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mirrormind

Winona needs more structures

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8 minutes ago, BeeClops said:

won't make her less of a pick-and-swap than she is now

i never said it would . . . and the solution to that anyways is just making it so only she knows how to refuel her generators . . but that's not even what this post is about so

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2 minutes ago, mirrormind said:

i never said it would . . . and the solution to that anyways is just making it so only she knows how to refuel her generators . . but that's not even what this post is about so

I understand, but my point was that if she needs anything is not more structures to build and swap back, but rather some unique gameplay to give people incentive to keep playing her.

Your point is she needs more structures, right? My point is she doesn't, so I am directly addressing your point.

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Just now, BeeClops said:

I understand, but my point was that if she needs anything is not more structures to build and swap back, but rather some unique gameplay to give people incentive to keep playing her.

structures are unique gameplay , wurt is a lot about structures , it's just a matter of making it so the structures depend on a specific character to work . which in winona's case is making it so only she can refuel them yeah

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Great ideas and design!

To make her less pick and swap I still think her catapults, spotlight and nitre generator (not the gemarator) should be portable and deployable (like Warly’s crock pot) but only Winona can do that; for everyone else they are stationary. It’s a simple change that opens many new possibilities of gameplay.

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These sound Overpowered, I don’t like it, I just want to be able to scare bats away with a spotlight, and also have the spotlight auto target the furthest away player who is without a light source in hand (unless Someone is operating it manually) 

I also think these will do nothing in terms of helping her become less of a pick & swap character- the whole point of Why she needs more TLC.

But you also don’t want to over clog a character with a ton of craftable structures either.

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2 hours ago, ArubaroBeefalo said:

And? She needs more structures. If people want to abuse the portal is their problem

Nothing against people abusing portal, I do a bunch of it myself. The problem is Winona is one of the least popular characters, and rightfully so. Her gameplay is just Wilson after you craft her structures. And adding more structures won't fix that, so even tho they look neat I really don't think she needs it, as she needs other things first, badly.

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38 minutes ago, BeeClops said:

Nothing against people abusing portal, I do a bunch of it myself. The problem is Winona is one of the least popular characters, and rightfully so. Her gameplay is just Wilson after you craft her structures. And adding more structures won't fix that, so even tho they look neat I really don't think she needs it, as she needs other things first, badly.

why no both? because imo having just 2 structures (1 of them very bad) is waste her potential

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For those having problem reading it, here is the quote from the Picture:

"Winona's Harvester

x1 Tape x5 Thulecite x2 Gears

  • Crafted at Ancient Pseudoscience Station.
  • Automatically gathers from a nearby resource node once every ten seconds.
  • Has one storage slot.

Winona's Beacon

x1 Tape x10 Moon Rocks x5 Moon Glass

  • Crafted at the Celestial Altar.
  • Produces an Aura of lunar energy that makes nearby shadows vulnerable, causing them to take fifty percent more damage from attacks.
  • Causes the Ancient Fuelweaver and Shadow Pieces to receive twenty five percent more damage.

Winona's Sprinkler

x1 Tape x3 Boards x2 Watering Cans

  • Passively waters nearby farm soil.
  • Has two storage slots with Watering Cans inside.
  • Will only function as long as both watering cans are inside and either contains water."

I personally like 2nd and 3rd ideas, but not the Harvester.

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