blacknight7890 Posted December 30, 2021 Share Posted December 30, 2021 Will I ever stop making rework idea posts? probably not. Here's a little QoL change, Maxwell's Shadow tab would be always accessible, with or without his book. However, most crafts from it require the codex in the recipe, but does not consume it. It would work exactly like how the Balloonomancy tab works, requiring the pile o' balloons for the crafts, but never consuming it. This makes it easier to do his magic without needing to drop the codex on the floor, but still requiring it. As for actual changes, I always thought he should already know tier 1 magic crafts, like how wicker knows tier 1 science crafts. This would allow him to speedrun magic for the whole team since he could make a shadow manipulator without the prestihatitator. Would also give him access to life giving amulets, ice staves, crafted purple gems, and crafted nightmare fuel right out the gate. Would be fitting for someone who researched said things before he even got to the constant. Finally, some new shadow minions would be nice, like one that picks up items off the floor, or one that auto picks resources like grass, twigs, and berries. Also, maybe the shadow duelists could "phase" through attacks, letting them dodge a single attack once every couple of seconds. This would mean that they would not need to actually kite, and could be actually viable for once. Would not be that useful against more than one attacker, or foes with multi hit moves, so maybe also give them some natural armor. Could also maybe use the codex to control his shadow minions better, somehow. Oh, and give him his old sanity regen back, or at least make shadow weapons not drain his sanity as much, if at all, would be nice since Wanda got that. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/ Share on other sites More sharing options...
Vixen Doe Posted December 30, 2021 Share Posted December 30, 2021 Agree with a lot of the points here, EXCEPT the last point. Maxwell's solo sanity regen is an absolute nightmare if you want to stay insane for nightmare farming, and it honestly just feels like overkill. +6/m is more than enough, especially now that the Enlightened Crown exists. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529381 Share on other sites More sharing options...
Random Guy000 Posted December 30, 2021 Share Posted December 30, 2021 1 hour ago, blacknight7890 said: Here's a little QoL change, Maxwell's Shadow tab would be always accessible, with or without his book. However, most crafts from it require the codex in the recipe, but does not consume it. It would work exactly like how the Balloonomancy tab works, requiring the pile o' balloons for the crafts, but never consuming it. This makes it easier to do his magic without needing to drop the codex on the floor, but still requiring it. Codex's animation so cool tho, dont take this away, i like seeing it. Besides, codex is 1 out of 2 portable crafting stations if im not mistaken, so its just taking out its uniqueness Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529384 Share on other sites More sharing options...
blacknight7890 Posted December 30, 2021 Author Share Posted December 30, 2021 4 hours ago, CodexCorporis said: Agree with a lot of the points here, EXCEPT the last point. Maxwell's solo sanity regen is an absolute nightmare if you want to stay insane for nightmare farming, and it honestly just feels like overkill. +6/m is more than enough, especially now that the Enlightened Crown exists. Fair enough 3 hours ago, Random Guy000 said: Codex's animation so cool tho, dont take this away, i like seeing it. Besides, codex is 1 out of 2 portable crafting stations if im not mistaken, so its just taking out its uniqueness They could probably make him use it when crafting his minions, and they would probably add it to his idle animation somehow. I don't think it's ability to be a portable crafting station is what makes it unique, but I do understand where your coming from. It would be pretty cool if the codex could do something cool on its own, like a shadow spell of some kind. Although, if they kept the portable crafting station part of it, then it would be pretty cool if it also acted like a prestihatitator, allowing him to consult his magic book to craft magic items. Would be pretty neat to move the "knows magic crafts" ability to the codex. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529416 Share on other sites More sharing options...
Random Guy000 Posted December 30, 2021 Share Posted December 30, 2021 1 hour ago, blacknight7890 said: It would be pretty cool if the codex could do something cool on its own, like a shadow spell of some kind. Im not a Maxwell main myself, so i dont know how useful this would be, but it would be really cool, if dropped codex had range, in which shadow workers would stay and harvest all the resources in it without bothering you around. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529423 Share on other sites More sharing options...
