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Should "torso dress items" have pockets?


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1. Dapper Vest

2. Breezy Vest

3. Puffy Vest

4. Hibearnation Vest

5. Summer Frest

6. Floral Shirt

7. Rain Coat

All these items help you against cold, heat, wetness or sanity drain, but are you actually using them over a backpack?

Are 60/120/240 seconds of freezing/overheating/wetness resistance worth more than 8 additional item slots?

Who of you guys and gals are using rather a Tam o Shanter/Beefalo Hat + Thermal Stone for winter?

Who of you guys and gals are using rather an Eyebrella/Fashion Melon + Thermal Stone for summer?

Who of you guys and gals are using rather an Eyebrella/ Rain Hat/Umbrella for spring?

Those 8/12/14 additional backpack slots are just way to good!

 

So...how could we solve this problem?

What if we add pockets to torso dress items?

If those clothing items would have atleast some item slots, I would feel way more tempted to actually use them.

It could look like that:

1. Dapper Vest + 2 item slots

2. Breezy Vest + 2 item slots

3. Puffy Vest + 4 item slots

4. Hibearnation Vest + 6 item slots (it requires a boss item to craft and Bearger can only spawn in your second year in autumn)

5. Summer Frest + 2 item slots

6. Floral Shirt + 4 item slots

7. Rain Coat + 4 item slots

Would you more likely use those dress items if they had pockets?

What are your thoughts fellow survivors?

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(Edit: changed the amount of item slots)

7 minutes ago, 0rutyna0 said:

Two. Or 4, but then only one item can be put in them, not a stack.

Hm...so you could put tools/weapons in them rather than ressources...

That could work, but why the limitation at all? 2 or 4 slots are so inferior to 8 slots from the get go. And a backpack is one of the most easy to craft items in the game. Ultimately it would lead only to almost no one using anything besides backpacks and magiluminescence for every none fight situation in my opinion.

Just now, HeilerderWelten said:

Are you using torso dress items?

Yes, very frequently. It's backpacks that I rarely use, outside of Klei Official Servers where I use them to hold more than I need because storing everything at the base is less than guaranteed to have it actually remain there.

26 minutes ago, HeilerderWelten said:

Hm...so you could put tools/weapons in them rather than ressources...

That could work, but why the limitation at all? 2 or 4 slots are so inferior to 8 slots from the get go. And a backpack is one of the most easy to craft items in the game. Ultimately it would lead only to almost no one using anything besides backpacks and magiluminescence for every none fight situation in my opinion.

So I have never seen someone use torso dress items. But, clothes must remain clothes. After all, good clothes will save space from the thermal stone and additional fuel.

20 minutes ago, Cheggf said:

Yes, very frequently. It's backpacks that I rarely use, outside of Klei Official Servers where I use them to hold more than I need because storing everything at the base is less than guaranteed to have it actually remain there.

Thats quiet interesting. Now I am interested. When you are in the caves or even overground for example, is the amount of your item slots not rather limiting? And how many empty slots you have when you are exploring?

For example my item slots look like that:

1. gras, 2. twigs, 3. flint, 4. logs, 5. helmet, 6. weapon, 7. lantern, 8. food, 9. thermal stone, 10. shovel, 11. nightmare fuel, 12. empty, 13. empty, 14. empty, 15. empty, 16 (hand slot). walking cane, 17 (torso slot). backpack/amulet, 18 (head slot) tam o shanter/eyebrella

 

So if i would not use a backpack I would only have 4 empty slots, that would drive me insane.

11 minutes ago, 0rutyna0 said:

"So I have never seen someone use torso dress items."

And thats the problem with them.

Thermal stone can be overheated with just 1 torch and 1 tree. That will last so long during winter and if you wear tam o shanter even longer.

The solution should not be, its bad so don't use the items, but instead, maybe we could make all those items more useful.

14 minutes ago, HeilerderWelten said:

Thats quiet interesting. Now I am interested. When you are in the caves or even overground for example, is the amount of your item slots not rather limiting? And how many empty slots you have when you are exploring?

For example my item slots look like that:

1. gras, 2. twigs, 3. flint, 4. logs, 5. helmet, 6. weapon, 7. lantern, 8. food, 9. thermal stone, 10. shovel, 11. nightmare fuel, 12. empty, 13. empty, 14. empty, 15. empty, 16 (hand slot). walking cane, 17 (torso slot). backpack/amulet, 18 (head slot) tam o shanter/eyebrella

 

So if i would not use a backpack I would only have 4 empty slots, that would drive me insane.

You don't need to carry most of the stuff you listed. I don't bring grass, twigs, flint, logs, or shovels with me unless I need them. My inventory generally looks more like

Probably food, probably light, weapon, walking cane, helmet, possibly tam o'shanter, magiluminescence, possibly nmf, anything related to what I am doing (Tools, thermal stone, grass, logs, etc).

