ABoyInNeed Posted January 9, 2021 Share Posted January 9, 2021 I wanna make them do emotes but I can't find the command for it anywhere pls help Link to comment Share on other sites More sharing options...
minespatch Posted January 9, 2021 Share Posted January 9, 2021 Type y then / and then type word Link to comment Share on other sites More sharing options...
DaZoul Posted January 9, 2021 Share Posted January 9, 2021 7 minutes ago, minespatch said: Type y then / and then type word uh, and that will make spawned-in non-player controlled characters dance? Link to comment Share on other sites More sharing options...
minespatch Posted January 9, 2021 Share Posted January 9, 2021 2 minutes ago, DaZoul said: uh, and that will make spawned-in non-player controlled characters dance? Oh, misread, sorry/. Link to comment Share on other sites More sharing options...
Cheggf Posted January 9, 2021 Share Posted January 9, 2021 I don't know the answer to your question but I can say that it's an admirable goal. Link to comment Share on other sites More sharing options...
Hornete Posted January 9, 2021 Share Posted January 9, 2021 12 hours ago, ABoyInNeed said: I wanna make them do emotes but I can't find the command for it anywhere pls help Try this command! local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } } c_select():PushEvent("emote", data) Hover your mouse over a character to make them do the emote. local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } } c_spawn("wilson"):PushEvent("emote", data) Alternatively this'll spawn a wilson and make them do the dance emote, instead of having to spawn a character first and then using the first command. (You can replace wilson with any other character) Tell me if it doesn't work so I can fix it. Link to comment Share on other sites More sharing options...
VouMorrer Posted January 9, 2021 Share Posted January 9, 2021 1 hour ago, Hornete said: local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } } c_select():PushEvent("emote", data) im curious, what that "moose=true, goose=true" does in the command? Link to comment Share on other sites More sharing options...
Hornete Posted January 9, 2021 Share Posted January 9, 2021 Just now, VouMorrer said: im curious, what that "moose=true, goose=true" does in the command? it means moose and goose can do this emote. Link to comment Share on other sites More sharing options...
ABoyInNeed Posted March 3, 2021 Author Share Posted March 3, 2021 On 1/9/2021 at 11:31 PM, Hornete said: Try this command! local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } } c_select():PushEvent("emote", data) Hover your mouse over a character to make them do the emote. local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } } c_spawn("wilson"):PushEvent("emote", data) Alternatively this'll spawn a wilson and make them do the dance emote, instead of having to spawn a character first and then using the first command. (You can replace wilson with any other character) Tell me if it doesn't work so I can fix it. Thank you! Link to comment Share on other sites More sharing options...
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