pether Posted May 21, 2021 Share Posted May 21, 2021 I'm not sure if I am missing something, but I wonder if I can reduce amount of micromanagement for new drillcone mining operations. When they reach space POI, I must manually order them to come back, right? Or is there a way not to pay attention to them? Link to comment Share on other sites More sharing options...
sakura_sk Posted May 21, 2021 Share Posted May 21, 2021 I would guess round trip would bring a minimum of resources but it seems it stays the same as always when you thing it can do something: always glitching... (If you visit a space POI using round trip, you need to travel to another hex and visit it again without round trip in order to let the rocket gather materials ) Link to comment Share on other sites More sharing options...
Electroely Posted May 21, 2021 Share Posted May 21, 2021 If it doesn't already work like this, I hope the round trip feature waits until collection is done before steering the rocket back to its departure position. Link to comment Share on other sites More sharing options...
sakura_sk Posted May 21, 2021 Share Posted May 21, 2021 3 minutes ago, Electroely said: If it doesn't already work like this, I hope the round trip feature waits until collection is done before steering the rocket back to its departure position. A meter bar in the resource gathering module? Or... Maybe it's time for more automation inside rockets? An advanced, late game command module that takes a 3x3 space and let's you calibrate the rocket's journey: if longer than x amount of cycles since the last launch, turn back to original destination/orbit stay x amount of cycles in a hex, after traveling x amount of hexes then activate roundtrip to return to original destination if fuel is not enough to return, auto-roundtrip Of course all these would need a duplicant to push the buttons every now and then Link to comment Share on other sites More sharing options...
Orzelek Posted May 21, 2021 Share Posted May 21, 2021 20 minutes ago, sakura_sk said: A meter bar in the resource gathering module? Or... Maybe it's time for more automation inside rockets? An advanced, late game command module that takes a 3x3 space and let's you calibrate the rocket's journey: if longer than x amount of cycles since the last launch, turn back to original destination/orbit stay x amount of cycles in a hex, after traveling x amount of hexes then activate roundtrip to return to original destination if fuel is not enough to return, auto-roundtrip Of course all these would need a duplicant to push the buttons every now and then You can flip automation switches.. so no need to drag a poor duplicant as switch pushing tool Link to comment Share on other sites More sharing options...
babba Posted May 24, 2021 Share Posted May 24, 2021 Drillcones / Transit Tubes - I think someone at Klei is really playing Satisfactory a lot...Which is good Link to comment Share on other sites More sharing options...
n_t_p Posted May 24, 2021 Share Posted May 24, 2021 I assume it'll just be a round trip Link to comment Share on other sites More sharing options...
goboking Posted May 24, 2021 Share Posted May 24, 2021 On 5/21/2021 at 3:51 PM, sakura_sk said: An advanced, late game command module that takes a 3x3 space and let's you calibrate the rocket's journey: But we wouldn't be able to center a 3x3 building, meaning symmetry would be wrecked and OCDs would be triggered. Link to comment Share on other sites More sharing options...
babba Posted May 24, 2021 Share Posted May 24, 2021 30 minutes ago, goboking said: But we wouldn't be able to center a 3x3 building, meaning symmetry would be wrecked and OCDs would be triggered. 3x3 x2 is still symmetric cirtemmys llits si 2x 3x3 Link to comment Share on other sites More sharing options...
n_t_p Posted May 25, 2021 Share Posted May 25, 2021 Yeah so it does seem like the devs want us to be able to automate rocketry, since they gave us a way to count packet mass. That was sorely needed. But all the rocketry automation is in the world with wires and machines and stuff, so I think they'd need to specifically include a UI element in the trip planning to order the rocket to mine for a given duration/quantity. Link to comment Share on other sites More sharing options...
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