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[Game Update] - 481350


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2 hours ago, g5457s said:

Also why is Banhi wearing blue when her outfit is supposed to be green... :D

I would've chocked it onto Fashion! but all of them are actually wearing cool vests, one could actually guess someone is actually beyond "warm and fuzzy" at that point in the drawing.... Too bad them dupes don't have chocolate and cookies for that marshmallow...

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They Fuked UP THE TagBits usage that's why there is performance drop.

not the increase ****** up self but the code self how they handle it now, there is soo many unnecessary calls that start a cry. . who the hell you hire at your develop team who screw this up soo badly

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2 minutes ago, gabberworld said:

They Fuked UP THE TagBits usage that's why there is performance drop.

not the increase ****** up self but the code self how they handle it now, there is soo many unnecessary calls that start a cry. . who the hell you hire at your develop team who screw this up soo badly

Maybe you can fire a bug with a solution. :snarlingspider:

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16 minutes ago, DolphinWing said:

Maybe you can fire a bug with a solution. :snarlingspider:

well its simple get rid off all those

TagBits.ClearAll().

TagBits.SetTag(..)

stupid Loop calls.

it like comon  devs to you even know what you todo with your own code? me as not even work at there find this **** out

 

currently what this toning now is adds Tag to memory then it wipes out memory and adds again same Tags to memory

and its forever loop

in old days it added tag to memory and that's all. it cleaned out only at there those what not need anymore

 

Edited by gabberworld
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9 hours ago, gabberworld said:

well its simple get rid off all those

TagBits.ClearAll().

TagBits.SetTag(..)

stupid Loop calls.

it like comon  devs to you even know what you todo with your own code? me as not even work at there find this **** out

 

currently what this toning now is adds Tag to memory then it wipes out memory and adds again same Tags to memory

and its forever loop

in old days it added tag to memory and that's all. it cleaned out only at there those what not need anymore

 

u need to apply in klei to fix our game hahahah

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there must be something more than just those two commands.

funny thing is they use TagBits.ClearAll() even at game pause mode

what is totally broken because at game pause mode there is no singe tag added to game

that happens inside GlobalChoreProvider class at UpdateStorageFetchableBits

 

 

 

Edited by gabberworld
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