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Solution to Late Game Hound Waves?/How exactly does Lucky Whistle Work?


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4 hours ago, BeeClops said:

you're just funny at this point. I hope you're just trolling for your own good, cause if you have been serious in this thread...Jeeesus. And just your general aggressive responses all over the place, makes me wonder how a conversation goes in your day to day life.

Trying to stay on topic tho:

Tooth traps vs whistle, if you are talking console, which OP is, the whistle is so much better. I haven't used tooth traps in years, resetting them and picking up stuff takes half a day on console, it takes so long that it makes any other method superior. Heck I would prefer dying every time and reviving than having to reset tooth traps ever again.

nice bait

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22 minutes ago, GelatinousCube said:

I wasn't giving advice first off this was just a discussion on a potential hound solution when outside your base and,/or away from your other hound solutions, secondly how is the whistle not great? It makes 5 hounds allied and they will immediately attack any other hounds that attack you. This is pretty handy and considering lucky nuggets are so easy to amass it is actually pretty viable. I've been using it and it's great, there is the kiting strategy and stationary solutions- traps, houndius etc but nothing else (except Pan flutes butt heyre far more expensive) provides a mobile solution to hounds that can be used anywhere anytime to lessen the danger and intensity of a hound wave.

Really don't get all the negativity in this thread. 

Also as I've already stated multiple times now I deal with hounds in a variety of ways and have only started using the whistle for specific situations and uses which in my opinion it is actually very useful for.

Lucky whistles are helpful in dealing with hound waves now that they're available to everyone. They provide a special effect that is pretty handy for hound waves or for fighting vargs (clay or normal). You may not think it's as viable as I do but it's still very much a new option now that it's available to everyone. 

I didnt try it yet but if you receive a hound wave in a boss fight can you use them to damage the boss instead of being a danger to add to the boss fight? It will be very funny to use them instead of being in danger xD

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There are character specific ways to kill late game hound waves that catch you away from stationary defenses:

Spoiler

 

- Abigail can hold hounds giving you enough time to kill them one by one (she won’t kill them on her own, you have to fight). Playing Wendy is probably the easiest way there is to deal with hounds.

- I’ve seen a Willow killing a 2 people hound wave by getting insane with goop right before the wave, releasing BERNIE! And then running around him. As soon as he does the taunt all the hounds will attack Bernie, giving you time to kill them one by one w/dark sword. I think said Willow had a bundle with 2 bernies, goop and cooked cactus for emergencies like that.

- I can normally kill up to 3 people’s hound waves as woodie: I always carry a bundle with moose idols and pierogi or even before bee queen I just carry some monster meat and pierogis. The trick is to transform a few seconds after Woodie gives the second warning of the attack, which is a few seconds before the first hound appears. You have to move around killing one by one until there’s a lot of them, then start using the charge.

- Mighty Wolfgang with cane and magi can outrun most hounds, allowing you to move around and kill the ice/fire hounds first in one hit, making the rest spread because of the fire or freeze and being able to get the rest taking very few damage.

- As Wurt I like going around the late game with 2 soldiers escorting me at all times, you usually end up having a lot of food by then so you can keep them fed as pets easily. Since they help you in everything 24/7 they are handy. 2 merms can’t kill late game hound waves, but they will hold themselves enough to lure some hounds away from you so you can fight smaller groups of hounds. The merms will most likely die and will (not) be remembered for their effort.

- Wickerbottom can hide in a bush hat before they appear and then read the sleepy time book. All the hounds will fall asleep and will become another person’s problem. You can also maybe go all the way to read a tentacle book once and then hide before the wave, the 3 tentacles will kill some hounds but not all of them, and it usually forces you to stay there for a long time making it a boring system.

- Big Woby can outrun hounds, so you can easily lead them somewhere safe and abandon them, or take them to their doom at beefalos/traps/etc. It’s always a waste of time though.

- Honorable mention: The shadow duelists should probably have the same role of the warrior merms. They don’t though... they die instantly, so don’t bother. As Maxwell just run...

 

 

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1 hour ago, GelatinousCube said:

I wasn't giving advice first off this was just a discussion on a potential hound solution when outside your base and,/or away from your other hound solutions, secondly how is the whistle not great? It makes 5 hounds allied and they will immediately attack any other hounds that attack you. This is pretty handy and considering lucky nuggets are so easy to amass it is actually pretty viable. I've been using it and it's great, there is the kiting strategy and stationary solutions- traps, houndius etc but nothing else (except Pan flutes butt heyre far more expensive) provides a mobile solution to hounds that can be used anywhere anytime to lessen the danger and intensity of a hound wave.

Really don't get all the negativity in this thread. 

Also as I've already stated multiple times now I deal with hounds in a variety of ways and have only started using the whistle for specific situations and uses which in my opinion it is actually very useful for.

Lucky whistles are helpful in dealing with hound waves now that they're available to everyone. They provide a special effect that is pretty handy for hound waves or for fighting vargs (clay or normal). You may not think it's as viable as I do but it's still very much a new option now that it's available to everyone. 

Actually bulk of my post was purely about "recurring suggestion of certain people on how to go about dealing with end-game hound waves in general - attempting to kite all 10 of them" - I've mentioned event whistle only once, at its end. Rest is about dealing with late-game hound waves purely via kiting, no other adjacent mean, as 2-3 people keep suggesting time-and-again this scanty way to go about, once more: as a general advice of dealing with 8-10 hounds at once like is an easy, efficient, all-levels desirable feat. Is absolutely not, more so from efficiency pov. And even with Whistle, efficiency is poor as fallen dogs are almost instantly cannibalised, taking away the meager amount of loot you get from this method, on top of damage to your armor(s) and required healing, not mentioning possibility of stun-lock. Negativity is towards this elitist approach from a general-advice pov. Just that. Again, not related to your OP, but from what direction of certain comments on the line down led to.

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2 hours ago, ArubaroBeefalo said:

I didnt try it yet but if you receive a hound wave in a boss fight can you use them to damage the boss instead of being a danger to add to the boss fight? It will be very funny to use them instead of being in danger xD

Yes, I had a hound wave appear while fighting bearger,  played the whistle and the allied ones ran at him immediately cause he was already aggroed on me, he used his slam attack and the rest of the hound wave aggroed him for doing so. They died VERY quickly but they got a few hits on him first, it was pretty fun to see!

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55 minutes ago, ShadowDuelist said:

Abigail can hold hounds giving you enough time to kill them one by one (she won’t kill them on her own, you have to fight).

Abigail vs 10 hounds is a very one-sided fight and not in the hounds' favor.

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