That puts me at about 4-9 out of the 19 slots taken, leaving about 10-15 open which is way more than I need so I can even overstock a little if I want. If I need to do something that requires me to have a ton of inventory slots I'll use a piggyback, but I don't usually need a piggyback (outside of public servers).

And in addition to dress items not needing pockets simply because they don't need them, I think it would actually nerf dress items because then they couldn't be kept in your inventory and would need to be dropped on the floor like a backpack.

4 minutes ago, Cheggf said:

You don't need to carry most of the stuff you listed. I don't bring grass, twigs, flint, logs, nightmare fuel, or shovels with me unless I need them. My inventory generally looks more like

Probably food, light, weapon, walking cane, helmet, possibly tam o'shanter, magiluminescence, anything related to what I am doing (Tools, thermal stone, grass, logs, etc).

That puts me at about 5-8 out of the 19 slots taken, leaving about 11-14 open which is way more than I need so I can even overstock a little if I want. If I need to do something that requires me to have a ton of inventory slots I'll use a piggyback, but I don't usually need a piggyback (outside of public servers).

And in addition to dress items not needing pockets simply because they don't need them, I think it would actually nerf dress items because then they couldn't be kept in your inventory and would need to be dropped on the floor like a backpack.

Thats fascinating. I might try your set up next time, that beeing said. If you don't take logs/twigs and gras/torch with you in winter. How do you heat up you thermal stone on longer journeys?

17 minutes ago, HeilerderWelten said:

So if i would not use a backpack I would only have 4 empty slots, that would drive me insane.

And thats the problem with them.

Thermal stone can be overheated with just 1 torch and 1 tree. That will last so long during winter and if you wear tam o shanter even longer.

The solution should not be, its bad so don't use the items, but instead, maybe we could make all those items more useful.

Thermal stone will not raise sanity or slow down hunger. I just hope that common sense will prevail and instead of one overly effective thing, another will not be introduced into the game.
And one more thing - a regular grass backpack is 100% water-insulated, which makes it effective for storing perishable items. Maybe should nerf it first?

7 minutes ago, HeilerderWelten said:

Thats fascinating. I might try your set up next time, that beeing said. If you don't take logs/twigs and gras/torch with you in winter. How do you heat up you thermal stone on longer journeys?

I might carry a stack of grass and a stack of logs, I might scavenge a torch and set something on fire, I might just have a campfire precrafted and that's enough, I might have a Star Caller Staff, I might have a few outposts around the world with a heat source, I might do all sorts of things. Although if you put two fire pits next to eachother, light them both, then stay in between them until you're about to take overheating damage you will be able to go a long time before you start getting cold if you're wearing insulating clothing. 

4 minutes ago, 0rutyna0 said:

Thermal stone will not raise sanity or slow down hunger. I just hope that common sense will prevail and instead of one overly effective thing, another will not be introduced into the game.
And one more thing - a regular grass backpack is 100% water-insulated, which makes it effective for storing perishable items. Maybe should nerf it first?

The sanity regens for most torso dress items are sadly not to great. The slower hunger rate from hibearnation vest is quiet handy indeed and hibearnation is by far the best torso dress item in the game in my opinion, but you have to wait for it 1 entire year. At at that point you might already have magiluminescence or even the krampus sack from klaus.

But yeah hibearnation vest actually can be useful for the slower hunger drain.

The bigger problem are the other 6 dress items. I would eat any koalefant trunk rather for the hunger and health benefits, than for the dress item.They are just not strong enough and thats kinda sad in my opinion.The torso slot is just such a good use for backpacks and magiluminescence.

1 minute ago, HeilerderWelten said:

The sanity regens for most torso dress items are sadly not to great. The slower hunger rate from hibearnation vest is quiet handy indeed and hibearnation is by far the best torso dress item in the game in my opinion, but you have to wait for it 1 entire year. At at that point you might already have magiluminescence or even the krampus sack from klaus.

But yeah hibearnation vest actually can be useful for the slower hunger drain.

The bigger problem are the other 6 dress items. I would eat any koalefant trunk rather for the hunger and health benefits, than for the dress item.They are just not strong enough and thats kinda sad in my opinion.The torso slot is just such a good use for backpacks and magiluminescence.

The breezy vest sucks and isn't really worth making most of the time, but the puffy vest can be good in certain situations. If you're unable to obtain or wear a beefalo hat (such as wanting to wear a football helmet for protection or a tam o'shanter for sanity regeneration) it offers the most insulation against cold in the game tied only with the beefalo hat and hibearnation vest.

