JosePapp Posted March 2, 2022 Share Posted March 2, 2022 Figured I'd post this since it's a QoL update and still in beta, but perhaps could it be possible for some of Walter's rounds (namely freeze, slowdown and poop) to be reworked? Even if its just something as minor as making poop pellets ignore herd mentality (becoming useful for mobs like spiders or beefalo) it would be cool, but id also love to see the purple and blue rounds getting AoE effects rather than single character. It'd definitely make walter more fun to play as Link to comment Share on other sites More sharing options...
BezKa Posted March 2, 2022 Share Posted March 2, 2022 H o u n d t e e t h a m m o Link to comment Share on other sites More sharing options...
minespatch Posted March 2, 2022 Share Posted March 2, 2022 46 minutes ago, BezKa said: H o u n d t e e t h a m m o I'd prefer that over burning them. Imagine a machine gun where we can fire hound teeth. Link to comment Share on other sites More sharing options...
NOOOBU Posted March 2, 2022 Share Posted March 2, 2022 I d like to see hound teeth could replace the bone shard to make soup. Okay i know its a little OP, but good daydream is brainstorm. Link to comment Share on other sites More sharing options...
Hornete Posted March 2, 2022 Share Posted March 2, 2022 I really just want poop pellets to not trigger the herd mentality mechanic. I'd also like to see slowdown rounds not only slow down a mobs movement speed, but also slow down their attack period and maybe even animations, as a nod to Wanda's quote implying the slowdown rounds literally affect the flow of time on hit mobs. The Poison spear from SW is one of my favourite weapons because of how it slowed down the attack periods of mobs, it's a very simple but cool ability and would give a niche utility to Walter. Link to comment Share on other sites More sharing options...
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