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About UnknowX

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  1. Although I'm in for the new transformations, I wish woodie could retain his pinecone sanity recovery perk. I guess all this transformations will be very sanity draining, so he should have a way to recover sanity, besides, been a lumberjack, planting trees fits his character. I'm not a big fan of the monster meat totem trigger for the specific transformations. Each transformations should be linked to specific actions, which would also be linked to disadvantages: -Were beaver: Still linked to his log meter. Every one who thinks that his log meter maintenance prevents him from gathering lots of wood clearly doesn't know that twigs exist (which become litter after a few seasons). His log meter depletion will lead to him becoming the were beaver, and then become human by the new werecreature meter drain system, but in this case eating wood should keep him in this state. -Were"combat creature": Eating monster meat should lead to this transformation, eating monster meat would keep you from turning back (replenishing the were meter) -Were"locomotion creature": two ideas here (since I don't know what creature it is), either he transform by eating raw meat or by wetness level (depending on what creature he becomes) -During the full moon he does transform in one of the 3 creatures at random. This way the transformations are manageable but also weakness related (having to eat wood, staying dry, not eating raw meat or monster foods). What do you think?
  2. yeah, precisely because of that im questioning the fire damage. It would suck if the broodling burn all the loot from your enemies. Maybe it would be better for him to have a skydive attack, not been able to attack with fire because its too young
  3. I have some ideas of my own. Every Critter should have two different helpful abilities, which you will be able to get access if you take adequade care of it, in other words, if well fed and happy (by petting). You will get access to them by levels of loyalty: -Level 1: all start at this level (just follow you around) -Level 2: access to first abiity (well fed or happy) -Level 3: access to first and second ability (well fed and happy) Kittykit -Level 2: jumps on small mobs (like mobs and moleworms) stuning them (allowing you to pick or kill them) -Level 3: occasionally gives you trinkets or items. Vargling -Level 2: follows suspicious dirt tracks (and make a diferent expresion at the begining of the trail for each animal, fearful for Varg, growling for Ewecus and happy for Koalefant) -Level 3: helps you attack tracked animal (as long as you keep attacking he wont he wont draw agro for 5 seconds, will run away if attacked once, come back after a cool down) Ewelet -Level 2: will shed 1 steel wool every now and then -Level 3: will spit phlegm at agresive mobs that attack you Broodling -Level 2: gives warm aura in winter and spring (like a hot termal stone) -Level 3: will attack mobs agresive to you (fire damage?) Glomglom -Level 2: gives off sanity aura -Level 3: negates insanity aura of boses Giblet -Level 2: will pick and give you seeds, berrys and carrots laying around -Level 3: will give you seeds if feed vegetables and eggs if feed meat (portable bird in cage) Mothling -Level 2: will glow at night (same as currently) -Level 3: will put hostile mobs to sleep (good for hound and deepworm raids) what do you think?
  4. Info on the Reanimated Odd Skeleton: Health: 4000HP Damage: 100HP (Skull bash) Loot: 4-6x Fossil fragments, 2x Nightmare fuel, 1x Shadow atrium Rebuild an Odd Skeleton (8x Fossils fragments) and "give" it the Shadow Atrium. It wil walk slowly towards you, remove its Skull and hit you with it. Once half its life is gone, he will become enraged and summon bones spikes from the ground (no damage) to trap you in place, then get near you and skull bash you again, then the bone spikes will fade allowing you to get away, then he will summon them again and repeat all the sequence. It seams you can't escape been trap by the bone spikes (no modifiers), but maybe you can telepoof out of them. Does not take fire damage (Since It seems to be in fire already). Quite a cool looking boss. Kite it before he becomes enraged and tank it when he summon the bone spikes (forget trying to running). He also gives you the Shadow atrium back after you defeat it, but can't say the same about the fossil fragments (always less that what you expend), so I would suggest not using them yet, as his loot will be updated soon, and fossil fragments are not renewable (for now).
  5. Now that you mention it, I think it would be better to make him the "de facto" summer giant. He is already exclusive to summer, has a reasonable health (compared to other seasonal giants) and can be soloed or avoided if necessary. but I still wish the Antlion's Loot was more unique if you killed it. I still stand by my "solo Lazy desserter idea". The item you need to make it work could be a drop if you killed it. since the dessert stones are implied to be like hair balls/owl pellets (or something that's the result of feeding him),we could get a more refined version of it.
  6. Some information on the Antilion: Health: 6000HP Damage: 75 (Sand spikes) --> not completly sure Loot: 4x meat, 6-8x dessert stone*, 2-4x stone, 2x trinkets (may include "beach toy"), 1x "lazy desserter" blue prints + Any sand structures you manage to turn into glass (by seting them on fire) and survive the fight. *It can consume the stones (normal and dessert) in his loot table. Each one It consumes restores arround 200HP and he can eat them in rapid sucession. If if consumes them you will have less dessert stones or regular stones in your loot. It is quite an easy boss to defeat, 29 gunpowder + burn damage + a few swings of a dark sword end him quickly. Even without gunpowder It is quite easy to kite because It is stationary and his attacks are easy to dodge. I think it would be good if he could get more HP (like double or triple) and be able to move (or change positions) and make sink holes around the area, so you would be slowed down and make it harder to attack up close. Also give us a different blue print when we defeat It, like another structure that would allow us to teleport with the lazy desserter solo (What can I say? I Stand alone). Maybe a diferent lazy deserter which has another gem in its base, that teleport to another lazy deserter with the same type of gem. This teleportation could even cost an additional dessert stone to make it less OP.
  7. They will aggro them automatically. When they became shadow splumonkeys they attack everything in sight, but with the added bonus that they can't throw manure in their shadow form, so you are perfectly safe behind a wall.
  8. You can easily get Nightmare fuel and beard hair without going insane, just farm splumonkeys during the nightmare cycle. Step 1. Find the area near the ruins where the splumonkey pods are. Step 2. Make 4-5 Rock Lobsters follow you to that area. Step 3. Build a wall border style separating you from the splumonkey pod area, and let the Rock Lobsters trap on the Pod side. Also build a cool entrance to the other side. Step 4. Wait for the next Nightmare cycle to start and watch the shadow splumonkey a attack the Rock Lobsters and be annahilated in return. Step 5. When the massacre ends go to the other side and collect all the Nightmare fuel, Beard hair, Cave bananas, Morsels, Rot and Manure. If you build a base on the safe side of the wall, and with some extra resources, you will never have to leave the caves.