Electroely Posted May 20, 2021 Share Posted May 20, 2021 I wanted to make a thread where I could ask about/compile a list of the details regarding these new space fields. So far, I don't really know how their generation is determined, but I have noticed a few things: - Collection rate seems to be 7.5kg/s, regardless of type of field - Drillcone needs diamond to function, and can hold up to 1000kg. Diamond cost seems to depend on the mass of the resources you're actually collecting: 5% of the mass you collect is consumed as diamonds, so every 1kg of diamond converts to 20kg of collected resources. If you're collecting less than 7.5kg/s of resources due to full storage, you'll accordingly consume less diamond. - You don't necessarily need to be able to store all materials to be able to collect the rest (you can loot a forested ore field without a gas tank) - The fields give fixed fractions of resources (unsure if this changes between fields, but seems unlikely) - The fields regenerate over time (not sure how fast) - Not all fields are guaranteed to spawn on a world. My test world has no renewable diamond. I have personally tried harvesting 3 fields so far. I'll compile the info about every field we know exists and its proportion of resources. Sandy Ore Field: 40% sandstone 30% sand 20% algae 10% copper ore Forested Ore Field 70% igneous rock 20% carbon dioxide 10% aluminum ore Swampy Ore Field 70% polluted dirt 20% mud 10% cobalt ore Frozen Ore Asteroid Field 27% ice 27% polluted ice 24% aluminum ore 22% snow Rocky Asteroid Field 40% igneous rock 40% sedimentary rock 20% copper ore Oxidized Asteroid Field 80% rust 20% carbon dioxide (solid) Metallic Asteroid Field 70% obsidian 18% copper ore 13% iron (liquid) Organic Mass Field 30% slime 30% algae 30% dirt 10% polluted oxygen Ice Asteroid Field 70% carbon dioxide (solid) 25% ice 5% oxygen (solid) Oily Asteroid Field 78% carbon dioxide (solid) 11% methane (solid) 11% crude oil Radioactive Asteroid Field 36% rust 27% sulfur 18% bleach stone 18% uranium ore Radioactive Gas Cloud 64% carbon dioxide (gas) 18% chlorine (liquid) 18% uranium ore Chlorine Cloud 75% bleach stone 25% chlorine (liquid) Helium Cloud 80% water 20% hydrogen (gas) Exploded Ice Giant 60% ice 20% carbon dioxide (solid) 15% oxygen (gas) 5% methane Exploded Gas Giant: 70% hydrogen (gas) 10% natural gas 10% methane (liquid) 10% methane (solid) Glimmering Asteroid Field 60% wolframite 20% tungsten (liquid) 10% carbon dioxide 10% coal Gilded Asteroid Field 45% sedimentary rock 25% gold 10% fullerene 10% refined carbon 10% regolith Salty Asteroid Field 50% salt water 40% brine 10% carbon dioxide (solid) Carbon Asteroid Field 79% coal 21% refined carbon Oxygen Rich Asteroid Field 40% ice 40% water 20% polluted oxygen Satellite Asteroid Field 30% sand 30% iron ore 27% copper (liquid) 13% glass Interstellar Ocean 25% salt water 25% brine 25% ice 25% salt Got anything to share? I'll be sure to add it to this thread. Link to comment Share on other sites More sharing options...
sakura_sk Posted May 20, 2021 Share Posted May 20, 2021 There are too many... So there are: Asteroid fields Ore fields Ore asteroid fields Mass fields Clouds (gas clouds) But there is also an Ocean, Gas and Ice giants? Link to comment Share on other sites More sharing options...
Electroely Posted May 21, 2021 Author Share Posted May 21, 2021 2 hours ago, sakura_sk said: There are too many... So there are: Asteroid fields Ore fields Ore asteroid fields Mass fields Clouds (gas clouds) But there is also an Ocean, Gas and Ice giants? The categorization seems to be fairly loose - the fields that really share anything in common are the sandy, swampy and forested ore fields giving resources from their biome + 7.5kg/s metal ore. I've filled out the vast majority of the list now, and I will say: I like how a lot of these fields look. I'm very happy we have renewable ore at last - I don't have to worry about building too many conveyors or shooting myself in the foot by feeding plug slugs. The better fields seem to spawn farther away from the center. By the looks of it, I might have to start building livable colonies on the outer planetoids just so I can more easily loot these fields. Most notably, the gilded and glimmering asteroid fields are especially good due to their high metal ore content, the exploded gas giant offers a really good source of energy and the fields with ice or water can keep these outer colonies self-sustaining without the need for long-distance water shipments. I only have two complains: - I think the fields that renew something otherwise non-renewable (diamond, fullerene) should be guaranteed in world generation - Some of the fields seem really inefficient; the oily asteroid field for example gives an overwhelming amount of solid carbon dioxide. Link to comment Share on other sites More sharing options...
ghkbrew Posted May 21, 2021 Share Posted May 21, 2021 6 minutes ago, Electroely said: Some of the fields seem really inefficient; the oily asteroid field for example gives an overwhelming amount of solid carbon dioxide. Does it work like the base game where you only get resources you send modules for? E.g. if you send a rocket with only liquid storage to an oily asteroid field, you should get 50% oil and 50% petroleum, even though they're nominally only 3.3% each. Link to comment Share on other sites More sharing options...
