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Have Aquatuners been nerfed?


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Ive built a few builds that I have many times before and for some reason the Aquatuners seem to be far less effective. Everything is overheating and the aquatuners are running alot more than they used to. Is anyone else seeing this or is my Oni just being a beach again? Maybe there have been changes made to Spaced out that necessitate the need for Radioactive Reactors to meet the power needs of the revised cooling requirement?

1 hour ago, ATM Reaper said:

Ive built a few builds that I have many times before and for some reason the Aquatuners seem to be far less effective. Everything is overheating and the aquatuners are running alot more than they used to. Is anyone else seeing this or is my Oni just being a beach again? Maybe there have been changes made to Spaced out that necessitate the need for Radioactive Reactors to meet the power needs of the revised cooling requirement?

I have not seen changes to aquatuners in patch notes for quite a while, nor did I experience any change of behavior in game :wilson_curious:

1 hour ago, ATM Reaper said:

is my Oni just being a beach again?

Try posting several screenshots of your build with the symptoms, don't leave us with such anticipation.

The core game is the same for vanilla as well as SO! since the mergedown so the sour gas boiler crowd would have cried bloody murder if the AT's got somehow nerfed.

1 hour ago, ATM Reaper said:

Ive built a few builds that I have many times before and for some reason the Aquatuners seem to be far less effective.

A heat deletion bug was indeed patched ages ago... (In software terms, but it was still a while ago - even before Spaced out!.) This might will have some influence on builds that depended on said heat disappearing.

Please ensure that packets that hit aquatuner are not evenly spaced. It has a _Very_ annoying bug of not cooling first packet after a break that comes into it. In worst case scenario (split pipes that divide stuff 50/50) your aquatuner might seem to work, eat power but not cool the fluids.

So looking at the steam turbine information it says it is supposed to generate 4kDTUs of heat then when you look at what it is actually generating when operating at full power it is generating over 200kDTUs of heat. Now Im no mathematician but that doesnt seem to stack up.

5 minutes ago, ATM Reaper said:

So looking at the steam turbine information it says it is supposed to generate 4kDTUs of heat then when you look at what it is actually generating when operating at full power it is generating over 200kDTUs of heat. Now Im no mathematician but that doesnt seem to stack up.

your issue is that you using heavi-watt joint plate, that transfer heat to steam turbine room

27 minutes ago, ATM Reaper said:

Ok so here is my build, nothing complex about it but that aquatuner just cant cool the 4 steam turbines, they just build up heat then overheat.

image.thumb.png.7fa65bd572822aee5ab4d219b4a7e7e4.png

Small recommendation:

  • Use a small layer of liquid for the turbines and run the cooling pipe through that instead of just the hydrogen.

The design looks mostly ok, though a piping & automation overlay would probably further quench my curiosity. What temperature are you setting for the cooling to happen?

No nerv to the aquatuners. A lot of my stuff would break otherwise. 

27 minutes ago, ATM Reaper said:

The joint plates are insulated conductive heavy watt joint plates so should not transfer heat.

These are not in the game. You probably have a broken mod. 

40 minutes ago, gabberworld said:

they been working like this for ages now that they transfer heat

They're from a mod. Just like the insulated airlock doors. You can tell by the red color

https://steamcommunity.com/sharedfiles/filedetails/?id=2059584551

2 minutes ago, Steve8 said:

They're from a mod. Just like the insulated airlock doors. You can tell by the red color

https://steamcommunity.com/sharedfiles/filedetails/?id=2059584551

well it docent matter because i not use mods, if geyser produces 110c im not sure how he can run turbines, if steam is over 200 same thing starts happen room heats up much faster that aquatuner cant cool it down unless if stabilize by closing vents

Turbine outputs 4k DTUs plus 10% percent of deleted heat.
I think steam geyser was like 500 degree output temp?
Without doors to reduce amount of inlets active on turbines they will put out all that heat and cook themselves. I'm not sure if one aquatuner is capable of compensating that.
If you add doors with temp sensors to partially close inlets of turbines it will drop the consumption of hot steam and reduce the amount of heat produced by turbines themselves.

What are the stats on geyser? Is it a short run high intensity per chance?

2695.5g/s at 500C

172s every 430s

active for 104.6 every 167.8 cycles

At the moment I have reduced it down to one steam turbine running at 50% and Im still struggling to reduce the temp, this is crazy Ive never had this problem.

3 minutes ago, gabberworld said:

well it docent matter because i not use mods, if geyser produces 110c im not sure how he can run turbines, if steam is over 200 same thing starts happen room heats up much faster that aquatuner cant cool it down unless if stabilize by closing vents

It is a hot steam vent. One can tell because hot steam vents are a more ocher color (reddish brown). Cool steam vents are gray-ish.

The workaround seen here is that the two steam vents seen on either side are used to cool down the chamber to a more workable temperature. This way you can make the most out of the two center turbines and extract as much water as possible.  I'm guessing that this hot steam vent is rather productive with over 3kg/s. (OP responded with data.)

Blocking vents can be done but if well built you can keep temperatures in the 200ºC range.

2 minutes ago, Orzelek said:

I'm not sure if one aquatuner is capable of compensating that.

If you decide to keep the turbines at low temperatures (<95ºC) then one AT can easily manage around 10 ST's at 850W. I really haven't done the math on how many can be managed. But the build from OP can be cooled very easily.

(Provided that the coolant in the loop is at least water.)

3 minutes ago, ATM Reaper said:

At the moment I have reduced it down to one steam turbine running at 50% and Im still struggling to reduce the temp, this is crazy Ive never had this problem.

Could you post a piping overlay?

49 minutes ago, JRup said:

Small recommendation:

  • Use a small layer of liquid for the turbines and run the cooling pipe through that instead of just the hydrogen.

The design looks mostly ok, though a piping & automation overlay would probably further quench my curiosity. What temperature are you setting for the cooling to happen?

I have taken your advice and put a strip of petroleum down and run the cooling pipe through that. Sadly not curing the issue. Piping as requested.

image.thumb.png.a6a8ee032dfd3c5956de581f248e56c2.png

2 minutes ago, ATM Reaper said:

I have taken your advice and put a strip of petroleum down and run the cooling pipe through that. Sadly not curing the issue. Piping as requested.

image.thumb.png.a6a8ee032dfd3c5956de581f248e56c2.png

hot steam vent? close all 3 vents for turbines 

its not enoh really but better than nothing

2 minutes ago, ATM Reaper said:

I have taken your advice and put a strip of petroleum down and run the cooling pipe through that. Sadly not curing the issue. Piping as requested.

Thank you very much. Please switch the coolant to either water or polluted water.

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