Cloakingsumo198 Posted December 30, 2021 Share Posted December 30, 2021 I want his affinity with the nightmare fuel and nightmare creatures turned up to 10. Night armor, dark swords, night lights should feel more "intune" with him and be better. Hopefully he gets more unique crafts to use nightmare fuel with or have better affinity with all magic items overall and his knowledge of the constant and codex umbra should help with that. Since he can read wicker's books ( I hope they keep this ) he should be able to use Wanda's alarming clock too maybe not as good or have some unique interactions with her watches that Wanda doesn't have could also be less strong. I hope they keep some of his sanity mechanics, having no worries about sanity regen is a nice flavor perk since you'll need to be more cautious overall with his small HP pool. And the decrease in maximum sanity is also cool but could be worked on since his minions could use alot of tweaking as well. I hope they stick with a theme that makes him feel like the player is rewarded for using all nightmare based items and puppeteering. The shadows Maxwell makes feel like he's got extra hands to spare, it's fun they allow Maxwell to focus on other things instead like defending himself and looting. Duelist are bad, they are fun to have though since they add alot of damage if they can somehow survive long enough. And in casual gameplay can act as a distraction for Maxwell to escape like a lizard dropping it's tail or they drop the final hit on mobs that Maxwell finished hitting and is kiting like frogs or spiders or can chase down mobs Maxwell prompted them to rabbits/butterflies but in MOST cases they are really impractical and just die immediately lol. The fact that he is the EX-KING OF THE CONSTANT makes him extremely interesting as a character. He was our main villain in the original don't starve and has connection to every character and his personality is funny for being snarky, grumpy, hated/distrusted by everyone else (deservingly) and his reflection on all of his actions that lead him to being the fallen king compared to his young naive magician days. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529443 Share on other sites More sharing options...
ArubaroBeefalo Posted December 30, 2021 Share Posted December 30, 2021 my wish list Spoiler - same stats - same work efficency and control over minions (DS version was cool but not as good gatherer as the dst version) plus new shadow workers like a hoe and row ones - improved magic items. Kinda like wanda old age but instead of consuming less sanity he should deal more damage, improved fire and ice effect, more fuel efficiency in night lights, etc - improved shadow dueilst. Sure, there are some niche uses for them but what wendy's refresh show us is that having more control and durability in our summons makes the game fun. Would be cool if the concept of the 1st wendy's refresh (abi's power based on hp) goes for the shadow duelist to make him a "regular hp bar wanda version" plus having that cool concept of "having to take care of my few hp plus my pets to perform better" included into the game - able to use alarming clock. Maybe just for 50 damage or tentacle spike damage but atleast having the option of using it without making us discard every other weapon - magic tier 1. Wicker couterpart plus having a very good perk for coop since you can craft ice staffs, LGA, etc before setting a base (which is the typical scenario where you have access to it) - CC crown not working when there are puppes is even intended? - maybe unique crafts? i dont care if the other things are added but i always like to have new items - and just my opinion but isnt annoying needing to craft flit tools to summon puppets? Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529449 Share on other sites More sharing options...
Random Guy000 Posted December 30, 2021 Share Posted December 30, 2021 10 minutes ago, ArubaroBeefalo said: based on hp Yeah, i think tying Maxes' hp with duelists one would be cool, like instead of current "You have your health, duelists have theirs" duelists would be invincible unless you get hit, then they die instantly. Or just give them very high armor + regen, instead of invincibility, basically the same thing. This idea really needs polishing tho Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529454 Share on other sites More sharing options...
Flip Face Posted December 30, 2021 Share Posted December 30, 2021 Be able to use the codex to attack. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529460 Share on other sites More sharing options...
blacknight7890 Posted December 30, 2021 Author Share Posted December 30, 2021 1 hour ago, Cursed Name said: Be able to use the codex to attack. Throwing the book at them, literally. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529474 Share on other sites More sharing options...
ArubaroBeefalo Posted December 30, 2021 Share Posted December 30, 2021 4 minutes ago, blacknight7890 said: Throwing the book at them, literally. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529475 Share on other sites More sharing options...
UbiAnomaly Posted December 30, 2021 Share Posted December 30, 2021 I think the main things that need to be done with the Maxwell rework are pretty basic. Here are some things I definitely want to see: Better Duelist AI Make the workers not die from mobs (what is the point of them taking damage anyway?) Less sanity loss from magic equipment/better shadow equipment Hammer shadow worker? Just make it be able to be directed to something by right clicking it so it doesn't kill bases Spoiler I had this idea. What if instead of making the shadow duelists invincible or allowing them to wear armor, the damage they take is taken by Maxwell instead? It makes the minions more viable, and the lower health more of a downside. Still, there is so much potential in Maxwell's character in general, Klei could really do a lot with his rework. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529486 Share on other sites More sharing options...
