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So hows Wolfgang?


Wolgang Rework  

195 members have voted

  1. 1. Whats your opinion?

    • I like it.
      93
    • I dont like it.
      36
    • A mixed bag.
      42
    • Indiferent
      24


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1 hour ago, Mike23Ua said:

Gonna be honest, I was hoping they would announce rather his rework was finalized or if changes are being made with the 2022 roadmap.

I don't know what you expect klei to do. Numbers don't lie. Per the poll, less than 20% of the forumites here appear to even have a problem with his rework. You (and a few other vocal forumites) want them to make changes just because less than 20% of the players have a problem with him?

 

Feel free to rerun the poll but make sure to include an "I'm tired of talking about wolfgang" option on there pls. 

1 hour ago, Mike23Ua said:

Upkeeping Mightiness is only a problem for people who never had to stand still before.. also unless your just playing with your sound muted.. you will hear dogs barking way before they ever arrive giving you more then ample time to “buff up” to be mighty.

First year, yeah. Hound waves come FAST later on though. Also standing still in a game is a problem. Yeah there are characters that have the option to stand still while something else does work for them, like Maxwell, Wendy, or even Warly when his crockpot is cooking. However, no other character HAS to stand still while doing their upside. It would be like the player needing to watch Wendy cry for 2 minutes in order for Abigail to spawn.

27 minutes ago, PetulantPansy said:

"Well people that never cared about Wolfgang, still don't care about him. Since you guys that care are the minority you shouldn't ever speak your opinion."

Pretty sure even when against the masses. Individual people still have the right to speak out.

It just sounds like you'd invalidate any opinion that isn't the most widely accepted.

On the bright side Klei hasn't said anything so maybe they are brainstorming.

On the other hand it could just mean they are leaving this topic in the dark so that Wolfgang dies slowly by a whimper.

I played Wolfgang the other day and decided to fight Klaus like I normally do during first winter as wolf.. well I lost mightiness halfway through the fight and had a bad time after that lol. I quit and went back to playing wurt..

Anyways, I said in another thread. If this is how they want to keep Wolfgang, fine, but let us maintain mightiness for as long as we want as long as we're utilizing his new mechanics. So chopping, mining, rowing, fighting? Either freezes the mighty meter like carrying a boulder or raises it. Wanna make the piggy back and marble suit actually viable for Wolf? Have them slow the might meter when exploring. To offset it when your standing around doing base things or aren't keeping a flow in game make the might meter drain faster and faster this way the gym Is still viable since your gonna build it in your base anyway and dumb bells can still be used to top off the meter in a pinch. Just remove the the attachment to the hunger meter.

I think this would be the perfect balance, since his only real upside is during battle, but utilizing his little BS skills they gave him could tie into the new mechanics imho. 

Or do the right thing and revert him back dammit! In the meantime I'll continue using one of the least popular characters..Wurt..

46 minutes ago, PetulantPansy said:

I don't know what you expect klei to do. Numbers don't lie. Per the poll, less than 20% of the forumites here appear to even have a problem with his rework. You (and a few other vocal forumites) want them to make changes just because less than 20% of the players have a problem with him?

 

Feel free to rerun the poll but make sure to include an "I'm tired of talking about wolfgang" option on there pls. 

Last I checked that poll the people who were happy with the rework weren't that far ahead of those that disliked it. I also hope you're not counting those that voted "don't care" because that's not how you read a poll. Don't care means don't care.

On top off that the forum shouldn't be the basis for what the general consensus may be. What I did see was a lot more new accounts of people going out their way to vote against.

Also a lot of people who voted that they were happy also voted positively to Toro's suggestions for a few changes. If everything is great than why where so many people ok with those suggestions? Seems to me there's a lot of people who just go with the flow and can't think for themselves. 

Then there's also the fact that Wolfgang doesn't actually even row faster. He has a greater velocity to reach max speed and that's it.

5 minutes ago, HowlVoid said:

Last I checked that poll the people who were happy with the rework weren't that far ahead of those that disliked it. I also hope you're not counting those that voted "don't care" because that's not how you read a poll. Don't care means don't care.

On top off that the forum shouldn't be the basis for what the general consensus may be. What I did see was a lot more new accounts of people going out their way to vote against.

Also a lot of people who voted that they were happy also voted positively to Toro's suggestions for a few changes. If everything is great than why where so many people ok with those suggestions? Seems to me there's a lot of people who just go with the flow and can't think for themselves. 

