Eughstein Posted April 12, 2022 Share Posted April 12, 2022 fixing pathfinding ai Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1557209 Share on other sites More sharing options...
Antynomity Posted April 16, 2022 Share Posted April 16, 2022 Weather rework (would give summer if it wasn't already said by multiple people) Have more consistent patterns of weather, like with the first autumn always having 1 rain, have so every spring can only have 1 frog rain, wildfires being rarer (by that I mean lower summer ambient temperature and make it a lot more common to encounter a mid-summer rain), flooding on boats caused by heavy rain (preventable with turfs, let us use turfs on boats please), hail right before winter/spring. So basically just more weather diversity, less annoying rng with weather (mostly with wildfires and spring frog rains) On 3/31/2022 at 10:08 AM, Owlrust said: I would make an update centered around re-designing the main biomes to give them more purpose and fit in more thematically. For the swamp, large trees with a canopy and rivers flowing through with lilypads instead of just ponds. Alligator enemies and frogs littering the riverbanks with a minor fog overlay. Expanding the Mosaic biome's graveyard. Skeletons, Zombies, and Ghosts alike, with Owls in the trees. Living trees that sprout from the ground and Owls that hoot every now and then. Something that makes each area unique and worth revisiting on multiple occasions after you've gotten what you wanted. In general I'd personally like to see an update focused on immersion down the line. Would like to slightly add to this: Make so every single biome has a unique turf. Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1558972 Share on other sites More sharing options...
Cheggf Posted April 16, 2022 Share Posted April 16, 2022 On 3/31/2022 at 9:24 AM, Cheggf said: If I could choose anything I would have the secondary theme of the update be character tweaks. Similar to how Woodie's idols no longer spoil a few small changes like that to some of the survivors as a minor part of an update is what I want most. Mostly I want Warly to have 2x food effect duration and maybe even be able to make a chef's specialty spice which is just pepper + garlic combined. The main focus of the update can be whatever. Ocean, caves, set pieces, it's all good. Wurt is getting changes in the WX update. Hope this trend continues! Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1559253 Share on other sites More sharing options...
CaptainChaotica Posted April 16, 2022 Share Posted April 16, 2022 Mountains. It would be called something like "Searching High and Low" and would be about adding a vertical component to the game. ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1559265 Share on other sites More sharing options...
Notecja Posted May 21, 2022 Share Posted May 21, 2022 whole Quality of Life/Modding update, where we would get: better turfs system + skin for turfs support for mod skins fixes for whatever makes modding impossible or very hard (and since its impossibru wishlist, better shards communication) more biome diversity - I am bored of 1 or 4 mctusk options, I want something crazy in worldgen, more different setpieces and other stuff like that. Surprising biomes, not just in different places of map. Caves rework, maybe more cave bosses. Option for tiny worlds, like when I want a small solo map, then I dont need 5km2 of savanna, 4km2 of bees nor 15km2 of forest... (they are not exact values, rather exaggeration). Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1572253 Share on other sites More sharing options...
Mantispidae Posted May 21, 2022 Share Posted May 21, 2022 Either a big seasons refresh to adjust the various shortcomings of them and add more season-specific content to them (things like season-specific mobs that aren't just boss focused but more things like the pengulls that only appear within specific seasons) That way things like summer's mechanics can get cleaned up to be more appealing while also adding content to seek out at various points in the Constant's year. As-is the seasons mostly just add or reduce the difficulty of going about your day to day business rather than actually providing much in the way of unique features unless you count like... fish. I feel like you could just make them more unique and and diverse with spawning mechanics, which currently feel really unutilized. Otherwise I agree that a set piece bulk-update would be really nice to see. Heck, maybe even some set pieces that have fully unique bits to them (although nothing that completely locks people out of certain resources) so that getting one feels really special. Finding good set pieces in this game is always cool and I'm a big fan of integrating ones into bases or whatnot, so having the chance to find new and cooler ones with a little luck is great. Just add a bunch of new ones to the caves and oceans and biomes for the world to pick from. Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1572288 Share on other sites More sharing options...
UnknowX Posted May 22, 2022 Share Posted May 22, 2022 So many possibilities... I would love to have two specific overhauls to the games: 1. Elevation: each biome would have a height number when compared to others, generating diferent altitudes among biomes, even completely cutting of some parts of the initial continent from early exploration, requiring new structures like ladders or ramps to be build to get access to them. This difference in altitude would also allow the existence of... - 1.1. Microclimates: specific weather effects depending on each biome. Higher biomes could get snow storms in winter, lower biomes cold get flooded in spring or the sea level could rise inundating the areas closer to the sea, some biomes could get less drier in summer, some biomes could have new effects in autumn, like leaf piles. To get some ideas. - 1.2 Mini caves: the difference in elevation would create walls between biomes, in which some mini caves or grottos could exist. This could lead to mini areas (Hamlet style) with new and old mobs, new items, access to other biomes or even later be used for base building. - 1.3 (Real) Rivers: water could flow from higher altitudes to lower areas and into the ocean, or forming lakes. They would be sources of fresh water and fish, and also be affected by the seasons, freezing in winter or drying in summer, also overflowing with strong rains. They could slow your motion when you cross them or even drag you when overflowing. 2. More sea content: more island, more set pieces, more mobs, more mechanics and interactions among them. For now the ocean is still very empty, and hard to explore because of its emptyness. I would love for the shipwrecked content to be ported (seasons included) but people are still divided on this idea, but at least some mechanics should make it in: - 2.1 reworked SW boats: Yes, in SW they equate to water shoes, but now we have oars, sails steering wheels and anchors, so they could be reworked to need them for appropriate motion. They would be faster and easier to maneuver, but in exchange would have limited space and durability (also attacks on smaller boats would also hurt you). - 2.2 Wind and waves: not much to say, pretty much exactly like SW, this would help/hinder with navigation and also make it more interesting. After all, by DST mechanics, the wind automatically blows on the same direction of your sails. - 2.3 SW items: spyglasses, captain hat, trawl nets, harpoons, cannons, all could make the game more fun and battles with ocean bosses more interesting and challenging. Imagine if a cannon shot could stun the crab king, of if harpoons could make the Malvatross easier to keep close to attack. Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1572312 Share on other sites More sharing options...
lavae dragonfly Posted May 22, 2022 Share Posted May 22, 2022 I want to rework dragonfly,and arrange for it backstories. Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1572315 Share on other sites More sharing options...
deemo_ Posted May 22, 2022 Share Posted May 22, 2022 On 3/31/2022 at 5:04 PM, BonesJrOfficial said: An update for jumping super thin gaps of land, much like how you can jump onto boats. A concept: WAX WINGS Cost: 1 Beeswax, 1 Glommer’s Wings Body slot item that spoils in 15 days, returns the beeswax upon destruction and can be restored by being placed in a fridge. Allows the user to jump very far, including across gaps in the land (both over rivers and cave crevasses). Beeswax and especially Glommer’s Wings are criminally under-utilised and it’s already quite silly that we can’t cross the gaps in the land. Link to comment https://forums.kleientertainment.com/forums/topic/138759-if-you-could-create-an-update%E2%80%A6/page/3/#findComment-1572417 Share on other sites More sharing options...
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