UnknowX

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About UnknowX

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  1. The prime DPS character. Can't be match at Mighty form. Is he way too OP? Yes, but it can be balanced out without taking this away from him. - Gets stronger with a full belly: His main mechanic and defining characteristic. Will stay mostly the same with his health changes and damage boost, but he will also retain his 1,25 speed boost, but only while his sanity is above 66%, to balance him out a little. His regular form and wimpy form will still work the same. As an added bonus, while in mighty form, he can carry heavy objects without a speed penalty. - Weapons can't take his Mightyness: weapons degrade 50% faster when he uses them in mighty form. This change is kind of a nerf, just for balance sake. - Is afraid of the dark and monsters...: At -1.1x sanity drain in the dark or around monsters, not quite a downside, after all you can defeat enemies twice as fast, and are exposed for a little over half the time to their insanity auras. So, it will increase to -2x sanity drain - ...and the sea, and lightning, and worm holes, and earthquakes...: as Mighty as he can be, he is riddled with a plethora of phobias. His sanity will drain while sailing across the sea, when lightning strikes or during earthquakes in the caves. Also will lose double the Sanity while using a wormhole/tentapilar hole (-30 sanity). - ...and the occult: Using magic items will also drain his sanity twice as fast or have double the penalty depending of the item. - He lifts to relax: He will be able to craft weights and dumbbells to improve his sanity and diminish his sanity lost. As a strong man, when he focus on building his body he forgets about the things that scare him. ~ Kettle bells set (1 cut stone + 1 rope): A weight to be carried on the go. If equiped in the hand slot, it will cut negative sanity auras by 75%. They also work for other survivors, but gives them a 0,75x speed penalty. ~ Plated dumbbells (4 cut stone + 4 twigs + 4 flint) 100 uses: A heavy weight designed for the mighty. It works like a heavy object (statues and others) so it will unequip whats in your hand slot and chest slot. By holding this dumbbell, your sanity drain will slow down by 95%, and you will do a lifting animation with it (like 1 every 2 seconds). Every completed lift will give you + 3 sanity back and cost one total use. Other survivors can also use them, and gain sanity, but every successful lift will cost them - 3 health. What do you guys think? Feedback is welcomed. =D
  2. You are right guys, I got confused . Indeed, the dragonfly desert should spawn tumbleweeds. Sorry for the fake info.
  3. This is a new feature introduced in "A New Reing". The oasis desert is the one that spawns tumbleweeds and voltgoats, and the dragonfly desert doesn't spawn them anymore, although old world's previous to this change still spawn tumbleweeds in both deserts
  4. Thanks, I put a lot of thought on them. I see your point with the gears, but gears are renewable with tumbleweeds on the desert. You can get easily find 2 or 3 gears in two days. But yeah, the cost could go down to 1 gear for balance sake
  5. Winona is an interesting character who has struggled to find her true calling/ defining characteristic to make her truly appealing. As she is now, she is the engineer/builder of the group. But still lacks some defining characteristics to make people want to keep playing with her, instead of just switching from her after building her unique crafts, so I think she needs a few changes to round her up. - It's a skilled builder: a few tweaks to make it more interesting. At 80-100% hunger she would have speed crafting like she does now (0,5 seconds per craft). At 50-79% hunger her crafting speed would be normal, but this lack of efficiency would cost her -5 sanity per craft. At 0-49% hunger, she would craft slower than normal, and this would depress her to the point of draining her sanity by -20 per craft. - Gets one free hit from the dark: stays the same. - Has a negative relation with fire: based on some of her quote lines, she hates fire and the destruction it causes, so as a new down side for her, when structures (natural resources like trees or saplings don't count) caught fire near her, her sanity would drop by -10 a minute by each structure in flames (smoldering doesn't count). Burnt structures have a similar effect, so get rid of them quickly - Invents her own gadgets: here is where she should shine the most. Some of her gadgets need some improvement, and new gadgets to make her more appealing to other players. ~ trusty tape (1 silk + 3 cut grass): her defining craft. Currently it works as a item for her other crafts and one use sewing kit, but cheaper and more resource efficient. It now can also be used to stop leaks on boats. I think it should get some new uses exclusive to Winona, like been able to repair armor, weapons and tools durability (non magical of course) with tape and then they would be given the "taped" tag. This would restore items to 100% once. Also, fixing things with her trusty tape would give her +5 sanity per taped item, because she is proud of her skills. ~ Gold wires (2 gold + 1 tape): this would be a new craft for her, and one of the new items to make/ improve some of her new crafts. As a bonus, it can also be used to fix broken clockworks. ~ Winona's road (2 cut stone + 2 gold wires + 2 boards): it a turf that work like cobblestones (gives same speed boost and has same priority placement) but also has the benefit of conducting electricity from both generators, allowing a single generator to power a higher area of devices. Her gadgets would snap into place besides them. ~ Winona's Generator (1 tape + 2 logs + 2 nitre): works mostly the same, but changing the recipe to 2 gold wires + 2 boards + 2 nitre, also, you can turn it off to save energy (shown by unplugging one of the wires at the top), but only winona can do it safely, other characters would get shocked by trying. Now they atract lightning like lightning rods do, but will explode if hit it, so put a lightning rods around to protect from it. ~ Winona's G.E.M.eretor (1 tape + 2 boards + 2 electric doodad) works mostly the same, but changing the recipe to 3 gold wire + 2 boards + 2 electric doodad, also, you can turn it of by to save energy (shown by unplugging one of the wires at he top), but only winona can do it safely, other characters would get shocked by trying. Now they atract lightning like lightning rods do, but will explode if hit it, so put a lightning rods around to protect from it. ~ Winona's catapult (1 tape + 3 twigs + 15 rocks): an amazing structure, maybe too amazing actually. The only change I would make would be changing the recipe to 2 gears + 5 cut stone + 3 tape, to balance it out. Maybe even having to load the catapult with rocks stacks for them to work, 1 rocks = 5 shot, so a stack equals 200 shots. Not a bad deal huh? ~ Winona's spotlight (1 tape + 2 gold + 1 fireflies): let's face it, it's usefulness is quite limited since it only illuminates moving players. To change a little, first the recipe, now it's 1 lantern + 2 gold wires + 4 boards. Second, the light radious includes the whole cone of light it produces. Third, it would have two modes; stationary (you could move it and keep it in a fix position) and lookout (similar to what it is now, but would iluminate the fastest moving mob/ entity outside of a certain area of itself). ~ Winona's lamppost (1 lantern + 2 gold wires + 3 twigs): a stationary light source, similar to glow caps, but neads a generator to power it. ~ Winona's paddlewheels (5 boards + 2 electric doodad + 5 tape) an item that can be installed on a boat to allow movement and quick turns. But carefull with crashing at full speed, it could destroy your boat in one hit. *Overworld changes: mushroom lights would now have a base light radious, that can be upgraded with spores and bulb lights.
  6. Most likely not, it's a good downside, and fits her persona.
  7. As a new downside, she could lose sanity if she goes to long without fighting/killing something
  8. Fixing burned with tape make no sense. It would be better only if she could repair armor, weapon and tools (non magical of course) with tape and then they would be given the "taped" tag. This would restore items to 100% once. Her not a downside needs a QOL update also. At 80-100% hunger she would have speed crafting like she does now. At 50-79% hunger her crafting speed would be normal, but this lack of efficiency would cost her -5 sanity per craft. At 0-49% hunger, she would craft slower than normal, and this would depress her to the point of draining her sanity by -20 per craft. To counter this, fixing things with her trusty tape would give her +5 sanity per taped item.
  9. I love this Idea. It would give a very needed shake up to the variety of content in the return of them update. Maybe it could finally introduce shipwrecked like small boats, because the bioluminescent cave could have narrow parts. Also, maybe, who knows, could be a port of access to the under ocean, that could give us access to a shipwrecked map.
  10. Had the same problem, the retrofitting for this update is still bugged for now. The islands image will spawn over already existing sea stacks, but the game considera that the island is sea so you can't land on it, and the crab hermit will be nowhere to be found. Also, the circular formation of sea stacks for the crab king doesn't seem to spawn in retrofitting currently. Interestingly, while trying to retrofit the hermit island into the old world map, it seems to try to put it into the corners of the map.
  11. Antlion, toadstool and bee queen statues when?
  12. Info on the Reanimated Odd Skeleton: Health: 4000HP Damage: 100HP (Skull bash) Loot: 4-6x Fossil fragments, 2x Nightmare fuel, 1x Shadow atrium Rebuild an Odd Skeleton (8x Fossils fragments) and "give" it the Shadow Atrium. It wil walk slowly towards you, remove its Skull and hit you with it. Once half its life is gone, he will become enraged and summon bones spikes from the ground (no damage) to trap you in place, then get near you and skull bash you again, then the bone spikes will fade allowing you to get away, then he will summon them again and repeat all the sequence. It seams you can't escape been trap by the bone spikes (no modifiers), but maybe you can telepoof out of them. Does not take fire damage (Since It seems to be in fire already). Quite a cool looking boss. Kite it before he becomes enraged and tank it when he summon the bone spikes (forget trying to running). He also gives you the Shadow atrium back after you defeat it, but can't say the same about the fossil fragments (always less that what you expend), so I would suggest not using them yet, as his loot will be updated soon, and fossil fragments are not renewable (for now).
  13. Now that you mention it, I think it would be better to make him the "de facto" summer giant. He is already exclusive to summer, has a reasonable health (compared to other seasonal giants) and can be soloed or avoided if necessary. but I still wish the Antlion's Loot was more unique if you killed it. I still stand by my "solo Lazy desserter idea". The item you need to make it work could be a drop if you killed it. since the dessert stones are implied to be like hair balls/owl pellets (or something that's the result of feeding him),we could get a more refined version of it.