UnknowX

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About UnknowX

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  1. Besides the spyglass we could get some magical items that use glass and other underused items like iridescent gems, moon gleams and even infused moon glass. Moon amulet (1 iridescent gem + 2 moon glass + 2 moon gleams): it would work opposite to the nightmare amulet, giving you full sanity at all time. It's durability could be refiled with more moon gleams. Meteor staff (1 iridescent gem + 2 infused moon glass + 1 living log) : a 10 use magic staff that would summon a meteor on command. Dealing 250 damage on impact. Wearing a moon amulet doubles it to 500 damage. Glass walls (6 moon glass) : wall similar to the ones we already have, but when attacked they would hurt the ones who damaged. What do you think?
  2. Let's face it guys, all characters will eventually get a rework, so Wilson will get his upgrade sooner or later. He is still the face of the game, and the starter character to introduce the basic game mechanics to new players, so he has one perk and no downsides to help players to get the gist of things... But that was back in Don't Starve, now in Don't Starve Together characters not only must be part of a team and contribute to overall survival, they are all getting more complex, instead of having a single gimmick to change their gameplay. This complexity was better archived by some of the newer characters (Wickerbottom, WX, Maxwell) while the first characters you unlock after Wilson had a perk and a downside and that was it. The point of reworks is to make characters more rounded and fun, not having just a perk/gimmick, but having a play style. Here are my ideas for a the character: Wilson: The default character, and also the no downsides character, good to understand the basics of the game on your first go. On the Forge he was a healer, and in the Gorge he cook slightly faster some dishes. He also got trapped in the shadow throne for a while, and it's been hinted that his arms have turned dark because of the exposure. He has been shown to maybe not be good at inventing new stuff, but has a gnack for learning. -Growns a magnificent beard: no changes to this mechanic. -Has some medical training: he can use healing items on himself and other character for double the healing (Valid for Spider glands, mosquito sacks, honey polteus and healing salves, etc). -Loves to shares his knowledge: he can make blueprints of the things he has crafted (by using a cartografers desk + papyrus and pencil), good to share special blueprints among the group. When someone learn his blueprints, he will also gain +15 sanity. - His arms have a memory of their own: The time spend attached to the dark throne have partially change Wilson. He can craft items that couldn't be craft without a specific crafting station (like the pseudoscience station or celestial orb), but doing this cost him some sanity (-40 per craft). - Can read Wickerbottoms books.
  3. It would be cool to have a full armor set after the fight with each piece based on each altar. We already have the crown from the crab king altar. From the moon shard island altar we could get a blueprint for a moon sword that increases damage based on higher sanity. From the hidden pieces altar we could get a armor piece that changes your sanity meter for enlightenment, would have a 85% damage reduction, that could have it's durability repaired with moon glass.
  4. Had the same problem, the retrofitting for this update is still bugged for now. The islands image will spawn over already existing sea stacks, but the game considera that the island is sea so you can't land on it, and the crab hermit will be nowhere to be found. Also, the circular formation of sea stacks for the crab king doesn't seem to spawn in retrofitting currently. Interestingly, while trying to retrofit the hermit island into the old world map, it seems to try to put it into the corners of the map.
  5. Antlion, toadstool and bee queen statues when?
  6. Info on the Reanimated Odd Skeleton: Health: 4000HP Damage: 100HP (Skull bash) Loot: 4-6x Fossil fragments, 2x Nightmare fuel, 1x Shadow atrium Rebuild an Odd Skeleton (8x Fossils fragments) and "give" it the Shadow Atrium. It wil walk slowly towards you, remove its Skull and hit you with it. Once half its life is gone, he will become enraged and summon bones spikes from the ground (no damage) to trap you in place, then get near you and skull bash you again, then the bone spikes will fade allowing you to get away, then he will summon them again and repeat all the sequence. It seams you can't escape been trap by the bone spikes (no modifiers), but maybe you can telepoof out of them. Does not take fire damage (Since It seems to be in fire already). Quite a cool looking boss. Kite it before he becomes enraged and tank it when he summon the bone spikes (forget trying to running). He also gives you the Shadow atrium back after you defeat it, but can't say the same about the fossil fragments (always less that what you expend), so I would suggest not using them yet, as his loot will be updated soon, and fossil fragments are not renewable (for now).
  7. Now that you mention it, I think it would be better to make him the "de facto" summer giant. He is already exclusive to summer, has a reasonable health (compared to other seasonal giants) and can be soloed or avoided if necessary. but I still wish the Antlion's Loot was more unique if you killed it. I still stand by my "solo Lazy desserter idea". The item you need to make it work could be a drop if you killed it. since the dessert stones are implied to be like hair balls/owl pellets (or something that's the result of feeding him),we could get a more refined version of it.
  8. Some information on the Antilion: Health: 6000HP Damage: 75 (Sand spikes) --> not completly sure Loot: 4x meat, 6-8x dessert stone*, 2-4x stone, 2x trinkets (may include "beach toy"), 1x "lazy desserter" blue prints + Any sand structures you manage to turn into glass (by seting them on fire) and survive the fight. *It can consume the stones (normal and dessert) in his loot table. Each one It consumes restores arround 200HP and he can eat them in rapid sucession. If if consumes them you will have less dessert stones or regular stones in your loot. It is quite an easy boss to defeat, 29 gunpowder + burn damage + a few swings of a dark sword end him quickly. Even without gunpowder It is quite easy to kite because It is stationary and his attacks are easy to dodge. I think it would be good if he could get more HP (like double or triple) and be able to move (or change positions) and make sink holes around the area, so you would be slowed down and make it harder to attack up close. Also give us a different blue print when we defeat It, like another structure that would allow us to teleport with the lazy desserter solo (What can I say? I Stand alone). Maybe a diferent lazy deserter which has another gem in its base, that teleport to another lazy deserter with the same type of gem. This teleportation could even cost an additional dessert stone to make it less OP.
  9. They will aggro them automatically. When they became shadow splumonkeys they attack everything in sight, but with the added bonus that they can't throw manure in their shadow form, so you are perfectly safe behind a wall.
  10. You can easily get Nightmare fuel and beard hair without going insane, just farm splumonkeys during the nightmare cycle. Step 1. Find the area near the ruins where the splumonkey pods are. Step 2. Make 4-5 Rock Lobsters follow you to that area. Step 3. Build a wall border style separating you from the splumonkey pod area, and let the Rock Lobsters trap on the Pod side. Also build a cool entrance to the other side. Step 4. Wait for the next Nightmare cycle to start and watch the shadow splumonkey a attack the Rock Lobsters and be annahilated in return. Step 5. When the massacre ends go to the other side and collect all the Nightmare fuel, Beard hair, Cave bananas, Morsels, Rot and Manure. If you build a base on the safe side of the wall, and with some extra resources, you will never have to leave the caves.