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Space Resource Field Details


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8 hours ago, Rotintin said:

Couldn't agree more, I kinda wish there was a bit more consistency with asteroid gen. Then again, with the lack of worldgen variation maybe it's a good thing.

I definitely don't mind variation between worlds, since it keeps things fresh between different playthroughs. In the case of the sandy, forested and swamp ore asteroid fields, though, I kind of wish they were guaranteed just because of how they each offer some fairly important basic resources. I think the spawn locations of these asteroid fields offers more variety in gameplay than whether they exist or not. There's already a lot of optional fields as-is.

1 hour ago, Hokaeru said:

Hey everyone, haven't done testing yet : can you choose what what you mine on an asteroid ? 
Also does anyone have info on replenish speed ? 
thanks :D 

You can't choose what to mine - you automatically gather the resources you have storage space for. You need to have the corresponding cargo modules, but if those cargo modules are full then you can avoid collecting the associated resources. For example, to maximize oil gain from an oily asteroid field, bring a cargo bay that's already full of resources and an empty liquid tank. You don't gain oil any faster, but you do get more oil overall.

As for the replenish speed, according to ghkbrew it takes every field a set amount of between 50 and 100 cycles to refill. This amount of time is determined at worldgen and is specific to each field (like how mass is).

More tuning changes. I'll be recording changes I see again. So far, the main changes I've noticed have been:

- Both radioactive fields give 18% uranium ore (up from 10%)
- Glimmering, Gilded and Carbon asteroid fields no longer give diamond. Glimmering Asteroid Field gives coal instead, and Gilded Asteroid Field gives refined carbon instead. Carbon asteroid field was changed to give mostly coal rather than half coal half refined carbon. It doesn't give any other resources, though, so it seems like a really good way to restock on carbon for more diamond, especially if you have a more efficient coal refinery than the Kiln.

I'm very happy to see the uranium content of the space fields has gone up - it seems much better now. The fields' mass still seems really small, though, but that's less of an issue with the increase in uranium ore.

I assume the diamond-related changes are to account for the addition of the diamond press. I haven't gotten to play around with it yet, but the drillcone says "Missing resources: 1000kg Diamond" I wonder what the consumption rate is?

52 minutes ago, ghkbrew said:

Does such a thing exist?

My best guess is the ceramifier can be repurposed to cook coal... We'd still touch on the fact that there's a 50% loss of mass when mining the resulting refined carbon because this process also generates natural tiles instead of dropping as debris.

5 minutes ago, JRup said:
1 hour ago, ghkbrew said:

Does such a thing exist?

My best guess is the ceramifier can be repurposed to cook coal... We'd still touch on the fact that there's a 50% loss of mass when mining the resulting refined carbon because this process also generates natural tiles instead of dropping as debris.

That was my thought initially too.  However, with refined carbon you can melt it to avoid the 50% mining penalty.  Then re-freeze it to debris.  Of course that requires working with temperatures that will melt diamond... so maybe not the most practical method :p.

I think I'll stick to 80% conversion in a kiln.

24 minutes ago, ghkbrew said:

However, with refined carbon you can melt it to avoid the 50% mining penalty.  Then re-freeze it to debris.  Of course that requires working with temperatures that will melt diamond...

Oh, oooh... sips on carbonated, fermented malted barley drink (keeping it PG :lol:)...

On 5/29/2021 at 12:03 AM, ghkbrew said:

Looks like diamond is consumed at a rate of 50g / kg harvested.

That's what I noticed too. It also seems to only depend on the amount harvested, so using a full cargo bay to only harvest crude oil from the oily asteroid field seems to be much more efficient since you avoid using 78% of your diamond on solid carbon dioxide.

Also, it turns out that the artifact transport module actually comes back with artifacts in it after visiting space fields. Might've been obvious to some, but I didn't know until now so I thought I'd share to info...

