yoyo13 Posted May 18, 2021 Author Share Posted May 18, 2021 2 hours ago, ghkbrew said: Ok, so I'm able to trigger the bug semi-reliably with this setup: Overlays: Reveal hidden contents The valves are set to 5kg for polluted water and 10kg for water. Basically I'm just swapping the inputs every 10 seconds until the output stays cold. Notes: The higher flow water seems to be necessary, but sometimes I have to drop it to 5kg to clear out then pipes the go back up to 10kg before the bug will trigger. The bug will only trigger for me when it's running at 3x speed. And dropping to 1x or 2x while the bug is occurring will stop it. This seems to indicate some sort of race condition having to do with animation frames rather than simulation steps. The sieve does have a "pre-work" animation that delays it's activation which may be the cause. Water is produced in the sieve at the appropriate temperature. But when it enters the pipe it appears at the fixed temperature. So the bug seems to be in the pipe output code, rather than the pwater conversion. I took a look at the code. The water sieve has almost no custom functionality in it. It uses generic "ElementConverter" and "ConduitDispenser" object instances. That seems to imply that the bug may be trigger-able on other machines that connect to pipes. Well done If that bug appear in pipes rather than water sieve, that mean any build that register temps can be exploited. i did one, i guess fonctional 1- Cold water start process if sensor allow it or 30sc after an anomaly is detected, for 3sc in both case 2- Hot water goes in 3sc after cold one 3- liquid valve set for both at 5kg/s Reset (in case load/save or game pause a reboot is needed)- Disable water flow enough time so pipes end empty Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461543 Share on other sites More sharing options...
sakura_sk Posted May 18, 2021 Share Posted May 18, 2021 1 hour ago, ghkbrew said: That seems to imply that the bug may be trigger-able on other machines that connect to pipes. Yup! It seems so. But I could trigger it (without much automation) only the first time I built it. Spoiler screen-capture (8).webm I primed the refinery using 5C crude oil. Then deactivated the pump and let the pump with 200C oil reach the refinery. The refinery still output ~ 74C petroleum. When the flow was interrupted, it started outputting correct temperature petroleum 100+ degrees. Running the save a second time didn't trigger the bug. 1 hour ago, ghkbrew said: The bug will only trigger for me when it's running at 3x speed. It is trigger-able for me even in 1x Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461557 Share on other sites More sharing options...
Yunru Posted May 18, 2021 Share Posted May 18, 2021 8 minutes ago, sakura_sk said: It is trigger-able for me even in 1x It probably depends on system specs too then. Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461559 Share on other sites More sharing options...
yoyo13 Posted May 18, 2021 Author Share Posted May 18, 2021 Can it trigger on an aquatuner ? Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461566 Share on other sites More sharing options...
gabberworld Posted May 18, 2021 Share Posted May 18, 2021 like i tell before it have differed functions , it activates them differently. Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461567 Share on other sites More sharing options...
yoyo13 Posted May 18, 2021 Author Share Posted May 18, 2021 If water Temps raise its normal, it echange temp with sand, Quit a good build you got. Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461572 Share on other sites More sharing options...
gabberworld Posted May 18, 2021 Share Posted May 18, 2021 3 minutes ago, yoyo13 said: If water Temps raise its normal, it echange temp with sand, Quit a good build you got. it is not normal build at all. that exactly same build can turn in totally different output Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461573 Share on other sites More sharing options...
yoyo13 Posted May 18, 2021 Author Share Posted May 18, 2021 40 minutes ago, sakura_sk said: Yup! It seems so. But I could trigger it (without much automation) only the first time I built it. Hide contents screen-capture (8).webm 2 MB · 0 downloads I primed the refinery using 5C crude oil. Then deactivated the pump and let the pump with 200C oil reach the refinery. The refinery still output ~ 74C petroleum. When the flow was interrupted, it started outputting correct temperature petroleum 100+ degrees. Running the save a second time didn't trigger the bug. It is trigger-able for me even in 1x Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461574 Share on other sites More sharing options...
ghkbrew Posted May 18, 2021 Share Posted May 18, 2021 32 minutes ago, sakura_sk said: 2 hours ago, ghkbrew said: That seems to imply that the bug may be trigger-able on other machines that connect to pipes. Yup! It seems so. Nice! Did you get it working on the carbon skimmer too? I wonder if things without internal storage could work? (e.g. bridges, shutoffs, filters) 34 minutes ago, sakura_sk said: But I could trigger it (without much automation) only the first time I built it. I've been min-maxing the automation: all you really need is to switch inputs whenever your output isn't what you want. This is working with 1g/s 1C water and 5kg/s 95C pwater. It takes a few tries before the bug triggers though (as much as a cycle on 3x sometimes for me) Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461575 Share on other sites More sharing options...
