Skelewar Posted March 3, 2022 Share Posted March 3, 2022 So if you manage to kill toadstool, then he drops a blueprint that is 66% mushlight and 33% glowcap. Now let's talk about the differences between the two. A mushlight accepts glowy things and then lights up the area around it. A glowcap accepts glowy things and then lights up the area around it. ADDITIONALLY, if the glowy things are colored then the emitted light is colored. Is there any reason this structure is split in two? The glowcap is just a mushlight with more customizability. You could argue that the difference in sprite is a valid difference, but we have skins in this game (and by the way there are two mushlight skins and one glowcap skin. Again why are they split up?). I don't understand why Klei decided to make two structures do the same thing, just one does a little more and is a little rarer. Perhaps they saw a scenario where a player has no way to get light bulbs but somehow has more mushroom spores than they know what to do with, but specifically doesn't want any coloration to their lamp light. I just think it's annoying and I just got the mushlight bp AGAIN aurhgrgg Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/ Share on other sites More sharing options...
jan Mele Posted March 3, 2022 Share Posted March 3, 2022 To make fighting misery toad slighty more worth it? Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1544495 Share on other sites More sharing options...
ArubaroBeefalo Posted March 3, 2022 Share Posted March 3, 2022 if i dont recall incorrectly mushlight dont allow spores and, even with festive lights, dont change light colour plus more decorative structures that gives light which is cool (still waiting a mush deck illuminator for the mast..) 57 minutes ago, jan Mele said: I didn't know I wanted this why do you want an imaginary possesion? Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1544506 Share on other sites More sharing options...
jan Mele Posted March 3, 2022 Share Posted March 3, 2022 Just now, ArubaroBeefalo said: if i dont recall incorrectly mushlight dont allow spores and, even with festive lights, dont change light colour plus more decorative structures that gives light which is cool OP kinda mentioned it. 1 minute ago, ArubaroBeefalo said: (still waiting a mush deck illuminator for the mast..) I didn't know I wanted this Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1544507 Share on other sites More sharing options...
jan Mele Posted March 3, 2022 Share Posted March 3, 2022 9 hours ago, ArubaroBeefalo said: if i dont recall incorrectly mushlight dont allow spores and, even with festive lights, dont change light colour plus more decorative structures that gives light which is cool (still waiting a mush deck illuminator for the mast..) why do you want an imaginary possesion? Sorry, I worded my message about CK loot badly. The thing is, a rain item abtainable only after crab King wouldn't change much other than the fact that you get to keep a "feature". There is no necessety for it. Unlike a rain item, a mush deck illuminator would serve a decorative (and possibly a practical) purpose. There's just no need for the solution to wildfires to be an item, so I made an insult that's fit for this situation. Oh, and I return my words about electric damage xd. Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1544538 Share on other sites More sharing options...
Cheggf Posted March 3, 2022 Share Posted March 3, 2022 He drops decorations. I'm glad that he drops multiple decorations instead of needing to buy skins. Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1544612 Share on other sites More sharing options...
Jason86JR Posted March 4, 2022 Share Posted March 4, 2022 IIRC, They are originally not the same. We (I and my friends) often use mushlight for brighter, bigger light radius and glowcap to add more colorful effects. After an unknown (to me) update, they seem has the same light radius now. I personally prefer mushlight as its skins look simple. For me mushlight blueprint is harder to get, not 100% dropped by m.toadstool like glowcap bp. Just consider mushroom as additional decorative item for your base. Furthermore, there are always inferior items in the game, like weapons. You shouldn't have an ultimate weapon only right? Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1544899 Share on other sites More sharing options...
jan Mele Posted March 4, 2022 Share Posted March 4, 2022 I love the default mushlight look Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1544915 Share on other sites More sharing options...
lowercase skye Posted March 4, 2022 Share Posted March 4, 2022 same reason that theres three funcaps, basically. ANR was a really experimental time for DST, so we got things like toadstool being a raid boss with like, 5 different things that they can drop chosen randomly Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1544997 Share on other sites More sharing options...
