sirnumbskull Posted April 8, 2022 Share Posted April 8, 2022 It doesn't reflect the actual external radiation values (I have a rocket placed where exterior radiation is only 10 rads, but inside the rocket it's 184) The only way to mitigate it is either radpill consumables or further constraining the already limited rocket interior with tiles to block the radiation flowing through the liquid ports. It adds a layer of difficulty on top of an already difficult section of the game (rocketry, which is currently extraordinarily fiddly). Maybe just make the rocket and ports out of niobium? Link to comment Share on other sites More sharing options...
Primalflower Posted April 8, 2022 Share Posted April 8, 2022 Radiation inside rockets isn't a concern unless one is playing on higher difficulty settings. It might be neat if the radiation inside the rocket interior reflected that of the outside, but this would only add concerns in certain situations, not remove them as one may think. I don't know how to word this more eloquently, but In all of my time playing the video game, I've never, ever had a duplicant stand in the 2 tile spots where it might be possible for them to gain radiation sickness inside the small spacefarer for long enough so that it actually happens, I've never really used rad pills inside rockets. On paper, the radiation without a rocket sounds rather dangerous, but in practice, outside of higher difficulties, it doesn't tend to matter at all, even with duplicants on extended trips with the drillbit. Link to comment Share on other sites More sharing options...
sirnumbskull Posted April 8, 2022 Author Share Posted April 8, 2022 2 minutes ago, Primalflower said: Radiation inside rockets isn't a concern unless one is playing on higher difficulty settings. It might be neat if the radiation inside the rocket interior reflected that of the outside, but this would only add concerns in certain situations, not remove them as one may think. So, my problem is that it causes the radiation reaction pause, not really an issue with the radiation itself. So in order to make sure my dupes aren't taking a two second pause every time they pass by these random spots in the ship (which makes little sense, really) I have to wall them off. It's just silly. It's not adding anything to the game to have the radiation pass through, there's no elegant way to address the reaction (aside from walling off pieces of the capsule, and since it doesn't pose a danger (as you pointed out) it's not serving any real purpose. Link to comment Share on other sites More sharing options...
OxCD Posted April 8, 2022 Share Posted April 8, 2022 Why are so many creating SO topic inside Vanilla sub-forum It seems that even Klei gave up to move each topic into correct sub-forum. Link to comment Share on other sites More sharing options...
blakemw Posted April 8, 2022 Share Posted April 8, 2022 30 minutes ago, Primalflower said: I've never, ever had a duplicant stand in the 2 tile spots where it might be possible for them to gain radiation sickness inside the small spacefarer for long enough so that it actually happens I have, but only on max radiation difficulty for a Dupe on a 20 tile science expedition, in a rocket where I'd left the port columns unshielded but with nothing to attract the dupe to stand there, a couple of times my researcher decided to hang out there long enough to get mild radiation sickness. It probably would've gone away by itself but since she wasn't doing much anyway I just gave her a second bathroom slot in the schedule. Normally on max radiation difficulty I try to throw a tile under those ports, it's only 2 tiles, just to avoid that mild irritation. I do wish dupes were a bit less dumb about hanging out in places that irradiate and scald them. Link to comment Share on other sites More sharing options...
sirnumbskull Posted April 9, 2022 Author Share Posted April 9, 2022 7 hours ago, blakemw said: I do wish dupes were a bit less dumb about hanging out in places that irradiate and scald them. Agreed. My point is, it's not really dangerous unless you're on max radiation difficulty anyway, at which point you're going to have plenty of problems when you hit planetside to really hammer home the idea that radiation is dangerous, so why have these weird gaps in our spacefarer modules? Link to comment Share on other sites More sharing options...