Then there's also the fact that Wolfgang doesn't actually even row faster. He has a greater velocity to reach max speed and that's it.

The minority are the people that actually play Wolf all the time imho. As the stats show Wendy and Wigfrid are the most popular characters so it stands to reason most people don't care, or like it because it "nerfs" a character that was considered "OP" in a non competitive game. Wolfgangs popularity will continue to go down and that should be all the proof that's needed. Nerfing Wolf also isn't going to make other characters popular...I'm all ready seeing less wolfgangs in pubs..the reworks novelty has already worn off and people are moving on but those of us that love Wolf and want to continue enjoying him want something in return vs what we were given..I think that's OK! 

41 minutes ago, Dr. Safety said:

First year, yeah. Hound waves come FAST later on though. Also standing still in a game is a problem. Yeah there are characters that have the option to stand still while something else does work for them, like Maxwell, Wendy, or even Warly when his crockpot is cooking. However, no other character HAS to stand still while doing their upside. It would be like the player needing to watch Wendy cry for 2 minutes in order for Abigail to spawn.

This is actually false, Wanda’s age clock has a lengthy animation (no where near as length as Wolfgang obviously) but this animation gets doubled or even tripled when you need to Rewind multiple clocks.

Not everyone plays Wanda on the brink of her death bed, I like to keep mine at Youngest Age just encase lag or some other unfortunate mishap takes time off her clocks.

Wolfgang needing to top off might with a Gembell (top off not go from 0% to 100%) takes roughly the same amount of time it takes to rewind two of Wanda’s Ageless clocks.

Which I find to personally be HILARIOUS when *Former Wolfgang Mains say they’ll just Play Wanda Instead.

1 hour ago, PetulantPansy said:

I don't know what you expect klei to do. Numbers don't lie. Per the poll, less than 20% of the forumites here appear to even have a problem with his rework. You (and a few other vocal forumites) want them to make changes just because less than 20% of the players have a problem with him?

 

Feel free to rerun the poll but make sure to include an "I'm tired of talking about wolfgang" option on there pls. 

There's the "I don't like it" camp and then the "A mixed bag" party - a total of ~38% people (at moment of this post) not fully content with Wolf's rework according to this poll. While a minority, is still a significant number, close to half. By the way: I'm actually in the "don't care" segment, since Wolf isn't even my main, and never was. But, after testing his rework intensively after release, I find a drastic change in his play-style, previously centered on early speed runs & speed bon in general via Mighty form, alongside a further con of mandatory immobility to get Mighty - both antithetical to how he played before "refurbishment" - and I can say with certainty I won't ever be interested in Wolf for future play sessions, not even in the meager capacity I was before.

I do enjoy the Wolfgang rework. Do I wish mining, chopping, and fighting maintained mighty meter, yes. Is it really a deal breaker that they don't? Not really no.

Wolf changed. He had to. I'm not sure if this is the best route they could of made or not. But I think the his changes overall were positive for the game. 

I think the timing of these changes and the release of a character like Wanda was too close together. They knocked down a king and immediately erected another.

2 hours ago, Mike23Ua said:

This is actually false, Wanda’s age clock has a lengthy animation (no where near as length as Wolfgang obviously) but this animation gets doubled or even tripled when you need to Rewind multiple clocks.

Not everyone plays Wanda on the brink of her death bed, I like to keep mine at Youngest Age just encase lag or some other unfortunate mishap takes time off her clocks.

Wolfgang needing to top off might with a Gembell (top off not go from 0% to 100%) takes roughly the same amount of time it takes to rewind two of Wanda’s Ageless clocks.

Which I find to personally be HILARIOUS when *Former Wolfgang Mains say they’ll just Play Wanda Instead.

First off - that's a bad analogy.  You don't use an ageless watch to get your damage boost, you use it to heal.  If you just stay old you have your damage boost 100% of the time.  The upkeep is literally the same whether you are old or young, so provided you're able to manage your surroundings there is no reason to not *always* be old.  Wolfgang needs to pump weights to get his damage boost.  When you hear a hound wave (late game 30 seconds warning) you must be ready in time.  With Wanda I'm already elder, with Wolfgang I need to gain mighty.  These are two VERY different situations.

