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Wilderness Game Mode should have permanent death option.


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With multiplayer addition this game lost the core mechanic of a survival game - permanent death. It's pretty obvious why this had to be done, as most people would quit a world once one of their friends dies. 

The game is very casual now, death dosen't matter at all. And if death dosen't matter then so is life. 

Wilderness Game Mode is supposed to be a spicy alternative, but the only things you loose there when you die, are your recipies and your map. You can still recover fairly easily.

Now, here is how I would love perma death to be implemented in this Game Mode: 

Whenever a player dies his KU is added in the world's death list, which bans him in said world untill regen happens. The "you have been banned" message pops up when you die or try to rejoin the world after, but the text is replaced with "you died". No ghosts, no character menu. You died - you gone, won't even have time to say goodbye. 

But what happens if host dies? For this, there could be an option in tab menu that either makes an instant world regen, or makes host a ghost and starts a countdown like in Survival Game Mode. 

 

What do you guys think of perma death option? Does anyone care or is this a me thing? Cuz I personally think this is exactly what this game lacks. 

how to get 98% of the player base to avoid your server, lol. even in don't starve alone there were ways to revive: touch stones and meat effigies. if you want this, go play alone or just reroll your survival worlds when you die

You act like there was no way to revive in dst

If you want to play a hardcore run just stop playing when you die, absolutely no one will play in your server if you want to see people get banned after they die

I remember playing a shooter game where people could never play again when they died.. yeah that actually exists, and I don’t remember what it was called but- I bet no one still plays it.

Apex Legends however.. where when you die you can be Respawn’d by your still living teammates is one of the most played games currently.

Then there’s Fortnite which saw Apex had a Respawn your friends Mechanic & was like oh.. yeah we should add that too.

If you want to stay permanently dead just hold down the Delete my world now option and Ta-Dah: Permadeath.

As far as other players dying- just ban them yourself if that’s the kind of game you want to play..

But Wilderness Mode intentionally has no ghost form so you can get right back immediately into playing.

So it defeats the entire purpose to ask for this? 
 

in Survival Mode or Endless where you see another player as a “Ghost” just ban them out- maybe even put as your world description: Permadeath rules: You Die you get Banned until the host dies & starts new world.

22 minutes ago, Gi-Go said:

What do you guys think of perma death option?

Wouldn't work because of this

26 minutes ago, Gi-Go said:

But what happens if host dies? For this, there could be an option in tab menu that either makes an instant world regen, or makes host a ghost and starts a countdown like in Survival Game Mode. 

 

1 minute ago, Cheggf said:

Wouldn't work because of this

 

Dedicated servers or skillful players exist, so it would work. 

8 minutes ago, Mike23Ua said:

I remember playing a shooter game where people could never play again when they died.. yeah that actually exists, and I don’t remember what it was called but- I bet no one still plays it.

This is not a shooter. It's a survival game. 

Or rather it's supposed to be one. 

24 minutes ago, Capybara007 said:

absolutely no one will play in your server if you want to see people get banned after they die

How come? Are people afraid of high stakes? Do you take it personally if game mechanic punishes you? Or death in dst is inevitable thus should not be so brutal?

I legit can't see the reason why you guys freaking out from the concept of permanent death in a survival game. It's not like I'm saying you die - the game uninstalls itself. People constantly swap worlds they play in anyways. Many people leave the game right after dying not even trying to be revived. 

Honestly most pubs work as perma death for most players. How many times does someone ask for revival instead of leaving? People who stay on pub after death are a minority.

But yeah, i wouldn't say no to such option. Options are good.

How many dedicated vanilla Wilderness servers from total server population are out there, OP?

Atm of this post, there are a total of ..48 out of 6111 - personal and dedicated, vanilla and modded. All.

Now for dedicated vanilla? 16.

That means 0.785%, respectively 0.261%. These are the popularity numbers for Wilderness, total, and vanilla dedicated. These are the numbers you work with. On them you want a ban-on-death from server applied. Not only is, by far, the less popular game mode out of all 3, but has a meager, low-end double digits player-base. Plus, if you check how many people usually play on such servers/mode per session, you usually come up with 0-1, rarely 2. Most Wilderness pubs are empty. Roughly same numbers as PVP, another wildly unpopular mode.

What can I write more, numbers speak by themselves. For these numbers you want KLei investing time and resources to further tweak it in the "balls harder" direction. Brilliant! Well spent money and time right there.

Also, from personal experience, playing such a mode meant... nearly all instances playing alone. Not even experienced long-term players stick by this since losing a 1k+ in-game days world/progress to a stupid mistake invalidates all the time spent playing. Very fun and constructive. More-so, even in DS vanilla you had reviving methods, like above commentators pointed.

Anyway, in below spoiler are print-screens related to mentioned numbers. Cheers. And don't forget: for personal servers you can ban your friends and randoms yourself when they die, the hardcore galore way, no need to have such automatic feature from devs. Or mod it in yourself. Very very niche demand for insignificant numbers of players to the point I'm asking myself if there is anyone else beside OP who would be enthusiastic by such an option related to Wilderness.