blacknight7890 Posted December 31, 2021 Author Share Posted December 31, 2021 17 hours ago, UbiAnomaly said: Better Duelist AI Make the workers not die from mobs (what is the point of them taking damage anyway?) Less sanity loss from magic equipment/better shadow equipment Hammer shadow worker? Just make it be able to be directed to something by right clicking it so it doesn't kill bases I think fixing their AI so they could properly kite is a losing battle, klei has yet to do it properly to any follower in the past few years, so I wouldn't hold out hope for the Duelist. As for the workers they could probably share the Duelist's phase dodge that I suggested, should keep them alive, could probably even use them for toadstool. And yah, I think Maxwell should be able to freely use shadow weapons and use magic items more than others, it fits both thematically, and narratively. It makes sense that he would be better at using the dark magic he spent years researching and manipulating. Plus, Wanda can do it, so why not the OG shadow mage? I think hammer workers are too dangerous and specific to be needed. Its very rare that you need to hammer a lot of things, other than maybe pig houses and walls. Feels too niche for how much damage it could do to your base, even if they had proper control. As for Maxwell taking the damage... idk that just feels counter intuitive. His main drawback is his pitifully low health, the entire idea of the Duelist was to help mitigate damage from fighting directly, preserving his low HP at the cost of nightmare fuel and sanity. Plus, if you have two Duelists and they both take damage, you would then take double damage. Would fit better for a character like wigfrid, who has the health and armor to tank it. Hmm, that's actually a neat idea for a wigfrid song. Anyway, I'm sure if you had the healing items for it then it would certainly work for Maxwell, but it would make the Duelists feel more like a downside than his actual downside. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529679 Share on other sites More sharing options...
Scrimbles Posted December 31, 2021 Share Posted December 31, 2021 I hate that everyone wants him to be an afk character who has shadows that do one thing, and one thing only. Classic DS Max had one shadow, that could do everything, which made you actually have to work with your shadows, and made the duelist better because you are able to recycle shadows that chop and mine to also fight for you, instead of having to specifically craft a bad duelist that can only fight. Classic Max had issues like shadows only lasting 2.5 days, but I would much rather fix things like that and scrap the entire new shadow system. I genuinely don't think Maxwell needs any changes beyond that. Tier 1 magic would be neat, and in practice basically just skips a step towards getting the Shadow Manipulator. At the very least, if you could command your shadows by using the Codex that would be neat, or if you could do some Meepo stuff and swap places with your shadows, or manual control them, that could be neat. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529686 Share on other sites More sharing options...
blacknight7890 Posted December 31, 2021 Author Share Posted December 31, 2021 3 hours ago, Scrimbles said: I hate that everyone wants him to be an afk character who has shadows that do one thing, and one thing only. Classic DS Max had one shadow, that could do everything, which made you actually have to work with your shadows, and made the duelist better because you are able to recycle shadows that chop and mine to also fight for you, instead of having to specifically craft a bad duelist that can only fight. Classic Max had issues like shadows only lasting 2.5 days, but I would much rather fix things like that and scrap the entire new shadow system. I genuinely don't think Maxwell needs any changes beyond that. Tier 1 magic would be neat, and in practice basically just skips a step towards getting the Shadow Manipulator. At the very least, if you could command your shadows by using the Codex that would be neat, or if you could do some Meepo stuff and swap places with your shadows, or manual control them, that could be neat. Fair enough, but I always saw Maxwell as the guy who makes others do work for him. he used to be the nightmare king, so it makes sense that he would try to delegate his work to others. He is the kind of guy to sit back and let his pawns do all the labor while he reaps all the benefit, like a king. It would be cool if he could make both an unspecialized shadow that only act when he does, like in single player, and specialized shadows that act automatically depending on their role, like in together. That way, you can have the best of both worlds, versatility and consistency. You can use one and ignore the other if you wish, or switch between them as you need. Could also even mix and match, if you want, not sure what possible situation would require both types, but I'm sure they exist. Swapping places with shadows is a real interesting idea, could allow some unique strategies, could also do some interesting kiting. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529732 Share on other sites More sharing options...
Cheggf Posted December 31, 2021 Share Posted December 31, 2021 Maxwell is already the best gatherer, why does every Maxwell rework just focus on that aspect of him? He can already pick things up while his duelists work, he has no need for a shadow picker upper. His rework should focus on magic, not minions, he already has minions. On 12/30/2021 at 2:20 AM, blacknight7890 said: Also, maybe the shadow duelists could "phase" through attacks, letting them dodge a single attack once every couple of seconds. This would mean that they would not need to actually kite, and could be actually viable for once. Shadow duelists are already viable. If you want to go AFK as summons play the game for you there's already Wendy & Webber for that. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529739 Share on other sites More sharing options...
