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To add on to the beta suggestions, I'd like a Scalemail buff


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So scalemail... An armor item that requires a boss drop in order to craft... Is absolutely terrible? I don't think I have to explain why scalemail is bad, but I will anyways. Scalemail is an inconvenient item to craft, requiring 3 pig skin, a log suit, and 1 scales. Despite this, it is utterly useless, and borderline detrimental in plenty of cases. Scalemail acts like a log suit with an added bonus of lighting attackers on fire, but it manages to suck horribly in practice. For one, only 80% DR makes it depend pretty considerably on the other feature of the item in order to be good, since 80% DR is only used by incredibly cheap armor items, suck as the log suit. However, the additional effect of lighting attackers on fire is... Well it's terrible! Simply lighting an enemy on fire doesn't do very much damage, and it certainly doesn't encourage you to get hit. Arguably it's a BAD thing, since a flaming enemy will run around, burn nearby objects, and burn their loot if they die! If the item was absolutely dirt-cheap I wouldn't mind, but it's a BOSS DROP! I'd recommend buffing the DR of the item to 90% and making it deal a set amount of fire damage (Like what Enraged Dfly's attacks do) to attackers. I'd be fine if it still lit enemies on fire as well, but I'd prefer if it were solely just fire damage. Giving the user fire immunity while wearing it would be handy as well. I don't care what you do Klei, but do SOMETHING! :wilson_cry:

Edit:

Apparently it already has fire immunity

Just act like I'm not dumb

 

 

The only complaint I have with the Scalemail is its (relatively) low damage absorbtion value. I would bargain for pumping up its absorbtion if it meant lowering its durability down to half. Still, I think it is a good item to use in fire involving farm builds, against fire hounds, and against the enraged Dragonfly.

DST as a whole could use a rework in how fire works and is used. Such as:

  • Burned enemies drop their loot on fire instead of as ashes.
  • Fire only spreading from a few units of the origin point.
  • Items/magical-resources that restore burnt objects and structures.
  • Having certain burnt objects, such as flowers, only turn to ash when interacted with.
  • Having more fire-based enemies to make Scalemail and Fireproof Falsetto viable.
  • Adding a refine option to Scales to give you multiple items that will, in turn, let you craft multiple Scalemails.
  • Maybe different types of fire as well.
  • Adding an advantage to lighting enemies on fire, or even structures to give use to Fire Staves for what they're intended.

Fire can be fun (Willow would agree), just right now it's very punishing and detrimental to creating anything.

Scalemail has plenty of niche uses already, such as a bee queen strat involving it and farming monster meat from varg farms during summer/autumn. We have plenty of armour options already, with 2 new ones being added in the terraria update, both of which being refuelable, we dont need more generic armours. Increasing its protection would just make it take more damage and break faster, and no one would use it for defense since its too expensive to be used as common armour, and the people who do use it for niche strategies would just have to craft more scalemails. It's the same reason the bee queen crown and bone helmet have 70% protection: so that they break slower, as they're rare boss drops. Sure the armour might not have plenty of common uses, but does it really have to? I think the armour is fine as it is, at most i'd give it a durability buff.

1 hour ago, Baark0 said:

Scalemail has plenty of niche uses already, such as a bee queen strat involving it and farming monster meat from varg farms during summer/autumn. We have plenty of armour options already, with 2 new ones being added in the terraria update, both of which being refuelable, we dont need more generic armours. Increasing its protection would just make it take more damage and break faster, and no one would use it for defense since its too expensive to be used as common armour, and the people who do use it for niche strategies would just have to craft more scalemails. It's the same reason the bee queen crown and bone helmet have 70% protection: so that they break slower, as they're rare boss drops. Sure the armour might not have plenty of common uses, but does it really have to? I think the armour is fine as it is, at most i'd give it a durability buff.

The difference with Bone Helm and BQ Crown is that they have clear and very valuable uses. They have an immediately noticeable effect, and said effect is very powerful. I don't think and item crafted with a raid boss drop should be exclusively delegated to niche uses either. And I certainly don't find validity in the point that "We already have enough armor items". That's like saying they didn't need to add figs or bull kelp because "We already have enough food items".

Fire is more useful than you think, and it makes you immune to it. It's useful for a BQ strategy and any time you're doing something that involves fire.

Definitely not an amazing item but it has its uses, and the scaled furnace is already plenty good on its own so it's not beating her only gives you this. Wouldn't be opposed to a buff but I don't think it needs one.

22 hours ago, Left 4 Sharkbai said:

The difference with Bone Helm and BQ Crown is that they have clear and very valuable uses. They have an immediately noticeable effect, and said effect is very powerful. I don't think and item crafted with a raid boss drop should be exclusively delegated to niche uses either. And I certainly don't find validity in the point that "We already have enough armor items". That's like saying they didn't need to add figs or bull kelp because "We already have enough food items".

But the bee and bone crowns are delegated to niche uses? You use the bee crown for fuelweaver, deerclops, and sometimes for gaining large amounts of sanity. And ur "we have enough food items" excuse doesnt work since 1. the games called DONT STARVE and 2. klei keeps adding food. My argument wasnt we have enough armour, its that we have enough generic armour, no one would care if scalemail was 80 or even 90-95 prot since it costs way too many resources.

On 3/15/2022 at 12:46 AM, Left 4 Sharkbai said:

The difference with Bone Helm and BQ Crown is that they have clear and very valuable uses. They have an immediately noticeable effect, and said effect is very powerful. I don't think and item crafted with a raid boss drop should be exclusively delegated to niche uses either. And I certainly don't find validity in the point that "We already have enough armor items". That's like saying they didn't need to add figs or bull kelp because "We already have enough food items".

DF already has a very valuable item, scaled furnace (which is extraordinary when you make 4 and have the stones in the middle, it's like 1 day thermal stone or something)

 

armor is a bonus and fine as is

On 3/16/2022 at 6:23 AM, reallychina said:

DF already has a very valuable item, scaled furnace (which is extraordinary when you make 4 and have the stones in the middle, it's like 1 day thermal stone or something)

 

armor is a bonus and fine as is

Yeah I've changed my mind on the armor bonus, but I do feel that you don't need more than one Scaled Furnace. However, there's not really a point in being able to get multiple scales during the fight if there's nothing good to use the extra scale on.

1 minute ago, Left 4 Sharkbai said:

Yeah I've changed my mind on the armor bonus, but I do feel that you don't need more than one Scaled Furnace. However, there's not really a point in being able to get multiple scales during the fight if there's nothing good to use the extra scale on.

Multiple furnaces or heat sources make the stone stay heated longer.

 

You can use scales for scaled flooring in case you don't want to duplicate them.

On 3/17/2022 at 8:57 AM, Left 4 Sharkbai said:

Yeah I've changed my mind on the armor bonus, but I do feel that you don't need more than one Scaled Furnace. However, there's not really a point in being able to get multiple scales during the fight if there's nothing good to use the extra scale on.

You need 4 scaled furnaces for each area you want to use them in if you want to make proper use of them. You can put these quad furnace setups in as many places as you like, giving scales an infinite amount of potential use.

Also, the chests and armor are good too.

2 buffs in mind:

Strong buff:

Give it a small damage over time when in close proximity to an enemy. Similar to dragonfly's enraged fire aurora but to a lesser degree.

Weak buff: 

The armor acts as a thermal stone and can absorb nearby heat and begin to glow, similar to dragonfly's enraged state. This allows the player to be a walking heat source for allies too. This would make it an armor + winter gear which is unique and won't make other winter gear obsolete (thermal stones last like bearly a day). Just make it so it heats up 2x as fast as a normal thermal stone. 

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