yoyo13 Posted May 18, 2021 Author Share Posted May 18, 2021 29 minutes ago, gabberworld said: it is not normal build at all. that exactly same build can turn in totally different output Tbh i cant explain it my build need 3-5 try to work correctly Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461576 Share on other sites More sharing options...
gabberworld Posted May 18, 2021 Share Posted May 18, 2021 also like i tell before something is todo also with game pause , output may change when game save for example another what i seen is that it starts output water from high temp and drops to low temp Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461583 Share on other sites More sharing options...
yoyo13 Posted May 18, 2021 Author Share Posted May 18, 2021 20 minutes ago, gabberworld said: also like i tell before something is todo also with game pause , output may change when game save for example Pause dont change my output : MedalTVOxygenNotIncluded20210518205621.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461589 Share on other sites More sharing options...
gabberworld Posted May 18, 2021 Share Posted May 18, 2021 20 minutes ago, yoyo13 said: Pause dont change my output : MedalTVOxygenNotIncluded20210518205621.mp4 21.25 MB · 0 downloads click pause like 2 3 in row. i seen also that after save the automation may not activate this at all. its random Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461592 Share on other sites More sharing options...
yoyo13 Posted May 18, 2021 Author Share Posted May 18, 2021 1 hour ago, gabberworld said: click pause like 2 3 in row. i seen also that after save the automation may not activate this at all. its random Confirmed!, Pause spam balance the temp and it took 8 try until my set up work as intended, so it tie to framerate, when engine can't calculate fast enough, it just stop try it ut i can make it run at 1*speed so...( im not dev, can't tell) Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461622 Share on other sites More sharing options...
gabberworld Posted May 18, 2021 Share Posted May 18, 2021 27 minutes ago, yoyo13 said: Confirmed!, Pause spam balance the temp and it took 8 try until my set up work as intended, so it tie to framerate, when engine can't calculate fast enough, it just stop try it ut i can make it run at 1*speed so...( im not dev, can't tell) anyway , i build little different version at sandbox and now i try build this at normal game-play Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1461630 Share on other sites More sharing options...
DimaB77 Posted June 3, 2021 Share Posted June 3, 2021 On 5/18/2021 at 11:31 PM, ghkbrew said: This is working with 1g/s 1C water and 5kg/s 95C pwater. It takes a few tries before the bug triggers though (as much as a cycle on 3x sometimes for me) It didn't work for me. But it worked for me (I haven't translated it yet): Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1465807 Share on other sites More sharing options...
yoyo13 Posted June 6, 2021 Author Share Posted June 6, 2021 Thanks for reply On 6/3/2021 at 5:02 PM, DimaB77 said: It didn't work for me. But it worked for me (I haven't translated it yet): i used it on my last laggy colony and it work without touch it, just need a way to keep sand income keep up. Ps : if u got idea for improve my crude oil cooker (lava turn to tiles sometimes and i don't like it) MedalTVOxygenNotIncluded20210606215711.mp4 The Happy Panopticon.sav Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1466886 Share on other sites More sharing options...
DimaB77 Posted June 7, 2021 Share Posted June 7, 2021 11 hours ago, yoyo13 said: lava turn to tiles sometimes and i don't like it For the magma not to turn into a tile, it is necessary that the portion of magma was not very large. The Russian wiki says that the limit is 1840 kg * 0.8, which I think is a mistake. Try reducing the door opening time. Another possible reason is that during a volcanic eruption, the magma takes up 2 cells high, and then a lot of it will spill out. Limit the magma to a corridor of 1 cell in height. Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1466972 Share on other sites More sharing options...
yoyo13 Posted June 7, 2021 Author Share Posted June 7, 2021 3 hours ago, DimaB77 said: For the magma not to turn into a tile, it is necessary that the portion of magma was not very large. The Russian wiki says that the limit is 1840 kg * 0.8, which I think is a mistake. Try reducing the door opening time. Another possible reason is that during a volcanic eruption, the magma takes up 2 cells high, and then a lot of it will spill out. Limit the magma to a corridor of 1 cell in height. Alright Link to comment https://forums.kleientertainment.com/forums/topic/130031-water-sieve-heat-deletion/page/2/#findComment-1467005 Share on other sites More sharing options...
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