Mike23Ua Posted December 31, 2021 Share Posted December 31, 2021 As a Wendy main allow me to suggest a few Wendy-like QoL changes to him: Like Abigail’s Flower, The Codex Umbra Now no longer needs to be dropped on the ground to craft items from, instead- When equipped he holds the book in one hand while summoning whatever he wants out of it (with actual animations of it being pulled out of the book) Very Similar to how Wickerbottom casts her book spells. But the Codex No longer leaving his hand isn’t the ONLY Wendy like change I want on him. Wendy can Summon/Recall, Soothe/Rile Up Abigail.. please can I tell my Dumb Shadow Workers I don’t want my bases Decorative Festive Trees chopped down that would be great.. Thanks. Lastly: (this one isn’t a Wendy like change and is more of a Maxwell himself change) I want to be able to pull more then just clones of myself out of this book & maybe even cast spells that boost other players (like Wolfgang’s Short) This guy was the former main Villain of the Dont Starve Franchise: He DESERVES to be able to do a little more then just summon clones of himself. And since whatever he pulls from the pages of his book is literally the same type of shadows as Terrorbeaks/Crawling horrors: They should teleport around a few times avoiding a few hits before being killed. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529742 Share on other sites More sharing options...
maradyne Posted December 31, 2021 Share Posted December 31, 2021 6 hours ago, Scrimbles said: At the very least, if you could command your shadows by using the Codex that would be neat, or if you could do some Meepo stuff and swap places with your shadows, or manual control them, that could be neat. On 12/30/2021 at 12:20 PM, UbiAnomaly said: I think the main things that need to be done with the Maxwell rework are pretty basic. Here are some things I definitely want to see: Better Duelist AI Make the workers not die from mobs (what is the point of them taking damage anyway?) Less sanity loss from magic equipment/better shadow equipment Hammer shadow worker? Just make it be able to be directed to something by right clicking it so it doesn't kill bases Still, there is so much potential in Maxwell's character in general, Klei could really do a lot with his rework. On 12/30/2021 at 2:37 AM, Random Guy000 said: Codex's animation so cool tho ...I'm just going to go ahead and post this here. It's consuming my brain. Welcome to ideation hell. Maxwell: - The Puppet Master - "I've still got a few tricks up my sleeve." - Is dapper, but frail/Can split his mind into pieces/Was once the king of the world - 75 Health - 150 Hunger - 200 Sanity - Maxwell voice - Regen 6.67/Maxwell Modifier Sanity per minute - Starts with 6 Nightmare Fuel and the Codex Umbra - Abilities: + Require Max to be holding the Codex, or one of its variants; certain upgrades unlock new abilities. + Can be activated via buttons just above the inventory bar. + Study - Read the Codex, teaching the player about the abilities, upgrades, and extra equipment, interspersed with Ancient symbols and flavor text. - Ability shows more pages/translations depending on how upgraded the Codex is. - Equal parts gameplay and lore; Max's backstory was revealed through puzzles and interspersed with his research into the Codex. + The thing I really liked about the Metheus puzzles and Archive is that it finally brought that element of the game...into the game. + Let's get more of that. + Translocation - Select a shadow to bind to (free). - Reactivating this ability swaps places with it, draining Sanity dependent on the distance traveled. + Has a distance limit. - Costs 10 Sanity default, higher cost as distance increases. - Hovering over the Shadow will display an Unbind Translocation option (free). - [Requirement: Tier 3] - Alterable stats: Sanity cost (don't raise distance, keep it feeling consistent) + Summon Puppet - Summons a Shadow Puppet, alterable by command abilities. - Costs 45 Max Sanity, 2 Nightmare Fuel (1 dropped on death regardless of cause) - Can be dispelled via punch. - By default, they do nothing but follow their summoner. - Stats/appearance changes based on Tier are established when summoned, since one Maxwell can theoretically use different books, or won't always carry one. - Alterable stats: sanity cost, NMF cost, shadow armor, shadow health regen speed, shadow AI sophistication (don't raise damage, lower sanity cost means more puppets, means more damage) - (T3, lower cost to 1 NMF) + Dispell Puppets - Max raises a hand with a shadowy effect toward the sky. - Kills all active Shadow Puppets. + [[Space]] + Commands: - Each is targeted via a small AOE targeter, which changes the behavior of all Shadow