Spoiler

total-nr_wilderness-servers.thumb.jpg.5070d608327f0bd934e78dded1a4c90b.jpg

total-nr_wilderness-servers_highest-nr-players.thumb.jpg.3b231da7cba11875b24bc58fa6b74fc5.jpg

vanilla-dedicated-nr_wilderness-servers.thumb.jpg.8ec687f8a088dcf8936195246cc83db7.jpg

 

 

I always liked the idea of Wilderness mode, and feel if they brought in traditional DST res methods - equipping a lga, crafting meat effigy, activating altar - that it could be fun.  idk about ban from server though.  I do often play solo games until I die, and then I delete the world.  It works for me because I usually drop worlds passed 2-300 days-ish anyway.  I doubt other people, especially in a multiplayer world, would want this though.

20 minutes ago, x0-VERSUS-1y said:

How many dedicated vanilla Wilderness servers from total server population are out there, OP?

Atm of this post, there are a total of ..48 out of 6111 - personal and dedicated, vanilla and modded. All.

Now for dedicated vanilla? 16.

That means 0.785%, respectively 0.261%. These are the popularity numbers for Wilderness, total, and vanilla dedicated. These are the numbers you work with. On them you want a ban-on-death from server applied. Not only is, by far, the less popular game mode out of all 3, but has a meager, low-end double digits player-base. Plus, if you check how many people usually play on such servers/mode per session, you usually come up with 0-1, rarely 2. Most Wilderness pubs are empty. Roughly same numbers as PVP, another wildly unpopular mode.

What can I write more, numbers speak by themselves. For these numbers you want KLei investing time and resources to further tweak it in the "balls harder" direction. Brilliant! Well spent money and time right there.

Also, from personal experience, playing such a mode meant... nearly all instances playing alone. Not even experienced long-term players stick by this since losing a 1k+ in-game days world/progress to a stupid mistake invalidates all the time spent playing. Very fun and constructive. More-so, even in DS vanilla you had reviving methods, like above commentators pointed.

Anyway, in below spoiler are print-screens related to mentioned numbers. Cheers. And don't forget: for personal servers you can ban your friends and randoms yourself when they die, the hardcore galore way, no need to have such automatic feature from devs. Or mod it in yourself. Very very niche demand for insignificant numbers of players to the point I'm asking myself if there is anyone else beside OP who would be enthusiastic by such an option related to Wilderness.

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total-nr_wilderness-servers.thumb.jpg.5070d608327f0bd934e78dded1a4c90b.jpg

total-nr_wilderness-servers_highest-nr-players.thumb.jpg.3b231da7cba11875b24bc58fa6b74fc5.jpg

vanilla-dedicated-nr_wilderness-servers.thumb.jpg.8ec687f8a088dcf8936195246cc83db7.jpg

 

 

People don't play wilderness or endless simply because those worlds are hard to regen and pretty much everyone want to play public servers in first autumn only. 

Perma death would work perfectly on a klei official where there is always people waiting for a free slot and the world refreshment. 

 

Perma-death in games make for a more interesting experience but in those same games there is a clear end-goal to strive for. In DST the most you have for an end-goal is killing all the bosses, but even I can't think of a playthrough where I haven't died at least once; in terms of this gamemode, I would have lost hours of effort and resources over deaths that were not entirely in my control sometimes.

1 hour ago, Owlrus said:

Perma-death in games make for a more interesting experience but in those same games there is a clear end-goal to strive for. In DST the most you have for an end-goal is killing all the bosses, but even I can't think of a playthrough where I haven't died at least once; in terms of this gamemode, I would have lost hours of effort and resources over deaths that were not entirely in my control sometimes.

Never play State of Decay, it’s an open world Sandbox, there is no End Goal.. and sometimes Deaths are completely out of your control.

But I don’t think Klei should make Wilderness of all modes do this..

They could at best add an optional toggle that lets you (prior to hosting your world) choose rather players can be revived or if they just die & stay dead- But even that seems unnecessary.

...while it worked in Don't Starve up to a point with the world-hopping and constantly increasing Hound waves, Don't Starve Together has taken a different direction; I just don't think permadeath really works here. As far as challenge goes, we don't have that element of steadily increasing challenge; we have raid bosses that ask for preparation, building to a single point of triumph.
We also have more options and resources with which to customize the world; all of which is lost with permadeath.

Which is why Survival is so popular; you get to feel some of that element of a challenge...without an actual risk of losing anything, unless you're at a point in the game where you really don't have much to lose.
It's also modular; they tend to automatically reset themselves by nature, so there are always fresh public servers.

 

...for that same reason, I do agree with the premise that Wilderness needs something more to it for it to have an appeal. Survival covers the niche of quick disposable worlds, Endless covers the niches of both free revival and a safe, long-term world for big projects and consistency...Wilderness is at an awkward spot between the two.

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