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[Suggestion] Return Warly's bonus to Crock Pot meals.


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Warly used to have the personal perk of 33% increased benefits from Crock-Pot food in the base game, when he was redesigned in DST he no longer had that ability yet he retained his penalty to repeated foods while also gaining the new penalty of only being able to eat Crock-Pot foods. 

Warly's previous bonus paired extremely well with his repetition downside as both traits together encouraged players to make and experiment with a variety of different foods and dishes, his increased hunger drain adding to the engagement as well. As it stands now Warly's repetition penalty makes any food he eats lose hunger points starting at the first repetition, and this aspect does not pair well with his increased hunger as well as hunger-drain since this encourages players to stick with high-caloric foods to avoid cooking foods with low benefits that will be penalized severely. This also encourages Warly players to not try different recipes and stick with the two most highly caloric and beneficial recipes in their disposal as to not waste hunger by repeatedly eating foods. 

Healing via food with his previous perk also allowed Warly to engage in fights with less food that was fully-beneficial up to the fourth consumption. Now, healing with food is very difficult as there is no 33% stat cushion before the food becomes penalized. For instance, before if you were to heal with four Butter Muffins you would gain roughly 89 health (correct me if I'm wrong), but now those same four Muffins would only give you 67 health, less than what any other character would gain from them. This is meant to be offset by salt seasoning, but it is not as viable unfortunately due to the nature of both obtaining salt and seasoning food to attain a benefit Warly could already have with his previous perk.

In summary, reprising his previous perk would only encourage his character design and offer a personal perk to a character that whom is already heavily penalized by his kit by default, and hurts no one to add back in.

There is absolutely nothing wrong with what you have said, but I think the main question here should be whether Warly needs to be a challenge character or not. He might not be extremely challenging, but my personal opinion is that he provides a fun challenge that is decent enough, and all these changes from DS to DST contribute to this.

Is Warly meant to be a challenge character? It's honestly somewhat hard to tell. 

His downsides are a lot more strict from singleplayer, and his portability is a lot less useful, but he has a lot of very powerful dishes and spices he didn't have before.

14 minutes ago, mr. brj said:

There is absolutely nothing wrong with what you have said, but I think the main question here should be whether Warly needs to be a challenge character or not. He might not be extremely challenging, but my personal opinion is that he provides a fun challenge that is decent enough, and all these changes from DS to DST contribute to this.

You bring up a good point and I agree, however one could argue that the inclusion of his requirement to eat only crock pot food that was not present in the base game already makes him a challenge character, and the removal of a personal perk may be insult to injury. I definitely respect your opinion though.

I honestly think he plays fine for now and such a bonus from dishes could inadvertedly make popular and overused dishes like meatballs and meaty stew used more pften before. But, one can't ignore that Warly is the least played non-dlc character and could stamd to get a little food buff.

Perhaps a balance should be striken because bonus benefits from dishes ag his current state would pretty much nullify his hunger management issues, potentially making him even more of a binge eater. Currently he gets 90% from first repetition, 80% from second, 65% from third, 50% from fourth and 30% from 5th onward. If he's to get a remarkable bonus like 20% or 33% from a dish that wasn't eaten in the last 2 days, he could be balanced with a heavier drop in subsequent nourishment: 75% from first repetition, 60% from second, 45% from third, 25% from fourth and 15% from 5th onward.

2 hours ago, Owlrust said:

You bring up a good point and I agree, however one could argue that the inclusion of his requirement to eat only crock pot food that was not present in the base game already makes him a challenge character, and the removal of a personal perk may be insult to injury. I definitely respect your opinion though.

Much respect to you and your opinions too, my friend. The reason for me to believe that the lack of hunger bonus combined with a crockpot-only diet are fine is mainly because raw ingredients are way too accessible in DST. Everyone says "food is easy in DST", but in reality this only speaks for the raw ingredients, and pigs sadly don't drop meatballs. The total amount of time the player spends while cooking is actually way longer than most players realize, to the point that eating raw ingredients in a world with few players is, most of the times, a more optimal strategy, just because you can slaughter mobs on the go and don't have to return to your base for cooking them into dishes. The only reason I still cook in solo my worlds is solely because I love cooking and mass producing dishes:D

So, what has all this boring stuff got to do with Warly? Warly simply has to sacrifice his time, one of the most valuable resources in the game, to be able to survive. This, combined with the necessity to waste an inventory slot for his protable crock pot (plus extra slot(s) for ingredients) in the early game, gives Warly the fundamentals of a challenge character that basically has to "waste" time on cooking.

Giving Warly a bonus from the crockpot dishes, on the other hand, kind of justifies the amount of time the player loses from cooking, because you are basically giving Warly around 200 hunger from a single meaty stew, an equivalent of 8 big pieces of meat for a normal character that decides go time-efficient by bypassing crockpots. However, if you give Warly 8 pieces of meat, this would at least be worth 400 hunger for him if he had the 33% hunger bonus (mind you, this is if he chooses  to cook meaty stews with 4 big meat). This statement might sound a little bit rigged, but I believe it gives a good perspective on the amount of resources different characters have to collect and the amount of value they get from these resources. Keeping Warly as a challenge character is, therefore, not that simple if he gets bonus hunger from crockpot dishes.

I hope that my arguments at least ease up your injury caused by Warly's lack of hunger bonus:P 

I think if anything id prefer a flat bonus so he's rewarded more for making low calorie foods instead of just making meaty stew even better than it already is, and to make it more similar to the favorite food mechanic.

Having a 33% bonus would still encourage using the recipes with highest values. Instead of being full with 4 meatballs, you only need 3. Not so fun.