Puppets in its range. - This allows for specific Puppets to do specific things, and for Bound Puppets to keep performing their assigned task. + Command: Reset - Puppets are respawned in their default state. + Command: Bind - Puppets set Max's current location as their central activity point. - Puppets return to that exact point whenever idle. - [Requirement: Tier 1] + Command: Scatter - Puppets ignore their task and run from eachother/Max/everything, maintaining this behavior for 5 seconds. - Basically just a way to make them deaggro/stop working on an object, or easier to target for individual commands. + Command: Chop - Changes Puppets' type to Chopper. + Command: Shovel - Changes Puppets' type to Shoveler. + Command: Mine - Changes Puppets' type to Miner. + Command: Slay - BFG DIVIS - Changes Puppets' type to Duelist. - Duelists will prioritize the leader's target, but will otherwise attack anything normally/easily aggressive toward players. - Creatures befriended by players will not be automatically targeted, unless currently aggroed toward a player. - [Requirement: Tier 1] + Command: Guard - Changes Puppets's type to Guardian. - Sticks within a few feet of Maxwell/its return point, attacking anything normally/easily aggressive toward players that gets close. - Creatures befriended by players will not be automatically targeted, unless currently aggroed toward a player. - [Requirement: Tier 1] + [[Space]] + Shadow Leech - Reach a shadowed hand out toward the (valid) target and, with shadowy particles, they produce 1 Nightmare fuel. - If the target is a player, restore 10% Sanity if currently Insane; otherwise, the ability fails to activate or produce Fuel. + This requires the target to ACTUALLY be Insane; the state with red screen distortions and shadow creatures targeting the victim. + In other words, be below 15% Sanity. + This ability does still work in Enlightenment zones, under the same rules of 15% or less in the bar; provides an alternative source of NMF. - Yes, this can be used to troll. So can half the content of the game if you really want to. Cooperate or don't. - If the target is any type of shadow creature, deal 150 HP damage to them. - 120 Second Cooldown - [Requirement: Tier 1] - Alterable stats: sanity restored, shadow creature damage, cooldown + Grip of Madness - Maxwell reaches a hand into the book and pulls it upward. - Shadowy hands reach up out of the ground, holding anything in their radius in place (besides flying/epic mobs). - Some of the hands flail around, rapidly dealing 10 damage per swing in waves across the area. - Lasts 5 seconds - Costs 25 Sanity, 1 Nightmare Fuel - 60 Second Cooldown - [Requirement: Tier 1] - Alterable stats: AOE radius, damage, duration, cost, cooldown - (T4 upgraded version turns it visually into a variant of Fuelweaver's Mind Control, but still AOE and now works on flying mobs) + Dark Embrace - Summons a shield similar in appearance to the Thulecite crown, which absorbs all damage before armor, but breaks upon taking damage greater than its value (but doesn't bleed the leftover damage through; any attack striking the still-active shield will fail to directly damage Maxwell). - 75 Shield value - Lasts 5 seconds - Costs 25 Sanity, 1 Nightmare Fuel - 30 Second Cooldown - [Requirement: Tier 2] - Alterable stats: Shield value, duration, Sanity cost, cooldown - (T2 Shield is black; T3 is black fighting with moonglass colors; T4 is red with black) - (At Tier 3 onward, the shield generates light) + Royal Decree - Siezes control of nearby shadow creatures, turning them into followers and keeping them from despawning until killed. - Works on anything shadowy and capable of combat besides Tier 3 Shadow Pieces, Fuelweaver, and Woven Shadows. - These followers can be dispelled via punch, dropping their usual items. - Limited to 3 at a time. - Costs 25 Sanity - [Requirement: Tier 4] {Crafting Recipes} - Appear under a copy of his tag, internally indentified/treated as a different tag - [Tier 0] Codex Umbra + } Starting Item { + [It always comes back.] + Recipe: 2 Papyrus, 2 Nightmare Fuel, 50 Health + Can be equipped to unlock Maxwell's abilities, or dropped to serve as a crafting station. + Can be upgraded to alter his abilities, often cutting cooldowns/costs. - When upgraded, the book serving as the crafting station is consumed, plays transforming visual effects, and is replaced with the result. + From the moment the craft function is completed, the item is technically its next tier, even as it's playing the animation; this (hopefully) avoids issues with game changes mid-anim. - Every upgrade has the visible, prominant M...for reasons. Maxwell would probably want it that way anyway. + He most likely named