Also - you always talk about keeping mighty 100% of the time and this just sounds bad bad.  Any day you don't use it, you're wasting it.  If you sit around in mighty all day that's you're choice, not good game play.  The biggest trap of new Wolfgang is just how stupid it is to stay full mighty all the time because you get very little from it unless you're dedicating an entire day to fighting / working with his perks.  Otherwise you're just taxing your own time.  If you decide to spend your time just sitting around go for it :\ 

You get a hound wave with 30 seconds warning and you're spending 20 seconds on gym getting mighty - not counting time to get there, eat after, and hopefully its not fire hounds lol.

Secondly: Ageless watch = 2 second animation.  From gaining mighty to max with gembell is ~12 seconds.

9 minutes ago, Bones Junior said:

I do enjoy the Wolfgang rework. Do I wish mining, chopping, and fighting maintained mighty meter, yes. Is it really a deal breaker that they don't? Not really no.

Wolf changed. He had to. I'm not sure if this is the best route they could of made or not. But I think the his changes overall were positive for the game. 

I think the timing of these changes and the release of a character like Wanda was too close together. They knocked down a king and immediately erected another.

Why did he have too change? Why did he have to get nerfed while everyone else received reworks that made them better. Wolfgang wasn't even top 3 in popularity so why did he have to get changed so much? Wanda is also behind a pay/spool wall so your saying they nerfed Wolf so people can be tempted into buying Wanda?? If that is the case that's ******* terrible and scummy AF, but I guess it would make sense since tencent is in the picture amiright?

11 minutes ago, x0-VERSUS-1y said:

But, after testing his rework intensively after release, I find a drastic change in his play-style, previously centered on early speed runs & speed bon in general via Mighty form, alongside a further con of mandatory immobility to get Mighty - both antithetical to how he played before "refurbishment"

I don't see a problem with this. Most speed runs are solo and this is don't starve (wait for it) *together*. While it takes lots of hours/experience to do a speedrun, DST isn't really a game you rush through in 80 days and call it quits on. Of course, everyone has their own play style but I would imagine most dedicated players on here don't play through 5 seasons and are done. All I'm saying is that it's not a big deal to some of us that some of his speed run capabilities have been reduced. There are plenty of videos and threads out there discussing how the newer wolfgang is fine and is still a great character to play as. I'm not going to go over it again here. 

The "mixed bag" category should be completely expected given that this is a nerf. I would expect some kind of action if ~40% of the community had a serious issue (as in they "don't like it at all") but that's just not the case right now. There are plenty of things that are "mixed bag" or "nice to have" things in the game but those unfortunately just aren't top priorities and understandably so. Klei obviously has a lot on their plate with the monthly updates.

1 minute ago, PetulantPansy said:

I don't see a problem with this. Most speed runs are solo and this is don't starve (wait for it) *together*. 

Speed run who cares.

Wolfgang as a character got shafted and in gameplay it shows even when working "together".

Noone wants to watch their Wolfgang friend lift a weight prior to a boss fight.

1 hour ago, Bones Junior said:

Wolf changed. He had to.

I don't think he did have to.  He wasn't drowning out other picks - he wasn't even a popular pick.  Before Wanda's release he was "The" combat character.  With rework to Wendy and Wigfrid, and Wanda's release, he was just 1 of several viable options.  imo his speed was the balance that justified Wanda's alarming clock's range.  Without his speed and extra hits he could get from it Wanda is clearly OP compared to him.  If Klei intends to balance this way, they better come for Wanda next.  Not that I want them to, but it would be consistent if *this* is what they're trying to do with reworks.  Wanda is more popular anyway, with many Wolfgang players ditching him for her even before his rework.  If anything Wolfgang needed some spice, and could have just added to his kit like Wigfrid.

The idea that Wolfgang was OP was dated, and honestly of dubious origin to begin with.  Was it frustrating to look at solo boss fights online and see everyone use Wolfgang?  Yes.  Did that mean I had to play Wolfgang to beat these bosses?  Not really.  I did use Wolfgang for a while, but after gaining experience with these fights I'm able to approach them with any character really.

Just now, Blunty_x said:

Why did he have too change? Why did he have to get nerfed while everyone else received reworks that made them better. Wolfgang wasn't even top 3 in popularity so why did he have to get changed so much? Wanda is also behind a pay/spool wall so your saying they nerfed Wolf so people can be tempted into buying Wanda?? If that is the case that's ******* terrible and scummy AF, but I guess it would make sense since tencent is in the picture amiright?