Electroely Posted May 21, 2021 Author Share Posted May 21, 2021 14 minutes ago, ghkbrew said: Does it work like the base game where you only get resources you send modules for? E.g. if you send a rocket with only liquid storage to an oily asteroid field, you should get 50% oil and 50% petroleum, even though they're nominally only 3.3% each. From my understanding, the rate at which you get resources doesn't change if you don't have storage for the other resources. I'll check again to make sure, but from my understanding, if you don't have a solid cargo module you'll still only get 250g/s petroleum and 250g/s crude oil. The game does not specify the rate at which you're actually collecting the resources so it's hard to measure. EDIT: @ghkbrew It doesn't seem like the resources get collected at all if I don't have a cargo bay - I'm not sure how this works, but it seems like you can't loot a field unless you have the storage for most of its loot. Link to comment Share on other sites More sharing options...
babba Posted May 21, 2021 Share Posted May 21, 2021 RENEWABLE RESOURCE FIELDS YES ! "VARY NOICE" Link to comment Share on other sites More sharing options...
KonfigSys Posted May 21, 2021 Share Posted May 21, 2021 I am thinking it is either Klei carefully read all posts and consider all suggestions players make or Klei has similar to players ideas and implements them when the time is right In any of these cases, it just shows how good Klei is in communicating with its community and learning the fan needs/desires/wishes. Probably it is both ----- the game price still is too low Link to comment Share on other sites More sharing options...
ghkbrew Posted May 22, 2021 Share Posted May 22, 2021 23 hours ago, Electroely said: EDIT: @ghkbrew It doesn't seem like the resources get collected at all if I don't have a cargo bay - I'm not sure how this works, but it seems like you can't loot a field unless you have the storage for most of its loot. This smells like a bug to me. Like the code checks specifically for a cargo bay before collecting rather than looking for the appropriate kind of storage for the loot like it should. Link to comment Share on other sites More sharing options...
Electroely Posted May 22, 2021 Author Share Posted May 22, 2021 2 minutes ago, ghkbrew said: This smells like a bug to me. Like the code checks specifically for a cargo bay before collecting rather than looking for the appropriate kind of storage for the loot like it should. I've tried only bringing a cargo bay to a helium cloud (since I only wanted the niobium) and experienced the same result as trying to loot the oily asteroid field with only a liquid tank. Surely it's more complicated than that? Link to comment Share on other sites More sharing options...
ghkbrew Posted May 22, 2021 Share Posted May 22, 2021 1 hour ago, Electroely said: I've tried only bringing a cargo bay to a helium cloud (since I only wanted the niobium) and experienced the same result I stand corrected. I suppose it is intentional. But what's the point then? Do the minor elements stop collecting when the storage for major element is full? Did they notice you can pump the loot into infinite storage inside the capsule and keep collecting forever? Link to comment Share on other sites More sharing options...
sakura_sk Posted May 22, 2021 Share Posted May 22, 2021 6 hours ago, ghkbrew said: Did they notice you can pump the loot into infinite storage inside the capsule and keep collecting forever? But do you actually know what temperature everything is before dropping it next to the pilot? Link to comment Share on other sites More sharing options...
ghkbrew Posted May 22, 2021 Share Posted May 22, 2021 1 hour ago, sakura_sk said: But do you actually know what temperature everything is before dropping it next to the pilot? The elements appear to be produced at their "default" temperature. So room temperature for most things, but ices and frozen gases are cold. But it doesn't matter much since you can just keep them in a 1 tile vacuum chamber. Maybe on top of your food Link to comment Share on other sites More sharing options...
Electroely Posted May 22, 2021 Author Share Posted May 22, 2021 12 hours ago, ghkbrew said: I stand corrected. I suppose it is intentional. But what's the point then? Do the minor elements stop collecting when the storage for major element is full? Did they notice you can pump the loot into infinite storage inside the capsule and keep collecting forever? The behavior is strange and buggy at the moment. My rocket hasn't stopped collecting resources even when the field has ran out of mass - it's in the negatives now: Collection has not stopped when my cargo bay got full of co2 and methane. This concerns me a little because the rocket still says it's collecting resources at 7.5kg/s; the petroleum & crude oil amount is definitely not going up any faster than it was when I was collecting co2 alongside it. Link to comment Share on other sites More sharing options...
sakura_sk Posted May 22, 2021 Share Posted May 22, 2021 6 minutes ago, Electroely said: My rocket hasn't stopped collecting resources To infinity and beyond! Link to comment Share on other sites More sharing options...
