Aengus Posted October 18, 2021 Share Posted October 18, 2021 I usually set some cooking recipes to "Forever": whenever a batch of Meal Lice is harvested, it is converted to a Liceloaf. However it means that most of the time I see on the screen a useless "Building lacks resources" warning that makes it more difficult to recognize the actual important warnings. It would be nice to either switch off "Building lack resources" for any "Forever" recipes completely or add some kind of toggle to control it. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/ Share on other sites More sharing options...
Yobbo Posted October 21, 2021 Share Posted October 21, 2021 Yep that notification is one of the worst. As a workaround there's the Suppress Notifications mod. It's pretty good. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1505843 Share on other sites More sharing options...
Sasza22 Posted October 22, 2021 Share Posted October 22, 2021 I wish we could customize notifications per type and per building so that the important resources missing would still show up. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1506603 Share on other sites More sharing options...
babba Posted October 22, 2021 Share Posted October 22, 2021 Top left screen notifications Over recent years the top left sometimes grew up to 20,30,40,50 messages or so, sometimes with the order jumping around like nuts...In my mind I blend it out and don`t really notice what is written there, but it would be great if we could disable/enable the entire top left screen area notifications. From 5 minutes of game play... I find the (sometimes flashing) red ones are often useful tough As example, if I read "Long commutes"...Yes, yes - My plan is to build a tube system at around 1500 cycles. The top right screen area is great in the game, it can be collapsed Closed diagnostics - Great Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1506607 Share on other sites More sharing options...
Smife Posted October 26, 2021 Share Posted October 26, 2021 Also how can different buildings operate indefinitely without any maintenance. They should break or lower productivity if not looked after. This kinda always bothered me. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1507857 Share on other sites More sharing options...
Deltic Posted October 27, 2021 Share Posted October 27, 2021 3 hours ago, Smife said: Also how can different buildings operate indefinitely without any maintenance. They should break or lower productivity if not looked after. This kinda always bothered me. Not a good idea. Many mature modules like "volcano powered oil refinery" and "LOX generator" are designed to be maintenance-free, because a manhole is not permitted to be exist there for many reasons(extreme high/low temperature, risk of dangerous material leakage,break up a seal of some kind, wrong material bring in). Dig up the insulted wall and fix something inside usually means a wrong design occurred somewhere. At least, it's unacceptable to me. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1507917 Share on other sites More sharing options...
Smife Posted October 27, 2021 Share Posted October 27, 2021 I understand what you're saying. Just thought would be a good reason to introduce things like fire into the game. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1507919 Share on other sites More sharing options...
natanstarke Posted December 25, 2021 Share Posted December 25, 2021 On 10/26/2021 at 10:00 PM, Smife said: I understand what you're saying. Just thought would be a good reason to introduce things like fire into the game. For me fire is at the top of the worst possible things to add into the game lolz. For me it would probably just make everything more grindy and eventually pointless like handling slimelung just avoiding the off gasing, for fire would be something like spamming even more liquid locks than we already do to avoid flamables to touch oxygen its just sad... Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1528077 Share on other sites More sharing options...
Sasza22 Posted December 25, 2021 Share Posted December 25, 2021 10 hours ago, natanstarke said: For me fire is at the top of the worst possible things to add into the game lolz. For me it would probably just make everything more grindy and eventually pointless like handling slimelung just avoiding the off gasing, for fire would be something like spamming even more liquid locks than we already do to avoid flamables to touch oxygen its just sad... Fire being just a negative/disaster thing would be just that. To add fire in an interesting way we would need some useful things we could do with it. Like some open fires to heat up stuff faster than using space heaters (for really cold maps). I can imagine "external combustion" research followed by "fire containment" allowing you to build enclosed chimneys to burn certain stuff in a safe way. There would have to be a resource only obtainable by burning something for it to be worthwhile though Still the electrolizer would be one of the most hazardous things if hydrogen could just combust. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1528145 Share on other sites More sharing options...
Smife Posted December 27, 2021 Share Posted December 27, 2021 On 12/25/2021 at 6:22 AM, natanstarke said: For me fire is at the top of the worst possible things to add into the game lolz. For me it would probably just make everything more grindy and eventually pointless like handling slimelung just avoiding the off gasing, for fire would be something like spamming even more liquid locks than we already do to avoid flamables to touch oxygen its just sad... When I mentioned radiation on discord people told me that it's a dumb idea and will never work in ONI. Well, here we are. Don't forget that theoretically there are barely any easily flammable structures in this game (unlike wooden walls in Rimworld). It's mostly rock and metal. My dupes sleep on bedsheets made out of granite and wipe their hands with sandstone. It can be implemented in non-tedious ways for sure. But only after they optimize the game, otherwise many cpus will implode. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1528436 Share on other sites More sharing options...