It's just my opinion, but I think Wolfgang needed to change for the growth of the game. 

That being said I really do think they gave way too much power to Wanda. The spools cost for any dlc character is honestly so low. I've played this game since launch and haven't paid for a single character because spools build up even just by logging in every day. (I have purchased a bulk skin pack or two to help support development as I do love the game, I only unravel daily/weekly random skins)

Also most characters were no were near Wolf's power level before their reworks and many still weren't even close after. That's truly not a discussion lol. I'm not sure where popularity rankings come from, but it's just a fact a well played Wolfgang (solo, not considering team compostions) was just far too powerful. The speed bonus was nuts and double damage with super high health etc, at the cost of food, which any player skilled enough to play Wolfgang to his full potential could amass plenty with relative ease... is just too strong of an effect. Something needed to go so the game can develop onward honestly. But Wanda really released swinging hard dude.

11 minutes ago, PetulantPansy said:

 The "mixed bag" category should be completely expected given that this is a nerf. I would expect some kind of action if ~40% of the community had a serious issue

Wolfgang was never loved, he was respected for his strength but the community hated him that much was clear.

He had a crappy YouTuber represent him, he was viewed as a toxic and a selfish character, and he was joked as for "elites".

There was clearly a hate boner bias extended towards Wolfgang, and once he got reworked there was a big 180° not enough to sway past 40%-50% people still clearly were having some kind of vendetta or they had no real opinion on the matter.

Even more people wanted to avoid conflict.

Spoiler

1761604865_hqdefault(1).jpg.d947390c050b0a0efb036ed8d06b37d1.jpgIt was like a warzone, I saw people get torn to shreds and blown up just for voicing their opinion.

Spoiler

SO OF COURSE THEY DIDN'T WANNA TAKE PART THEY DIDN'T NEED TO..... THEY WERE SAFER ON THE SIDELINE.DifferentGracefulHydra-max-1mb.gif.349f7ce41ed0eb55e575d9261f99c750.gif

 

But eventually people saw the light that is this BS bias towards the strongman.

9 minutes ago, Blunty_x said:

Why did he have too change? Why did he have to get nerfed

in all reality he was buffed which actually makes this rework worse because it makes you think who was this rework meant to be for? because now wolfgang seems just like wendy where only dreamslayerxxx2007 who only has 2 hours in the game is playing him because he has virtually no skill floor and no skill ceiling to compensate which is something at least even wendy has i really don't understand their goals for this rework and why they are so stubborn on this one and this one only

4 minutes ago, Shosuko said:

I don't think he did have to.  He wasn't drowning out other picks - he wasn't even a popular pick.  Before Wanda's release he was "The" combat character.  With rework to Wendy and Wigfrid, and Wanda's release, he was just 1 of several viable options.  imo his speed was the balance that justified Wanda's alarming clock's range.  Without his speed and extra hits he could get from it Wanda is clearly OP compared to the rest of the cast.  If Klei intends to balance this way, they better come for Wanda next.  Not that I want them to, but it would be consistent if *this* is what they're trying to do with reworks.  Wanda is more popular anyway, with many Wolfgang players ditching him for her even before his rework.  If anything Wolfgang needed some spice, and could have just added to his kit like Wigfrid.

The idea that Wolfgang was OP was dated, and honestly of dubious origin to begin with.  Was it frustrating to look at solo boss fights online and see everyone use Wolfgang?  Yes.  Did that mean I had to play Wolfgang to beat these bosses?  Not really.  I did use Wolfgang for a while, but after gaining experience with these fights I'm able to approach them with any character really.

The fact his whole kit was engineered around eating food, as if that was really a cost, was the issue. Do not over look that. That's so free, for high stats, extra speed and double damage. No character gets that. You need to go to certain places, progress some, get some season items etc. And Wolfgang just munched. It's not comparable seriously.

The argument isn't that other characters can't boss. Even Wes can. That's not what I'm claiming at all. Experience is the biggest factor in this game. Knowledge is key.

I'm not defending Wanda at all. I have her unlocked but refuse to play her. I just feel like her gimmick is too much. I honestly rather just enjoy the game than demolish it. Seriously. I do think Wanda goes against a lot of what klei was trying to build the last 2 years.

2 minutes ago, Bones Junior said:

It's just my opinion, but I think Wolfgang needed to change for the growth of the game. 

