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Increase Succulent Renewability?


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Succulents are a rare decorative plant that you can get from oasis once or twice a year during summer, or unless it's forced via rains while it is summer by using Telelocator staffs.

The question is why not just make it so Wickerbottom's books spawn in the succulents instead of needing to wait for rain? Could perhaps rework this mechanic to make WHOLE oasis biome spawn in succulents if there's grassy turf around? 

It costs 5 picked succulents and one cutstone to make one potted one which makes up to perhaps 2-3 potted succulents a year. If you use green amulets it is doubled.

Which I ask - why does it have to be a really hard task to do this?

I feel like same like moonrock walls - either drop the cost for potted Succulents from 5 to 1 or maybe change their way they should be renewed?

They're a really pretty plant to be used to build bases with and used for furnishing and I feel like a lot of us would be very glad if you consider this to the next patch or update.

2 minutes ago, Owlrus said:

I think the Forest Stalker should spawn Succulents in the Oasis instead of Ferns for that area. Would definitely help a bit for renewability.

I feel like maybe, but I think it makes no sense cause nightmare fuel that leaks from the stalker only makes cave plants grow. Maybe those live off nightmare fuel lorewise or something... 

I mean, anything works to make succulents more renewable I feel.

2 minutes ago, Frosty_Mentos said:

I feel like maybe, but I think it makes no sense cause nightmare fuel that leaks from the stalker only makes cave plants grow. Maybe those live off nightmare fuel lorewise or something... 

I mean, anything works to make succulents more renewable I feel.

Yeah I feel you, I struggled with the idea a bit so I'm not sure about the integrity of the concept.

 What if, instead, Succulents replaced Cave Pond plants and could be harvested? Might fit a little better, but I'm not sure.

1 minute ago, Owlrus said:

Yeah I feel you, I struggled with the idea a bit so I'm not sure about the integrity of the concept.

 What if, instead, Succulents replaced Cave Pond plants and could be harvested? Might fit a little better, but I'm not sure.

ehh they're a desert plant. I'd imagine more of them spawning around.

it gotta be with the deserts, either should be a summer weed plant in farms perhaps.

GOD. YES PLEASE.

It's basically the same issue that Moonrock Walls had until two days ago: Potted Succulents are a purely decorative craft that, for some mystifying reason, is also ridiculously expensive and hard to get.

I wouldn't say no to a more creative way to farm Succulents, but I feel that would be beyond the scope of a QoL update. I mean, I love the oasis-only weed idea, but that would require making sprites for each growth stage and animations for each transition.

So, with that in mind, I'd settle for making the recipe cost 1 Succulent and 1 Cut Stone. This way you can get like 15-18 of these purely decorative plants per year, or even twice as many with some luck/purple gems.

4 hours ago, Owlrus said:

I think the Forest Stalker should spawn Succulents in the Oasis instead of Ferns for that area. Would definitely help a bit for renewability.

^This

Letting the Forest Stalker be the Key to renewing hard to, or impossible to renew materials would add so much to an items that's only use is to summon Fuelweaver. Adding this new Renewability adds a lot to a mob that was pretty much only used to get Light Bulbs on the Surface because you were lazy.

Yes I know the Cave Variant is a strong fellow, but cmon, it would make the Shadow Pieces have a way more interesting reward than another step towards Fuelweaver

On 10/15/2021 at 5:10 PM, ArubaroBeefalo said:

i like this also because makes them give back all the cost when hammered

The other way to address this would be if the potted succulent craft gave an item that can be placed and hammered to return the item, similar to cawnival miniature trees.

But yeah, preferably cost reduced to 1 succulent each (where do the other 4 succulents even go?!).

I did a built recently with 162 potted succulents. Took me 33 construction amulets and 500 succulents accumulated over many years, including some years from loot worlds, and rain summoning with telelocator staves near the end of that farm. It would have been more like 800 without the green gems. It really shouldn't be this hard. If I want to do anything at this scale again, I'll need to wait another 2,000 days.

I adore succulents, but I sort of have a weird relationship with them. I always try to not to miss picking them up within an ingame year.

The first 18 are kinda too few to make an impactful change in the base. I don't understand why a purely decorative item has to be this incredibly rare compared to their fern counterpart. Spending construction amulets early on to get more out of the succulents doesn't seem worth it, or there is usually just more important things to use them on early.

By the time I finally have enough succulents to make a beautiful build somewhere, after playing a world for several years, most of my base setpieces are already finished and the succulents never become more than a generic afterthought sadly. 

Maybe this could be the time to give the oasis desert a little face lift in general. Tbh, I was slightly disappointed when the Oasis and Antlion and the corresponding Succulents and new Cacti shape were introduced during the A New Reign update. It felt like missed opportunity to me at the time, where the second new desert could have had a more unique appearence. How about a different turf, how about a unique tree variety that only grows at the oasis initially instead of the unfit Birchnut trees. How about large cacti that basically act as a replacement for trees. Or make a cactus tap that allows you to harvest some cactus juice or whatever. Many cool possibilities. How about a couple more green patches in the oasis desert that also grow a couple of succulents. 

One can only hope <3

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