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[Game Update] - 458638


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11 minutes ago, ScottHansen said:

Notes for modders: Child objects now inherit their parent’s rotation

Oh hey thanks! I actually needed this haha, now I don't have to do a periodic task to set childrens rotations to their parents : )

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Guest aresd

It seems to me that the patch note is not complete. Because there is no information why the servers crashed upon login

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1 minute ago, aresd said:

It seems to me that the patch note is not complete. Because there is no information why the servers crashed upon login

"Fixed a crash caused by Wigfrid’s Battle Helm"

If you had a Wigfrid helm anywhere in your world, the world would fail on login.

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Guest aresd
1 minute ago, penguin0616 said:

"Fixed a crash caused by Wigfrid’s Battle Helm"

If you had a Wigfrid helm anywhere in your world, the world would fail on login.

Okay, I'm not sure about that. Maybe I was lying somewhere, since I played this character.

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51 minutes ago, ScottHansen said:

Notes for modders: Child objects now inherit their parent’s rotation

My child objects were already inheriting their parent rotation before this update, and still do. 
Does this change affect a specific type of prefab setup? 

 

Spoiler

Here's what mine looked like:


local inst = CreateEntity()
	inst.entity:SetCanSleep(false)
	inst.persists = false

	-- adds
	inst.entity:AddTransform()
	inst.entity:AddAnimState()

	-- tags
	inst:AddTag("NOBLOCK")
	inst:AddTag("NOCLICK")
	inst:AddTag("CLASSIFIED")
	
	-- animations
	inst.AnimState:SetBank("bank_rt")
	inst.AnimState:SetBuild("range_tweak")
	inst.AnimState:PlayAnimation("idle")
	inst.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround)
	inst.AnimState:SetLayer(LAYER_BACKGROUND)
	inst.AnimState:SetSortOrder(3)

   	return inst

 

 

 

 

 

Edited by penguin0616
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Guest aresd

It remains to wait until the console commands are fixed on Linux servers. Nothing works at all. Just like a global pause causes a server crash. While on Windows everything works fine

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