That being said I really do think they gave way too much power to Wanda. The spools cost for any dlc character is honestly so low. I've played this game since launch and haven't paid for a single character because spools build up even just by logging in every day. (I have purchased a bulk skin pack or two to help support development as I do love the game, I only unravel daily/weekly random skins)

Also most characters were no were near Wolf's power level before their reworks and many still weren't even close after. That's truly not a discussion lol. I'm not sure where popularity rankings come from, but it's just a fact a well played Wolfgang (solo, not considering team compostions) was just far too powerful. The speed bonus was nuts and double damage with super high health etc, at the cost of food, which any player skilled enough to play Wolfgang to his full potential could amass plenty with relative ease... is just too strong of an effect. Something needed to go so the game can develop onward honestly. But Wanda really released swinging hard dude.

But there you go. Wanda is a perfect example, she does what was it? 97% of Wolfs damage at max. She can teleport across the map and take people with her..she has range on her clock, and can revive people with no penalty...but Wolfs speed and dmg are OP. His speed was the reason to be mighty all the time let's be serious and they took it away for more consistent 2x dmg and they sprinkled in some imho worthless perks idc what anyone says here, what he got will never equal the speed. The dmg modifier was the icing. His wimpy form was useful now its not..you get normal speed for increased dmg taken, susceptibility to cold and heat? Having to stand around to raise meter.. 

 

New wolf is just for fighting and in a team setting he doesn't even get to help start a fight because he has too lift..then make sure he is full belly still or risk not having might long enough to finish a fight. 

Imo he didn't have to change, a small tweak would've been fine, because honestly..this is only gonna get Him played less and more. The devs really let me down here but I have faith they'll do what's right. 

Ok, I still have an issue with people calling Wanda OP but for the sake of the conversation I'll ignore it....

Because Wanda is stepping on Wolfgang's toes 100%. Even if Wanda is a Wolfgang with 37~ hp and can only take 3-4 hits they both compete for the same damage threshold and outside of Combat Wanda is clearly the superior choice (Wolfgang hardly has any utility for the most part...)

28 minutes ago, PetulantPansy said:

I don't see a problem with this. Most speed runs are solo and this is don't starve (wait for it) *together*. While it takes lots of hours/experience to do a speedrun, DST isn't really a game you rush through in 80 days and call it quits on. Of course, everyone has their own play style but I would imagine most dedicated players on here don't play through 5 seasons and are done.

I don't think balance should ever revolve around speedrunning. I have had to explain this several times but there will always only be 1 or 2 characters that give consistent times and speerunners will only use the characters that are the most optimal. Nerf Wolfgang so that he isn't viable and maybe Wigfrid is the next candidate and we're back to square one.

Quote

All I'm saying is that it's not a big deal to some of us that some of his speed run capabilities have been reduced. There are plenty of videos and threads out there discussing how the newer wolfgang is fine and is still a great character to play as. I'm not going to go over it again here. 

I don't think anyone here thinks Wolfgang is unplayable or isn't doing what's intended for what he offers (on the combat side he may be a "fun" combat character for some). There's just not much of a reason why he has time gated perks when no one else does. ALL of his perks are behind a time gate, all of them, it's kind of ridiculous when you think about it.

Quote

The "mixed bag" category should be completely expected given that this is a nerf. I would expect some kind of action if ~40% of the community had a serious issue (as in they "don't like it at all") but that's just not the case right now. There are plenty of things that are "mixed bag" or "nice to have" things in the game but those unfortunately just aren't top priorities and understandably so. Klei obviously has a lot on their plate with the monthly updates.

I have been in the "Klei has a lot on their plate" team for a number of issues for a long time. I have been sympathetic and supportive with their limited resources and staff. I am getting a little disheartened that the number of things "Klei doesn't have time for" is ever increasing.

An example is Wurt, her merms never got proper follower animations and she is paid dlc. I paid for her. At this point it just may be bad managent on Klei's part. While I shouldn't compare Wurts issues to Wolfgang's, they both fall on the same boat. Big or small Klei has a bad habit of leaving some things half baked for too long. 

1 hour ago, Bones Junior said:

The fact his whole kit was engineered around eating food, as if that was really a cost, was the issue. Do not over look that. That's so free, for high stats, extra speed and double damage. No character gets that. You need to go to certain places, progress some, get some season items etc. And Wolfgang just munched. It's not comparable seriously.

