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I Dont enjoy the rocket mechanics.


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On 7/10/2021 at 3:49 PM, SkunkMaster said:

It would be nice if we where able to save templates of rocket interiors within our games.

That would simplify the whole process of setting up multiple rockets lategame, without robbing you of the experience of setting up the interior of the first rocket.

 

Hi, you are right, it is very tedious to repeat and repeat the interior of the rocket.

The mod helped us (we play the ONI with the whole family) Blueprints fixed (steamcommunity.com)

It allows you to save buildings (just by highlighting the boundaries) and then use them.

This interior, for example, was also saved and restored with a couple of clicks:

2041402989_OxygenNotIncluded19_07.20211_17_14(2).thumb.png.e1d7c27535be57405bedda960e7ca1c0.png


 

Spoiler

 

816103329_OxygenNotIncluded19_07.20211_21_26(2).thumb.png.f22ecd53d86b3379f103ac250bfd7a52.png

 

455925208_OxygenNotIncluded19_07.20211_22_23(2).thumb.png.a9b980cbdee69f21103ccc042aa5b0b2.png

 

To remove carbon dioxide, the lower pneumatic door changes to a mini gas pump (and connects to gas intake fitting)

866330826_OxygenNotIncluded19_07.20211_37_46(2).thumb.png.6419e4ae35b135fcf0029c141c9d5ef9.png

 

 

Design of our little rocket (if interested)

1387679592_OxygenNotIncluded19_07.20211_43_33(2).png.ad59f2bb620b96121eea6fa2cea0177e.png

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8 hours ago, Y_xiao said:

I think, if we can't change the size of the capsule, but can add more capsules to the same rocket and connect them is very better.:)

That would be nice. Maybe add an elevator building to connect the capsules. Imagine having a bigger one but not being able to put a steering wheel there. You could use it as a living zone and the command nosecone as the piloting room.

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Game play wise it would be wonderful to have multiple cabins per rocket and/or to have bigger rocket interiors - Practically every player operated rocket room is more simulation tiles, path finding and item values to hold/calculate in memory.

Would be superb if "Deactivate interior game play for all rockets" would be a game option, so that players which are interested in fast(er) game speed and/or which want rockets to work like in the base game can become more happy. Also such an option would make the DLC feel less grindy micromanagement compared to the base game, for those players which complain about that.

@Ipsquiggle :p

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3 minutes ago, babba said:

Game play wise it would be wonderful to have multiple cabins per rocket and/or to have bigger rocket interiors - Practically every player operated rocket room its more simulation tiles, path finding and item values to hold/calculate in memory.

Would be superb if "Deactivate interior game play for all rockets" would be a game option, so that players which are interested in fast game speed and/or which want rockets to work like in the base game can become more happy.

@Ipsquiggle :p

thats the issue, we need the space stations , where we can dock and make it bigger if needed  and at there we are using the research the new advantaged technology 

rockets usually meant be only travel like the cars

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On 7/3/2021 at 5:40 PM, Yobbo said:

I think if there were some sort of life support module that let you carry a small amount of O₂, CO₂, water, p-water, and perhaps a few kJ of electric charge, it would make the management of these basic life support resources a bit less tedious.

I have been trying to mod this in, but unfortunately it seems that loadable modules can hold only one of liquid/gas/solids, otherwise the loading ports and fittings get confused.

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