Spoonwood Posted April 9, 2022 Share Posted April 9, 2022 8 hours ago, Primalflower said: Radiation inside rockets isn't a concern unless one is playing on higher difficulty settings. I played once on standard radiation settings on Terrania, and put my researcher up in an orbital module. He was fine the first cycle or two, but after a few more cycles he had level 1 radiation sickness. I thought it not too bad, and then he had level two radiation sickness, vomited, and the vomit resulted in overpressurization of the room. It wasn't deadly, but it did make for a concerning situation for sure. I wasn't using rad pills though. I don't like the radiation pause myself. It's a pretty annoying feature, and doesn't seem to add much other than an animation and time loss, unlike how harder radiation settings might add an extra challenge to problem solve about. To the original poster: Do you want bad effects of radiation elsewhere? If you don't care much, remember, you can turn down the bad effects of radiation on duplicants in the settings tab in the startup screen for another playthrough. Link to comment Share on other sites More sharing options...
Sasza22 Posted April 9, 2022 Share Posted April 9, 2022 It is kinda silly that the rocket interior radiation doesn`t account for where the rocket but most of the time it doesn`t really matter. Rockets are meant to be used in space so it`s ok they get an average radiation effect. Maybe in the future the devs could make a radiation gradient in space so each tile has it`s own radiation and light level (for solar power). Link to comment Share on other sites More sharing options...
Gurgel Posted April 9, 2022 Share Posted April 9, 2022 You know, Oni is mostly silly. So this aspect fits right in. Link to comment Share on other sites More sharing options...
babba Posted April 10, 2022 Share Posted April 10, 2022 I like the sound of radiation... Knnnnk knk knknknkkkkk nknknknknk nkn knknkn Link to comment Share on other sites More sharing options...
Primalflower Posted April 10, 2022 Share Posted April 10, 2022 15 hours ago, babba said: I like the sound of radiation... Knnnnk knk knknknkkkkk nknknknknk nkn knknkn i love this post so much. I don't know why, but it is probably my favorite post on the klei forums. Link to comment Share on other sites More sharing options...
nyonyonyo Posted April 11, 2022 Share Posted April 11, 2022 On 4/10/2022 at 9:10 AM, babba said: I like the sound of radiation... Knnnnk knk knknknkkkkk nknknknknk nkn knknkn The sound of dupes frying. Mmmmm If op is so concerned about radiation inside the rocket, then throw an extra layer of lead shielding like I do. Link to comment Share on other sites More sharing options...
babba Posted April 11, 2022 Share Posted April 11, 2022 20 minutes ago, nyonyonyo said: The sound of dupes frying. Mmmmm If op is so concerned about radiation inside the rocket, then throw an extra layer of lead shielding like I do. Lead Suits rock ! Link to comment Share on other sites More sharing options...
nyonyonyo Posted April 11, 2022 Share Posted April 11, 2022 1 hour ago, babba said: Lead Suits rock ! Oh yes, and wear lead suits in flight. And eat Surf n Turf. Honestly, radiation in space isn't an issue for me: it's when I arrive at the destination and start unloading/constructing a new base that my dupes start going green. Hence the 20tons of lead to build a roof. Link to comment Share on other sites More sharing options...
Spoonwood Posted April 11, 2022 Share Posted April 11, 2022 On 4/9/2022 at 4:43 PM, Gurgel said: You know, Oni is mostly silly. So this aspect fits right in. The original post referred to an inconsistency in that external radiation on say a planet can be smaller than the internal radiation inside of a rocket. Though, yea, silly game with babies providing as much meat as adults, reaching adulthood without eating anything, and regrowing scales just by a hydrogen atmosphere without any consumption of any kind. Heck if dreckos scales decreased hydrogen pressure that would make more sense then the current silliness. Link to comment Share on other sites More sharing options...
Bluefoxfire Posted April 12, 2022 Share Posted April 12, 2022 23 hours ago, babba said: Lead Suits rock ! Too bad the o2 tank on the suits barely lasts a 4 tile trip, and that's just one way. Link to comment Share on other sites More sharing options...
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