The argument isn't that other characters can't boss. Even Wes can. That's not what I'm claiming at all. Experience is the biggest factor in this game. Knowledge is key.

I'm not defending Wanda at all. I have her unlocked but refuse to play her. I just feel like her gimmick is too much. I honestly rather just enjoy the game than demolish it. Seriously. I do think Wanda goes against a lot of what klei was trying to build the last 2 years.

Sure, so the bad part of him is that he might tax a group's food store.  Change that.  Give him the gym, the dumbbell, and leave everything else the same - I think no one would care much.  Taking away his speed boost AND taxing his time with gym and weights is a double hit making him slower than other characters.  I ran a speed run on dfly comparing Wolfgang, Wigfrid, and Willow.  Wigfrid's 25% constant damage boost handily won, beating out Wolfgang's 2x.  Wolfgang had to set up so much just to get mighty his 2x damage boost was completely negated, tying Willow - a 0 damage boost character.  That and she left at 100% health while Wolfgang and Willow were hurting for some healing

Spoiler

 

imo ~ that's pretty bad.

Also - considering Wanda, Wendy, and Wigfrid immediately prior to Wolf's rework - um... what he had wasn't so free.  Wigfrid has it free.  She has a built in, zero upkeep 25% damage mod.  Wendy has a build in, zero upkeep aoe damage pet who auto-heals and for most fights doesn't even take damage.  I forget the exact damage mod of her base + abi, but iirc it was around 10-20% damage increase.  These are 100% free, you literally start the game with them.  Wigfrid is *never* without her combat perks.  Wolfgang needed to gather a lot more food, and Wanda has to do a quest for her AC.  Once you were done with her quest she had 2x damage available 100% of the time.  Meanwhile Wolfgang is still wolfing down food.  While food is a pretty negligible cost, I think it is greatly overstated how "free" this is b/c 1) its still consumption of resources, 2-3x what any other character would consume, and 2) the upkeep is never ending.  Wolfgang doesn't stop eating that rate so the longer you are playing him the higher his cost has become.  And especially 3) it took an entire micromanagement skill no other character had to maximize on his damage increase.  You weren't just chomping down meaty stews or meat balls.  You'd want stacks of carrots, cactus, etc b/c you'd want to eat any time your hunger went ~15 points down.  There was actually a LOT of mastery involved in playing Wolfgang at his absolute peak, and all of the Wolfgang shade completely ignores that "b/c food ez lulz"

Again on point #2 - refresh Wolfgang still has neverending upkeep taxing his time for his perks.  This is really unfair compared to other characters.

8 minutes ago, Blunty_x said:

But there you go. Wanda is a perfect example, she does what was it? 97% of Wolfs damage at max. She can teleport across the map and take people with her..she has range on her clock, and can revive people with no penalty...but Wolfs speed and dmg are OP. His speed was the reason to be mighty all the time let's be serious and they took it away for more consistent 2x dmg and they sprinkled in some imho worthless perks idc what anyone says here, what he got will never equal the speed. The dmg modifier was the icing. His wimpy form was useful now its not..you get normal speed for increased dmg taken, susceptibility to cold and heat? Having to stand around to raise meter.. 

 

New wolf is just for fighting and in a team setting he doesn't even get to help start a fight because he has too lift..then make sure he is full belly still or risk not having might long enough to finish a fight. 

Imo he didn't have to change, a small tweak would've been fine, because honestly..this is only gonna get Him played less and more. The devs really let me down here but I have faith they'll do what's right. 

Wanda without a doubt has too many powerful abilities in her kit. I'm a firm believer that less is more. Her teleporting abilities and weapon / shadow weapon perks were honestly enough. The whole, she can revive people and rewind her health stuff is a whole other mess. 

One thing I can say though, is that Wolfgang can achieve his double damage with the flexibility of using any weapon. He can utilize Morningstar, glass cutter, thulecite club whatever and be at full HP - while Wanda is essentially stuck at low health and with her clock only in order to compete. The skill ceiling is really a different comparison entirely. Wolfgang allows newer players some flexibility while still being able to benefit his max capabilities. Where as with Wanda it's a death sentence for someone learning. Though this is just a temporary situation, and if you can use Wanda's whip why use anything else anyways... that's very valid.

I'm not saying you should play Wolfgang while he isn't Mighty, but seriously he is still better than Wilson, Winona, Woodie, etc in terms of just base stats. Normal form isn't really a penalty as it used to be before the rework.

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