Honestly I think the cost argument is pretty subjective, especially since wurt herself can even get merms to mine a bunch of petrified forests and/or stonefruit. With the old cobblestones recipe id have agreed, but with the current one id honestly consider it equal if not easier than collecting a bunch of reeds/going fishing to trade merm king for them. 

For me the speed thing is something ive seen a lot of people bring up when it comes to her perks, so I consider it a little more notable, and I think it would be cool to have it moved to wetness. I don't know if either of us are going to change the other's mind so we'll have to see whether or not klei goes with the suggestion ¯\_(ツ)_/¯

On 4/21/2022 at 10:57 PM, Masked Koopa said:

Instead of giving her a speed boost while on marsh turf, why not give her a speed boost if she is wet? It would be nice to have a reason to try to stay wet as an amphibian like her, and give her a reason to hunt mosquitoes in the swamp for water balloons. The marsh turf speed boost is also way less useful now that cobblestones are so insanely cheap. Perhaps she could gain wetness from being on marsh turf so being inside the swamp still gives her a passive speed boost.

 

It would also make her more consistent with other merms, since they notably have a very high walk speed when compared to pigs or bunnies, and are also always wet. 

Right now it feels like she has a tolerance to being wet rather than actively enjoying it. I'd also suggest wormwood perhaps be given something like HP or sanity regeneration since he should presumably also enjoy being watered.

Swamp and cobble are equally good for wurt. The inconsistencies only appear when you're building marshy runways for your non wurt friends. So yeah she has flexibility, but has less team play... unless her merm disguise would give friends the speed bonus, which is honestly odd... but yeah i guess something to consider.

I'm a fan of fast merm is a wet merm logic, and also wet plant is a happy plant. I want to play wormwood real soon. And wurt. Honestly every character is really taking up incredible designs and it just makes me so happy.

On 4/23/2022 at 4:53 PM, Ohan said:

While i really love the idea of needing to upkeep wetness as the Merm survivor i personally dont think the reward for it should be on demand movement speed. I dont think it fits her. Some pretty big changes would have to be made to warrant a big perk like that since she already holds a lot of power.  Movement speed on swamp turf seems enough imo. 

I agree with this, also a lot of characters already share the "gains a speed boost" theme by now and adding a new speedy mechanic to Wurt seems unnecessary. However I like the idea that she slowly gains wetness from marsh turf, and that such wetness does serve a purpose to her.

What if by being herself very wet (let's say 50% or more) would allow her to keep farms wet as she moves through them instead? Like a complement of Wormwood's auto-tending to plants perk.

Also as others pointed out gaining wetness from marsh turf with the current freezing mechanic would make her die if she steps the swamp in winter, which would make no sense. Perhaps the wetness gain from the marsh should not happen in winter (let's say it freezes) and maybe be slower in summer. Water insulating clothing should also affect this mechanic, in the event that this wetness is undesired for whatever reason.

OPTIONAL: other characters could gain wetness from standing around the marsh turf for too long too. It won't be any good for them though (specially WX)

11 minutes ago, ShadowDuelist said:

OPTIONAL: other characters could gain wetness from standing around the marsh turf for too long too. It won't be any good for them though (specially WX)

This would make Wurt more lonely of a survivor than she already is. That being said if we're giving her wetness perks I still feel like we should lower the amount of temp she loses from wetness somewhere around 10-40% I'd say.

On 4/22/2022 at 8:08 AM, ALCRD said:

Hmm maybe it was corrected or i remembered it wrong the latter more likely but i could have sworn it was like mid spring when i froze to death from rain.

 

On 4/22/2022 at 8:11 AM, ArubaroBeefalo said:

they didnt change anything about it as far as i remember

maybe a polar star/endothermic fire near or was early spring? because i think the caves have lower temperature than the surface and even there you cant freeze cuz wetness outside of very early spring and very late autumn+heavy rain, so impossible to freeze in the surface outside of these periods of time

I decided to test this just now so we don't have to go off of gut feeling or what we think we remembered happening. I tested as wurt with no heat/cold insulation on a default world with rain set to tons, so my wetness was at 100 the entire time.

It took until the night of day 79 (9 days into autumn) to start freezing, and the dawn of day 116 (10 days into spring) to stop freezing. The exception is the first autumn, in which I actually started freezing the dusk of day 1.

So if nothing went awry in the testing, this means that at 100 wetness you will start freezing halfway through autumn and stop freezing halfway through spring.

18 hours ago, ArubaroBeefalo said:

maybe 5?

This world on screenshot is 6 days into Spring

Probably like Frogzard said halfway point nearing summer is when Wurt doesn't freeze when wet.

Which is pretty meh. Spring is when amphibians are very active irl. Sucks to be needing an umbrella as a Merm in Spring.

But oh well what changes we got already for Wurt were still amazing and huge QoL.

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