I would prefer a flat +5 or +10. So it would encourage people to use the low value recipes. Let's say that Warly has no favorite meal because all meal are his favorites

The biggest issue I have with Warly is the lack of compensation for not being able to eat mushrooms:  greeen (to lower sanity easily) and blue mushroom (to heal in the cave). 

There are like 3 survivors with a downside worth mentioning and u want to negate the downside of one of the most powerful survivors in the game… just get better and learn to deal with his downside. Ur certainly rewarded for it handsomely with his insanely powerful dishes. 

2 minutes ago, Ohan said:

There are like 3 survivors with a downside worth mentioning and u want to negate the downside of one of the most powerful survivors in the game… just get better and learn to deal with his downside. Ur certainly rewarded for it handsomely with his insanely powerful dishes. 

i disagree. Warly is one of the worst characters because of a high hunger drain that can get really annoying and his spices and dishes are for the most part useless, only one worth mentioning being chili spice which again isn't that good.

49 minutes ago, Dextops said:

i disagree. Warly is one of the worst characters because of a high hunger drain that can get really annoying and his spices and dishes are for the most part useless, only one worth mentioning being chili spice which again isn't that good.

And he has 200 hunger. You can literally eat until this value and not eat for 2 days. It is quite awesome. I love the spices (but salt: too hard to gather for a not so great benefit)

i would prefer a time bonus in his buffs rather than removing his downside...

anyways he doesnt need as much healing as others becuase of extra potential damage and extra armor with garlic spice. Also salt is easy to amass

33% extra stats just makes him another pierogie lover character instead of a character that looks after the best recipes

 

9 hours ago, SuperDonuts said:

And he has 200 hunger. You can literally eat until this value and not eat for 2 days. It is quite awesome. I love the spices (but salt: too hard to gather for a not so great benefit)

he loses it a lot faster and he has to eat more to get that up so the amount of time used is still the same

Personally I would prefer them to only let Warly’s repeat food mechanic to only affect hunger. So you can always use certain foods to fix health and sanity but then you may need to bring other foods along to fix your hunger issues.

 

I would love to see foods giving 100% hunger value on first consumption, then 66% on first repeat, 33% on second repeat, and 0% hunger for any repeats after that with the 2 day memory timer.

 

But if you want to use certain foods to heal during boss fights, you can do that. Just have to remember that food will no longer heal any hunger after consuming 3 of them.

On 3/22/2022 at 7:52 AM, Dextops said:

he loses it a lot faster and he has to eat more to get that up so the amount of time used is still the same

A lot faster and has to eat more? In a 2 day span he loses 180 instead of 150 and his repeat penalties barely do anything unless you're absolutely spamming a single dish.

On 3/21/2022 at 9:29 PM, Ohan said:

There are like 3 survivors with a downside worth mentioning and u want to negate the downside of one of the most powerful survivors in the game… just get better and learn to deal with his downside. Ur certainly rewarded for it handsomely with his insanely powerful dishes. 

I don't think OP is suggesting a way to negate his downside, but more like to somehow change him in a way to support a variety in foods. OP is correct that warly only needs 2 meaty stews to survive regularly. If they actually wanted him to cook a variety it would make sense to make dishes unfamiliar to him more rewarding. I'd suggest making his memory much much longer, penalize repeat foods harsher, and give a big bonus (possibly +50% if he didnt eat it yet that season) to not recent food to incentivize this playstyle. Warly seems intimidating at first but his downside is still pretty neglible if you've given into the meaty stew meta and not entirely dependent on foods to heal/sanity. i'd want numbers or some sort of blueprint from OP so we know for sure, this is just what im assuming.

5 hours ago, oregu said:

I don't think OP is suggesting a way to negate his downside, but more like to somehow change him in a way to support a variety in foods. OP is correct that warly only needs 2 meaty stews to survive regularly. If they actually wanted him to cook a variety it would make sense to make dishes unfamiliar to him more rewarding. I'd suggest making his memory much much longer, penalize repeat foods harsher, and give a big bonus (possibly +50% if he didnt eat it yet that season) to not recent food to incentivize this playstyle. Warly seems intimidating at first but his downside is still pretty neglible if you've given into the meaty stew meta and not entirely dependent on foods to heal/sanity. i'd want numbers or some sort of blueprint from OP so we know for sure, this is just what im assuming.

op suggestion wont support variety of dishes, just the opposite. If you get bonus from the dishes will just mean that you can eat a meat stew that fills your hunger for 200 and eat more pierogies because will start healing 55 so you can eat more before noticing the downside, or not notice it since you have access to huge damage and extra armor ao fights ends quickly and you receive less damage, instead of eating few and move on to another healing dish

On 3/21/2022 at 10:03 PM, mr. brj said:

There is absolutely nothing wrong with what you have said, but I think the main question here should be whether Warly needs to be a challenge character or not. He might not be extremely challenging, but my personal opinion is that he provides a fun challenge that is decent enough, and all these changes from DS to DST contribute to this.

He's not challenging he can cook from day 1, that's great. Neither there's way to keep playing him once you stock some of his special food. He needs something to be worth of not being swapped to someone else.

On 3/24/2022 at 6:14 AM, ArubaroBeefalo said:

op suggestion wont support variety of dishes, just the opposite. If you get bonus from the dishes will just mean that you can eat a meat stew that fills your hunger for 200 and eat more pierogies because will start healing 55 so you can eat more before noticing the downside, or not notice it since you have access to huge damage and extra armor ao fights ends quickly and you receive less damage, instead of eating few and move on to another healing dish

if you only account for two days... that's why more specific numbers are needed. ofc it's gonna be more punishing the more often he repeats it, the initial bonus is mainly for the less better crockpot dishes. if he trys to eat meaty stew/pierogi again that season its gonna be normal, and then not as good, then terrible was how my idea was like.

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