himself after the M already on the book. + Some upgrades have more specific effects, like unlocking/altering a certain ability, or granting a different type of stat boost. + The Study ability is altered at all levels to reflect new info on the next upgrade/ability alterations/lore. - [Tier 1] Shadowbound Codex + [What could go wrong?] + Recipe: 12 Nightmare Fuel + The appearance gains splotches of Nightmare Fuel creeping into it from the edges. + Implications that the pages have shifted and reorganized on their own, but still in order within the interface. - The book never shows all of its pages to begin with; just those that might interest the reader. + Focus: unlocking more 'basic' abilities. - [Tier 2] Ancient Codex + [The fuel must flow.] + Recipe: 6 Nightmare Fuel, 6 Papyrus, 6 Thulecite Fragments + The book is more chaotic than ever, writing more text on its own, mostly illegible ancient text, but its power is increased. + Focus: more combat power - [Tier 3] Archival Codex + [Controlled chaos.] + Recipe: 1 Distilled Knowledge, 1 Moongleam, 7 Infused Moon Shards + Appearance reaches a sort of equalibrium; darkness and light keeping eachother at bay. + The book is stabilized, but certain ancient texts aren't translated yet. + Focus: cooldown/cost reduction. - [Tier 4] ??? (the actual text in the crafting menu is question marks) + Name of item once crafted: Weaver's Log + [The pursuit of knowledge is unforgiving.] + Recipe: 1 Bone Helm, 2 Purple Gems, 1 Iridescent Gem + The appearance loses the effect of darkness and light fighting for control; they obey their king, clearly letting through the features...especially the M. + All is revealed. + The ancient texts throughout the pages become translated; they're Metheus's research, visions, and increasing desperation toward fighting off corruption. + Interspersed are Weaver's notes, thoughts, and regrets. + Focus: regretting everything. Also command over shadow creatures, or something. Like it matters. It won't make things right. + Much the same as the Bone Helm, Shadows won't attack while this version of the book is equipped. - It does not, however, induce Insanity. + Insanity visual/sound effects are also significantly less pronounced while weilding it - Ancient Memorial + Recipe: 1 Distilled Knowledge, 3 Moon Rocks, 3 Moon Shards + Requires Tier 4 (Weaver's Log) + [From one king to another.] + The design features 2 figures; one of the Ancient King, and one of the Ancient Queen (the figures from the Metheus murals). + Maxwell: "...you didn't deserve this. None of us did." + Acts as a crafting station for both Ancient and Celestial items. Study Interface: - Use the Cookbook or Gardeneer's hat interface as a base. + PMAG API - Throughout the Codex are a mix of runes, ancient text, and notes written by Maxwell in free spaces. - Often, a single rune is the focus of a page. - The runes are written by Metheus, and the ancient text a mix of Metheus and Weaver; they were added after the runes, in much the same way as Maxwell's notes. + At at least one point, Weaver references this, distraught that he would sully his one remaining memento of Metheus. + At the same time, acknowledging that even with the power of the Staff, he won't be entirely himself forever, and that the notes are important... + To try and stop those who come after from following in the path of him and his kingdom. - Pages + Page - [Maxwell's writing] + I'm so sorry, Charlie. + Blank page + + Blank page + Page - [Ancient text] + I'm so sorry, Metheus. 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Dextops Posted December 31, 2021 Share Posted December 31, 2021 1 hour ago, maradyne said: ...I'm just going to go ahead and post this here. It's consuming my brain. Welcome to ideation hell. please go take a nap you deserve it Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1529793 Share on other sites More sharing options...
Sinister_Fang Posted January 2, 2022 Share Posted January 2, 2022 On 12/30/2021 at 4:11 AM, CodexCorporis said: Agree with a lot of the points here, EXCEPT the last point. Maxwell's solo sanity regen is an absolute nightmare if you want to stay insane for nightmare farming, and it honestly just feels like overkill. +6/m is more than enough, especially now that the Enlightened Crown exists. His regen could be 1000 per minute and he'd still be effective at farming nightmare fuel. All he has to do is make 2 duelists and a worker, then he's insane for as long as you desire. Or until you die. Whatever comes first. Link to comment https://forums.kleientertainment.com/forums/topic/136603-maxwell-rework-idea/#findComment-1530113 Share on other sites More sharing options...
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