Cheggf Posted March 5, 2022 Share Posted March 5, 2022 2 hours ago, meow meow meow said: same reason that theres three funcaps, basically. ANR was a really experimental time for DST, so we got things like toadstool being a raid boss with like, 5 different things that they can drop chosen randomly Toadstool is like a bragging boss. He has a ton of hp and just drops a bunch of cosmetics. I don't think there's anything experimental about him. Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545035 Share on other sites More sharing options...
lakhnish Posted March 5, 2022 Share Posted March 5, 2022 So when you get the mushlight, you can cry yourself to sleep at the thought of having to kill Toadstool again. /s Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545037 Share on other sites More sharing options...
lowercase skye Posted March 5, 2022 Share Posted March 5, 2022 32 minutes ago, Cheggf said: Toadstool is like a bragging boss. He has a ton of hp and just drops a bunch of cosmetics. I don't think there's anything experimental about him. i feel like this is really downplaying the whole game development process that goes into this sort of thing. klei tried a lot of things during a new reign and experimented a lot Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545042 Share on other sites More sharing options...
Maxil20 Posted March 5, 2022 Share Posted March 5, 2022 One of the arguments you could say is the mushlight used to be fairly important if you wanted “natural” ish light via festive lights before crown shards became a popular thing. Using mushlights, the color of the light would always be white regardless of whatever combo of festive lights you put in it, unlike the glowcap which does properly use colored lights. Aside from that, there isn’t much other difference, although the looks from either are distinct enough for them to be separate. Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545084 Share on other sites More sharing options...
Guille6785 Posted March 5, 2022 Share Posted March 5, 2022 2 hours ago, meow meow meow said: i feel like this is really downplaying the whole game development process that goes into this sort of thing bruh its a lamp Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545087 Share on other sites More sharing options...
lowercase skye Posted March 5, 2022 Share Posted March 5, 2022 16 hours ago, Guille6785 said: bruh its a lamp i feel like this is really downplaying the whole game development process that goes into this sort of thing Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545303 Share on other sites More sharing options...
ZombieDupe Posted March 5, 2022 Share Posted March 5, 2022 Having two lamps is redundant to be fair. There are already extra blueprints you would get from toadstool, including the napsack (has like 1 good use but almost entirely worhtless otherwise). Just having 1 lamp and configuring the skins to be of that one lamp would be more consise. Mushlight from a practical standpoint is inferior to the glowcap and if you try to min-max it's worth to just build glowcaps instead if possible. Rebuilding things is very annoying in this game. Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545342 Share on other sites More sharing options...
Cheggf Posted March 6, 2022 Share Posted March 6, 2022 26 minutes ago, ZombieDupe said: Having two lamps is redundant to be fair. There are already extra blueprints you would get from toadstool, including the napsack (has like 1 good use but almost entirely worhtless otherwise). Just having 1 lamp and configuring the skins to be of that one lamp would be more consise. Mushlight from a practical standpoint is inferior to the glowcap and if you try to min-max it's worth to just build glowcaps instead if possible. Rebuilding things is very annoying in this game. If you're minmaxing why are you fighting Toadstool? Huge time and resource investment in exchange for the tiniest amount of light in addition to requiring you to actually get something to fuel it eternally. Light is so easy to get, that is purely a decoration. Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545351 Share on other sites More sharing options...
Maxposting Posted March 6, 2022 Share Posted March 6, 2022 4 hours ago, meow meow meow said: i feel like this is really downplaying the whole game development process that goes into this sort of thing i feel like this is really downplaying the neural synapses in a human brain Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1545361 Share on other sites More sharing options...
ZombieDupe Posted March 17, 2022 Share Posted March 17, 2022 On 3/6/2022 at 12:20 AM, Cheggf said: If you're minmaxing why are you fighting Toadstool? Huge time and resource investment in exchange for the tiniest amount of light in addition to requiring you to actually get something to fuel it eternally. Light is so easy to get, that is purely a decoration. Because it is an infinite source of light in camping areas I don't have to worry about ever again at all? I suppose it's not minmaxing in some sort of speedrun sense, but it's incredibly effective for long term worlds. Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1549310 Share on other sites More sharing options...
Cheggf Posted March 17, 2022 Share Posted March 17, 2022 4 minutes ago, ZombieDupe said: Because it is an infinite source of light in camping areas I don't have to worry about ever again at all? I suppose it's not minmaxing in some sort of speedrun sense, but it's incredibly effective for long term worlds. "Camping" isn't minmaxing, that's wasting time. Link to comment https://forums.kleientertainment.com/forums/topic/137942-why-do-two-mushlights-exist/#findComment-1549313 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.