Shade_N53 Posted December 28, 2021 Share Posted December 28, 2021 On 12/25/2021 at 8:00 PM, Sasza22 said: the electrolizer would be one of the most hazardous things if hydrogen could just combust. First, it would need to have 2 exhaust ports for the produce, which could then fall into disrepair, rupture... and only then combust with a BANG, sending any wall around crumbling, any dupe to the hospital, etc. Probably with a pressure wave that could actually cause concussion, not "popped eardrums" that will heal on their own. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1528877 Share on other sites More sharing options...
natanstarke Posted January 1, 2022 Share Posted January 1, 2022 On 12/26/2021 at 11:00 PM, Smife said: When I mentioned radiation on discord people told me that it's a dumb idea and will never work in ONI. Well, here we are. Don't forget that theoretically there are barely any easily flammable structures in this game (unlike wooden walls in Rimworld). It's mostly rock and metal. My dupes sleep on bedsheets made out of granite and wipe their hands with sandstone. It can be implemented in non-tedious ways for sure. But only after they optimize the game, otherwise many cpus will implode. Weird i never ever read anyone say that radiation was a bad idea for oni oo. Fire just seems like the disease mechanic in dst. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1529959 Share on other sites More sharing options...
DolphinWing Posted January 3, 2022 Share Posted January 3, 2022 On 1/2/2022 at 12:19 AM, natanstarke said: Fire just seems like the disease mechanic in dst. And disease was completely removed from DST. Which mean... Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1530270 Share on other sites More sharing options...
natanstarke Posted January 4, 2022 Share Posted January 4, 2022 On 1/3/2022 at 3:35 AM, DolphinWing said: And disease was completely removed from DST. Which mean... Exactly what i meant with the mention of disease mechanic. It was just sad. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1530542 Share on other sites More sharing options...
Sasza22 Posted January 4, 2022 Share Posted January 4, 2022 On 1/1/2022 at 5:19 PM, natanstarke said: Fire just seems like the disease mechanic in dst. Weird to compare it to the disease when dst had actual fire as well. I think it would be more like smoldering in summer that`s also universally hated iirc. When thinking about fires in oni i see it more like fires in ftl where you get a room on fire and you can either send crew to extinguish it or vent the room to make it die off. It could be handled similarly with certain chunks of debris catching on fire if there`s oxygen nearby and a spark or high enough temperature. Explosive fires would be too much though, especially in the case of gasses since we don`t have good ways of handling them especially earlygame. I don`t think structures should catch on fire. They should rather take damage from nearby fires. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1530623 Share on other sites More sharing options...
natanstarke Posted January 5, 2022 Share Posted January 5, 2022 12 hours ago, Sasza22 said: Weird to compare it to the disease when dst had actual fire as well. I think it would be more like smoldering in summer that`s also universally hated iirc. When thinking about fires in oni i see it more like fires in ftl where you get a room on fire and you can either send crew to extinguish it or vent the room to make it die off. It could be handled similarly with certain chunks of debris catching on fire if there`s oxygen nearby and a spark or high enough temperature. Explosive fires would be too much though, especially in the case of gasses since we don`t have good ways of handling them especially earlygame. I don`t think structures should catch on fire. They should rather take damage from nearby fires. We also do not have really good cooling solutions early would probably become a "use ice machines and fans or ice plates then mop the ground. Now imagine doing this all game or big parts of it, the mopping part alone can make me crazy because i always have leakes till i dry all the lakes. The less painfull way to make fire viable would be add fire extinctors that we build using metal ore and co2 and refill them using co2 from canister fillers similar to soda fountains. And yes i guess everyone hates the fires in dont starve aswell for a similar reason it would be bad into oni " no real ways to deal with it". And even this fire extinguishers idea cannot save us from open air eletrolizers for example. I think the best thing possible regarding fire would be make a modelo for it launch for players to test or even better mod it if possible making it truly optional without killing the mechanic of the game. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1530748 Share on other sites More sharing options...
Sasza22 Posted January 5, 2022 Share Posted January 5, 2022 9 hours ago, natanstarke said: We also do not have really good cooling solutions early would probably become a "use ice machines and fans or ice plates then mop the ground. Now imagine doing this all game or big parts of it, the mopping part alone can make me crazy because i always have leakes till i dry all the lakes. The lack of countermeasures early on is probably one of the reasons why the disease system in ONI was nerfed so hard. If we were to add fires we need early countermeasures. First some manual extingusher stations. Also dupes should be able to extinguish fires on their own but would need to come close so they might take damage. Later it would be all more and more automated. Anyway it needs a lot of work to be a trulyenjoyable part of the game and even then it will be just another disaster waiting to happen if you don`t account for it. Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1530878 Share on other sites More sharing options...
babba Posted January 16, 2022 Share Posted January 16, 2022 I would die for fire in the game The opportunity to add more pesky player notifications: "Fire Alarm! (296)". The number indicates that 296 tiles are on fire Link to comment https://forums.kleientertainment.com/forums/topic/134521-setting-production-to-forever-shouldnt-trigger-building-lacks-resources-warning/#findComment-1533150 Share on other sites More sharing options...
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