Brian.oni Posted May 22, 2021 Share Posted May 22, 2021 On 5/20/2021 at 5:37 PM, Electroely said: Got anything to share? I'll be sure to add it to this thread. Oxygen Rich Asteroid Field looks like 40% Ice 40% water 20% polluted oxygen Spoiler Missing from your list is Satellite Asteroid Field (Steel; Copper; Glass), they're currently invisible but do exist. Looks like it's 10% Steel; 67% Copper & 23% Glass Spoiler Link to comment Share on other sites More sharing options...
Electroely Posted May 22, 2021 Author Share Posted May 22, 2021 31 minutes ago, Brian.oni said: Oxygen Rich Asteroid Field looks like 40% Ice 40% water 20% polluted oxygen Reveal hidden contents Missing from your list is Satellite Asteroid Field (Steel; Copper; Glass), they're currently invisible but do exist. Deleted the world pictured below, but I'll try finding another to round out the list. Hide contents Thank you for the info! I was not aware there would be invisible fields... how did you reveal your map like that? I just used debug mode's BACKSPACE button, which reveals the entire map. EDIT: Thanks @sakura_sk and @Brian.oni! I found a satellite asteroid field and recorded its data. Link to comment Share on other sites More sharing options...
sakura_sk Posted May 22, 2021 Share Posted May 22, 2021 7 minutes ago, Electroely said: I just used debug mode's BACKSPACE button, which reveals the entire map. And then close it and use the Ctrl+F4 instant build mode (while not in starmap) and start revealing question marks one by one. When a question mark does not reveal something... it is a satellite Link to comment Share on other sites More sharing options...
ghkbrew Posted May 22, 2021 Share Posted May 22, 2021 5 hours ago, Electroely said: This concerns me a little because the rocket still says it's collecting resources at 7.5kg/s; the petroleum & crude oil amount is definitely not going up any faster than it was when I was collecting co2 alongside it. From the decompiled source: it always tries to extract 7.5kg/s which is divided among the elements the POI based on weights that are intrinsic to the asteroid field's type. If one (or more) element can't be extracted (because the cargo module is full) you just miss out on that portion of the 7.5kg/s. The mass for unharvest elements isn't removed from the POI, so you're not wasting resources if your cargo bay fills up. You're just not being as efficient. The POI itself only has a single remaining mass. It doesn't track it's elements separately. So if you do manage to extract only some of the elements, you will be able to extract more of those than if you harvested everything. I still can't find what makes it only harvest if you storage for the most abundant elements. I guess it's just a test for the presence of the right storage type, not that there is room in them, based on @Electroely's experience with the oily asteroid field. Time to send a rocket with full gas storage to the helium cloud Link to comment Share on other sites More sharing options...
ghkbrew Posted May 23, 2021 Share Posted May 23, 2021 Also, POIs are generated with capacity randomly selected in a range that depends on the POI type. 5,000-10,000kg: Radioactive Gas Cloud Radioactive Asteroid Field 15,000-25,000kg: Interstellar Ocean Oily Asteroid Field 30,000-45,000kg: Carbon Asteroid Field Satellite Asteroid Field Gilded Asteroid Field Glimmering Asteroid Field Helium Cloud Oxygen Rich Asteroid Field 54,000-81,000kg: Everything Else Each POI has a regeneration time randomly selected in the range of 30,000-60,000s (50-100 cycles). Thus they recover mass at a rate of (capacity / regeneration time) kg/s Link to comment Share on other sites More sharing options...
Electroely Posted May 26, 2021 Author Share Posted May 26, 2021 Looks like a lot of tuning was done. I'll be updating the thread with changes I notice, but so far, I see that the oily asteroid field was improved (11% crude oil, 11% solid methane, no petroleum), no more niobium from the helium cloud (80% water and 20% hydrogen now) and radioactive asteroid field only gives 10% uranium ore instead of 25%. Link to comment Share on other sites More sharing options...
babba Posted May 26, 2021 Share Posted May 26, 2021 Can`t wait to launch my first fresh rocket, that all sounds exciting Many thanks for all the information Link to comment Share on other sites More sharing options...
