Jump to content

Unpopular Opinion: POIs not being deconstructible feels much more reasonable than before


Recommended Posts

I've known from vanilla that they weren't ever going to make then deconstructible by normal means, and back then I did complain quite a lot about it. Since playing some Spaced Out, however, I really like the direction they are taking with POIs in making some of them very powerful. So far I've only seen one new type that has functions, but would definitely like to see more! The cost of not being deconstructible means that they should probably make variations of ones even more unique and/or useful.

At least then it might make up for the crappy feeling of knowing that still some of time you'll be finding useless, immovable obstacles.

There are not many POIs in the DLC yet. There are the warp conduits, the teleporters and the crashed something you can rummage. Thats it or did i missed something? 

In the base game, there are so many prebuilds with stuff you cant destroy, and not even use. 

There are 3 types of ruin PoI items at the moment:

1. Things like teleporters that are made out of neutronium, can`t be removed and serve a purpose. (There is also the thermo nullifier that for some reason can be deconstructed)

2. Pre build tiles, windows and regular buildings like beds that are actually useful but an be deconstructed to allow passage or to change the base layout.

3. Pre build structures with no actual use, like chairs and tables or the most annoying broken lamps. They do nothing but can`t be removed. Lockers or the vending machine also belong here after you rummage them. They just sit there useless and take up space.

It`s the 3rd type we want to get rid of since it`s just annoying to have a randomly spawning thing break your base layout.

The least they (the developers) can do would be to let us repair those broken lamps and use them in the game; they could potentially have better parameters but repairing to default lightbulb parameters would work well too.

Why is does the title say "Unpopular Opinion"? Who doesn't want those things gone?

6 hours ago, Sasza22 said:

1. Things like teleporters that are made out of neutronium, can`t be removed and serve a purpose. (There is also the thermo nullifier that for some reason can be deconstructed)

The thermo nullifiers can take wrong element damage when it is fed something other than hydrogen, so it was necessary for them to be repairable. However, that also means that they can be deconstructed since they are not made of neutronium.

9 hours ago, MiniDeathStar said:

I think people are taking about things like the broken light bulbs and wall clocks. Useless props that can't be removed and block other buildings. 

 

7 hours ago, Sasza22 said:

3. Pre build structures with no actual use, like chairs and tables or the most annoying broken lamps. They do nothing but can`t be removed. Lockers or the vending machine also belong here after you rummage them. They just sit there useless and take up space.

It`s the 3rd type we want to get rid of since it`s just annoying to have a randomly spawning thing break your base layout.

I know that. I'm just saying that they can take POIs as a whole in a better direction by making a larger percentage of POIs you discover actually useful. At the very least, the usefulness of the "good" POIs can moreso offset how the useless POIs work against your base building. If they continue to improve the treasure to trash ratio then discovering POIs will at least be less frustrating in general.

Just for the record I wouldn't be against the devs making them deconstructible should they choose to do so. I just think the chances of it are extremely slim given the direction they seem to be taking.

 

Also I believe there are some people in this thread that didn't properly read the title, based on their responses.

@BaloneyOs I guess even gameplay reasons aside I just don't see how a broken lamp made out of copper makes any sense to be indestructible? Especially given that you can literally rip out the ceiling from which it hangs? I'm almost willing to call it a bug / oversight in the object properties.

I don't think I'd prefer more indestructible props that do something to justify their existence, I would just like to be able to get rid of the ones that do nothing.

 32 minutes ago, MiniDeathStar said:

@BaloneyOs I guess even gameplay reasons aside I just don't see how a broken lamp made out of copper makes any sense to be indestructible? Especially given that you can literally rip out the ceiling from which it hangs? I'm almost willing to call it a bug / oversight in the object properties.

I don't think I'd prefer more indestructible props that do something to justify their existence, I would just like to be able to get rid of the ones that do nothing.

Agreed that it doesn't make sense in a vacuum, but the fact that this complaint has been ignored since the alpha version of vanilla tells me that the devs probably really want to send a message with literal deconstructible garbage getting in your way.

Quote

I don't think I'd prefer more indestructible props that do something to justify their existence

Seems like unfortunately for many people here that's exactly the direction they are trying to go.

One of the reasons I support this design decision is that at the very least there's practically guaranteed to be a mod for deconstructing that stuff. That way we can have neat new shiny POI gadgets (to balance out POIs without respective mods) and still have the choice of deconstructing those counterproductive light bulbs and lockers with mods. On the flip side I probably wouldn't trust random mod makers to make interesting POIs in place of the devs.

1 hour ago, BaloneyOs said:

devs probably really want to send a message

The only message I can see is "Currently we have more important things to do rather than fixing this particular issue".