My main concern with the diamond cost is that I think it makes mining some fields even worse than it was before. There was already the time cost of setting up the drillcone rocket, the fuel cost of taking the rocket there and the time cost of travel & drilling, but now you also spend another resource. I think that's fine, and by the looks of it it seems like you'll need a research reactor for sustained drillcone mining, which I don't think is a bad thing, but why would anyone visit the Ice Asteroid Field, for example? The majority of the diamond will get spent on solid carbon dioxide, which makes up an entire 70% of the field. Something similar could be said for the Oily Asteroid Field, but at least you can bring a full cargo bay to limit diamond usage to only crude oil.

1 hour ago, Electroely said:

Also, it turns out that the artifact transport module actually comes back with artifacts in it after visiting space fields. Might've been obvious to some, but I didn't know until now so I thought I'd share to info...

I was a bit overwhelmed of the last few updates and I forgot to mention it... :rolleyes: : Yes! There are artifact here, there, everywhere! (and some new ones :love-struck: )

Perhaps they will need a new topic to investigate which comes from where (Is it like the base game artifact 1-9 depending on space POI or is it totally random? ) and at what frequency (Is it a one time thing or can artifacts be harvested indefinitely like the base game?)

Artifact spoilers below:

Spoiler

When I sent an artifact transport module "just to see what will happen" and my "Aaaah! What is that!! It is glowing?!" :shock::-o:love-struck:

1137146807_lovingmore3.PNG.e145c050bc5e6bbd764bf4ac6155ec5b.PNG image.png.0601c8420f0b7ebef2296be364e1eff0.png

And some more artifact discoveries all over the place:

Spoiler

2070788980_lovingmore.PNG.679197e63e3469da0a5166459e364723.PNG 1166446430_lovingmore2.PNG.defef4ba26c51ede47b579a2f07862e1.PNG 785610906_lovingmore4.PNG.e99296836b55b239c61618f283a34fe8.PNG

But the most important artifact:

Spoiler

Moon Moon Moon!! :-o

521556986_moonmoon.PNG.da119712f781db723ea4ed0ab28ccf8f.PNG

I had to generate 2-3 maps to find it but...

Here is the Moonmoonmoon! Yay!:victorious:

image.png.01d5c6f14bd3727f1f332c46afefd1d8.png

 

 

What I need to add for this topic is : things changed! (again... :lol: )

It seems with the addition of diamond (or in an update in between..?), harvesting a space POI doesn't require each and every cargo module to store materials

Or.. at least that's what I'm  observing :rolleyes:

Spoiler

I sent a rocket to radioactive gas cloud, only equipped with a cargo bay. It is harvesting uranium ore :victorious: (without the other two cargo modules)

1325045144_drillingwhatever.thumb.PNG.ddd85b56518fdf71109f9141bca16e10.PNG

 

49 minutes ago, sakura_sk said:

What I need to add for this topic is : things changed! (again... :lol: )

It seems with the addition of diamond (or in an update in between..?), harvesting a space POI doesn't require each and every cargo module to store materials

Or.. at least that's what I'm  observing :rolleyes:

  Hide contents

I sent a rocket to radioactive gas cloud, only equipped with a cargo bay. It is harvesting uranium ore :victorious: (without the other two cargo modules)

That just makes me more confused... I tried going to a glimmering asteroid field with only a cargo bay to see if I could just grab the wolframite and get out, but the rocket seemed to refuse to gather resources (notice "Normal" instead of "Collecting Resources"):

unknown.png

I notice it seems asteroid dependent. Maybe there's some internal property of the fields that's causing this (like maybe a list of resources where only the first item has its corresponding container checked for?) Either way, I can consistently collect resources from the Forested Ore Field without a gas tank, but not from most of the other fields. It's good to know that the radioactive gas cloud works, though.

On 5/21/2021 at 3:01 AM, Electroely said:

- I think the fields that renew something otherwise non-renewable (diamond, fullerene) should be guaranteed in world generation

both of these resources are renewable without the new asteroid fields!

3 hours ago, sakura_sk said:

How is fullerene renewable? Graphite isn't renewable.

But thers plenty of it! 450 kilos of it gives you whooping 5 tons of super coolant! I literally mined two tiles of graphite and im set for all the liquid hydrogen and oxygen i need

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