Rotintin Posted May 27, 2021 Share Posted May 27, 2021 Thanks for compiling this and updating it. Looking over the list It seems like an overall nerf to the space POI's with todays patch. Interesting they added diamond to Gilded when it already had fullerene. It seems like the most crucial one of them all. I'm surprised they didn't adjust the Carbon Asteroid Field. They need to replace refined carbon or add more uses for it, even if just drywall or tempshift plates. It's probably the most useless resource now that we can feed sulfur to sweetles. Not to mention people may farm the this POI for diamond in longer playthroughs. The change to Gas Giant might be nice with the cold temps, but having even more bulky unloaders next to my rocket platforms is a bit of a bummer. To unload this cargo and keep a plumbed bathroom and ventilated command module, you're looking at a minimum of 30 blocks of space, floor/roof not included. Maybe the solution is to mix it all inside the command module into infinite storage cubes and just pump out the gas Link to comment Share on other sites More sharing options...
Electroely Posted May 27, 2021 Author Share Posted May 27, 2021 2 hours ago, Rotintin said: Thanks for compiling this and updating it. Looking over the list It seems like an overall nerf to the space POI's with todays patch. Interesting they added diamond to Gilded when it already had fullerene. It seems like the most crucial one of them all. I'm actually happy the Gilded and Glimmering asteroid fields have diamond now. The carbon asteroid field isn't guaranteed on every world, but those two are, so every world will have renewable diamond now. I don't mind most of the nerfs. My only complaints are that the radioactive asteroid field should have more mass & uranium ore content, and that solid CO2 in many of the fields should be replaced with something at least a little more useful, like the Ice Asteroid Field. Maybe granite, for example, since it's found in the tundra quite a bit. I've gotten radioactive asteroid fields with only 500kg of mass before - that's insanely low, and if ghkbrew is right about the regeneration speed then you only get 50kg of uranium ore every 50 cycles in the best case. Oh, and the Swampy Ore Field isn't a guaranteed spawn. That upset me a little because I created a pokeshell ranch solely due to the fact that I can mine good amounts of polluted dirt from space, only to find out my world doesn't have a source. 3 hours ago, Rotintin said: The change to Gas Giant might be nice with the cold temps, but having even more bulky unloaders next to my rocket platforms is a bit of a bummer. To unload this cargo and keep a plumbed bathroom and ventilated command module, you're looking at a minimum of 30 blocks of space, floor/roof not included. Maybe the solution is to mix it all inside the command module into infinite storage cubes and just pump out the gas With how much power you could get out of the exploded gas giant, I think that seems like a fairly well deserved nerf. Just one trip would supply my base for a long time. The cooling potential of liquid & solid hydrogen seems interesting, though... For the most part, I see myself dumping the liquid & solid hydrogen together to hopefully melt the solid and use both as rocket fuel. If that doesn't work, I think I can at least store the hydrogen in a reservoir in space to keep it insulated and liquid without any dedicated cooling system to refuel my rocket on more distant asteroids. Though the oxidizer will still be an issue if I'm using 2 fuel tanks... Link to comment Share on other sites More sharing options...
Rotintin Posted May 28, 2021 Share Posted May 28, 2021 20 hours ago, Electroely said: I don't mind most of the nerfs. My only complaints are that the radioactive asteroid field should have more mass & uranium ore content, and that solid CO2 in many of the fields should be replaced with something at least a little more useful, like the Ice Asteroid Field. Maybe granite, for example, since it's found in the tundra quite a bit. Oh, and the Swampy Ore Field isn't a guaranteed spawn. That upset me a little because I created a pokeshell ranch solely due to the fact that I can mine good amounts of polluted dirt from space, only to find out my world doesn't have a source. Couldn't agree more, I kinda wish there was a bit more consistency with asteroid gen. Then again, with the lack of worldgen variation maybe it's a good thing. My latest run I debugged to see the starmap and just duplicated the seed. Highly recommend- it's fun to come up with new strategies based on what planets are close to what. Right now my whole squad just migrated to live on the the resin tree planet that's 2 tiles from a gilded and a gas giant. Should be interesting. Link to comment Share on other sites More sharing options...
KonfigSys Posted May 28, 2021 Share Posted May 28, 2021 "the radioactive asteroid field should have more mass & uranium ore content, and that solid CO2 in many of the fields should be replaced with something at least a little more useful, like the Ice" I agree with Electroely the uranium ore recovery should be at least equal or more than a full usage of one research nuclear reactor. I still think that all materials should be available through POIs including niobium. The amount can be tiny but the option is good to have for some. It takes a lot of cycles to cool down niobium asteroid in order to get access to the volcano. Even if there is an easy, alternative way, players will still go for full development of all asteroids when there is not much left to do on the main asteroid. Link to comment Share on other sites More sharing options...
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