If blocking parts of the map was an intentional feature that should make players adapt their base layouts, it would be more logical to prevent deconstruction those obsidian tiles rather than allowing them to be removed only to leave the rest of the stuff annoyingly float in the air. So, devs would have removed the ability to deconstruct those tiles long time ago. Otherwise, they are intentionally leaving this feature in half-finished state. I want to believe that half-finished feature in the base game isn't a message devs really want to send us while working on DLC.

1 hour ago, BaloneyOs said:

One of the reasons I support this design decision is that at the very least there's practically guaranteed to be a mod for deconstructing that stuff.

I don't think that having a design decisions that rely on people modding their way out is a good idea. Also mod support for Spaced Out won't be around for some time, which makes "well they would make mod for this if they need to" approach really bad.

37 minutes ago, Meltdown said:

The only message I can see is "Currently we have more important things to do rather than fixing this particular issue".

Do you genuinely believe that they weren't just ignoring this complaint since alpha?

 

37 minutes ago, Meltdown said:

If blocking parts of the map was an intentional feature that should make players adapt their base layouts, it would be more logical to prevent deconstruction those obsidian tiles rather than allowing them to be removed only to leave the rest of the stuff annoyingly float in the air. So, devs would have removed the ability to deconstruct those tiles long time ago. Otherwise, they are intentionally leaving this feature in half-finished state. I want to believe that half-finished feature in the base game isn't a message devs really want to send us while working on DLC.

Agreed, I too find the inconsistency annoying. However it's hard to imagine that it's only half finished at this stage of ONI, so I view the current inability to deconstruct very specific objects as something fully intentional.

 

38 minutes ago, Meltdown said:

I don't think that having a design decisions that rely on people modding their way out is a good idea. Also mod support for Spaced Out won't be around for some time, which makes "well they would make mod for this if they need to" approach really bad.

Strongly agree, but it could end up being the only real fallback we can rely on. It'd be neat if there was a job/technology that can get rid of them that doesn't involve melting, so we can still hold out for that possibility. What would also be cool is if there was some way to reverse-engineer some of the non-deconstructible stuff you find to have unique advantages. Examples I can think of are the fancy revolving doors, fancy tiles, and even those broken light bulbs. Maybe they were originally super energy-saving LED lights and you could benefit off that kind of technology?

 

Still, my point is that if they balance out the high cost of POIs not being deconstructible with the high reward of some of those POIs serving interesting functions, it would make the whole mechanic much less of a middle finger without needing mods. There are many potential ways to go about this while addressing the whole cost-benefit situation of immovable obstacles, and I'd argue that their current direction is at least much more interesting because it leads to more potential content.

49 minutes ago, BaloneyOs said:

Agreed, I too find the inconsistency annoying. However it's hard to imagine that it's only half finished at this stage of ONI, so I view the current inability to deconstruct very specific objects as something fully intentional.

"However it's hard to imagine that it's only half finished"?! The links to non-existent database entries would like to differ, as well as the fact that the end goal of grinding until the rockets can reach the Temporal Tear would like to differ. Although, that is a good thing about ONI, that it is constantly getting better.

28 minutes ago, 2tallyGr8 said:

"However it's hard to imagine that it's only half finished"?! The links to non-existent database entries would like to differ, as well as the fact that the end goal of grinding until the rockets can reach the Temporal Tear would like to differ. Although, that is a good thing about ONI, that it is constantly getting better.

I believe they are more likely to be finished mechanics, just simply not good ones. The new take on the POI mechanic feels like an improvement over the old model and more consistent with them being non-deconstructible. IMO Klei has had plenty of stinkers when it came to design and these that you mentioned would probably be among those.

Agree with the unfinished databases, though fortunately that doesn't directly affect game mechanics.

5 hours ago, 2tallyGr8 said:

Why is does the title say "Unpopular Opinion"? Who doesn't want those things gone?

Me.

Along with geysers, they're the only thing that stops you from making a giant whole-base blueprint, slapping it down on Cycle 1, and then thoughtlessly obliterating the entire environment.

Being presented with new set-pieces to build around and/or integrate to the design; it gives the game feng shui replayability.

18 hours ago, Tsabo said:

Being presented with new set-pieces to build around and/or integrate to the design; it gives the game feng shui replayability.

Good point. That makes sense, but geysers have some sort of use, even Co2 ones. I am talking about the irritating single-tile broken light bulbs that just hang in the air. I don't like to heavily mod games I play, but the destructible POI mod I have is one of my favorites. I like how the AETN has a use, but is still destructible if you really want it gone. I am getting something out of the immovable object being there, so I don't care if it screws up my base layout, no matter by how much.

On 1/4/2021 at 2:00 PM, MiniDeathStar said:

I think people are taking about things like the broken light bulbs and wall clocks. Useless props that can't be removed and block other buildings. 

and also make little sense in the games world.

why is a small plastic table is indestructible.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...