alexkuzmov Posted March 24, 2022 Share Posted March 24, 2022 So I saw the TC, SHC and the boiling point of nuclear waste, and I got to thinking, how can I make some, whithout going heavy into research, setting up complex reactors etc. Well, I give you this The butchery + nuclear waste generation chamber Link to comment Share on other sites More sharing options...
alexkuzmov Posted March 25, 2022 Author Share Posted March 25, 2022 Changed a few things and its working pretty well. The amount of waste you get depends on the radbolts I think, not sure. Still experimenting. I`ve disabled 2 of the Radbolt generators, just so I can measure how much waste is produced per radbolt hit. Also I want to know how much does it take to kill a critter. I like simple machines like this. It can be easily automated, and placed next to a kitchen, so you get easy access to nuclear waste for all your cooling needs and and automated source of barbecue. Link to comment Share on other sites More sharing options...
babba Posted March 25, 2022 Share Posted March 25, 2022 Thanks for making my day, dear @alexkuzmov ONi is such a fun game ! @JRup `s post is also very creative BTW I still have not made baisc things like liquid oxygen in the game, but I`m looking forward to it. Your post is a great inspiration to be creative in the game. Link to comment Share on other sites More sharing options...
Sasza22 Posted March 25, 2022 Share Posted March 25, 2022 So much plastic wasted. Wouldn`t it be better with shove voles? I actually considered using radbolts as a way to get rid of extra pokeshells to get the big molts after 6 cycles instead of 100. Link to comment Share on other sites More sharing options...
tuxii Posted March 26, 2022 Share Posted March 26, 2022 7 hours ago, Sasza22 said: So much plastic wasted. Wouldn`t it be better with shove voles? I actually considered using radbolts as a way to get rid of extra pokeshells to get the big molts after 6 cycles instead of 100. Not a hard feat to pull off actually. At first I thought you could just shoot 2 tiles high and the radbolt would pass over the babies and hit the adults but it passes over them all. Then I remembered babies can't jump and I put some humps in for the adults to jump up on to get shot. It's like army training with live ammunition, except you actually want the trainees to get shot. Link to comment Share on other sites More sharing options...
natelolzzz Posted March 26, 2022 Share Posted March 26, 2022 So cruel yet so efficient... Link to comment Share on other sites More sharing options...
calibayzone Posted March 26, 2022 Share Posted March 26, 2022 Well, a nuclear plant makes SOOO much waste in comparison to anything else, maybe a massive waste duper? Link to comment Share on other sites More sharing options...
alexkuzmov Posted March 28, 2022 Author Share Posted March 28, 2022 On 3/25/2022 at 6:29 PM, Sasza22 said: So much plastic wasted. Wouldn`t it be better with shove voles? I actually considered using radbolts as a way to get rid of extra pokeshells to get the big molts after 6 cycles instead of 100. I mean I have hundreds of tons of plastic. I really like setting up glossy drecko farms early on, because of how much stuff you get from them. So it came to a point where I average ~2.6 glossy drecko births per cycle. So yea, its kind of a waste, but not really On 3/27/2022 at 1:32 AM, calibayzone said: Well, a nuclear plant makes SOOO much waste in comparison to anything else, maybe a massive waste duper? Depends, this is a mid game, very easy solution to make nuclear waste + automate your barbecue. Late game I will use a reactor, yea. So this is the semi-final setup: The amount of waste created depends on the number of radbolts which hit. So I`ve added more generator and made them all fire at 500 radbolts. 500 radbolts give about ~ 495g of waste The lamp radiation gives me about 50 radbolts per generator per cycle. So thats roughly 250 radbolts meaning ~250g of nuclear waste per cycle. The amount of radbolts dont matter to the dreckos, they always die in two shots, I dont know if thats any different for other critters. So with my current drecko production I can support up to 5 shots per cycle or 2500 radbolts or 2500g of nuclear waste. Meaning that I can scale this up 10 times, which I will Link to comment Share on other sites More sharing options...
suicide commando Posted March 28, 2022 Share Posted March 28, 2022 I think if you shoot radbolts at each other they will also produce some radio active waste, but butchering is made easy with this too. That said, a research reactor puts out so much of the stuff, you'll be swimming in it in no time. Also, I believe there's a once per cycle moment where the stuff gets dumped out of whatever building or bottle it is in ( unless this changed ), so using it in a cooling loop can have leaking issues. I personally just use my waste to generate radbolts with 2 infinite storage areas each with 2 radbolt generators putting out 500 bolts per cycle each. Link to comment Share on other sites More sharing options...
alexkuzmov Posted March 29, 2022 Author Share Posted March 29, 2022 16 hours ago, suicide commando said: I personally just use my waste to generate radbolts with 2 infinite storage areas each with 2 radbolt generators putting out 500 bolts per cycle each. Thats sounds like fun, can you screenshot that? Link to comment Share on other sites More sharing options...
suicide commando Posted March 31, 2022 Share Posted March 31, 2022 Not that exciting really, but here you go: https://imgur.com/gallery/rZYWBEz Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.