3 minutes ago, Cheggf said:

The breezy vest sucks and isn't really worth making most of the time, but the puffy vest can be good in certain situations. If you're unable to obtain or wear a beefalo hat (such as wanting to wear a football helmet for protection or a tam o'shanter for sanity regeneration) it offers the most insulation against cold in the game tied only with the beefalo hat and hibearnation vest.

I try rain coat, puffy vest and floral shirt for an ingame year and see if its worth it. Maybe I get surprised.

1 hour ago, HeilerderWelten said:

Hibearnation Vest + 6 item slots (it requires a boss item to craft and Bearger can only spawn in your second year in autumn)

With some luck you can get the tuft during the first winter through Klaus sack.

Also by giving it 6, it would compete directly with the insulated pack in very unfair numbersNobody would spend the tuft and gears into a backpack that slows spoilage a bit, when you can get a backpack + winter insulation + sanity regen + lower hunger drain, all in one item with even less cost (no gears).
The most pockets the Hibearnation vest could have IMO is 5, so it doesn't overshadow everything else.

The rest of the items I think could work.

1 minute ago, HeilerderWelten said:

I try rain coat, puffy vest and floral shirt for an ingame year and see if its worth it. Maybe I get surprised.

Rain coat and floral shirt are definitely a lot better than the puffy vest. Puffy vest is great if you join a server mid/late autumn or winter and find a winter koalefant before beefalo and good in some other situations, but it is only tied with the beefalo hat and so unless you want to wear something else on your head slot the chest slot could be better used for something like a magiluminesence.

But the rain coat offers 100% wetness resistance and 60 insulation against the cold which is very helpful in those first few nights of spring, unlike the rain hat which only offers 70% wetness resistance and 0 cold insulation. The rain coat is better than the eyebrella in the first few days of spring and then it becomes on-par with it, just taking up a different slot, but now the comparison is between an item crafted with a few tentacle spots and an item crafted from a boss drop that's only available at best once every 9 or 10 hours.

The floral shirt once again offers the same protection against overheating as the eyebrella, an exclusive boss drop, but it also has some advantages over it. It restores a little sanity (3.3/m) and has a bit more durability so you can go the entire summer without making a new one where the eyebrella will require at least one sewing kit use if you start the summer at 100% durability. But even if its advantages are minor compared to the eyebrella, that's compared to the eyebrella. Only one person can have that, and that person is Wigfrid who just joined the server 5 minutes ago and is going to disconnect with it still in their inventory in 10 minutes.

I think adding vest pockets to the main game is a great idea, the convenience of a backpack often overshadows the convenience of a seasonal vest, so giving the vests some pockets would help make them feel a little more worth it.

 

I think a larger problem is how insanely good Thermal stones are, you can survive winter/summer with just a thermal stone and earmuffs/straw hat if you are somewhat experienced.

I think Thermal Stones should get a portion of the players total insulation, and have their base insulation reduced by a lot. Would encourage people to actually craft more seasonal gear.

 

edit: Forgot a key point: Being able to store them in your inventory. This can be solved by having vests "fold" when put in storage, which could have all carried items dropped on the ground.

Like this:

12 minutes ago, Scrimbles said:

I think adding vest pockets to the main game is a great idea, the convenience of a backpack often overshadows the convenience of a seasonal vest, so giving the vests some pockets would help make them feel a little more worth it.

 

I think a larger problem is how insanely good Thermal stones are, you can survive winter/summer with just a thermal stone and earmuffs/straw hat if you are somewhat experienced.

I think Thermal Stones should get a portion of the players total insulation, and have their base insulation reduced by a lot. Would encourage people to actually craft more seasonal gear.

actually, the only time i really needed to wear chest slot clothes was in single player where the weather is harder and the thermal stone just a help for few seconds and nitre being a slow renewable resource

having both insulation items made me being able to keep playing without stop so much but in dst you just need to warm/cold your thermal to survive

I think this could be fun and potentially shake things up. Maybe 2 pockets for the low tier stuff and 4 pockets for the high tier stuff. top summer/winter insulation clothing could also maybe have an extra dedicated pocket for a thermal stone. 

I think having a mechanism to "sew" additional pockets to body clothing up to a cap would also be interesting. This would be a recipe geared towards the late game so torso clothing can remain appealing when you have a krampus sack.

59 minutes ago, Scrimbles said:

I think a larger problem is how insanely good Thermal stones are, you can survive winter/summer with just a thermal stone and earmuffs/straw hat if you are somewhat experienced.

I think Thermal Stones should get a portion of the players total insulation, and have their base insulation reduced by a lot. Would encourage people to actually craft more seasonal gear.

+1

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This is gonna end up making people not use them for the same reason as Hamlet's Vortex Cloak. If they have slots then you can't carry them, meaning you either wear them or leave them.

hmm yeah perhaps. But i dont see why clothing items couldnt just be made to drop all their contents when picked up then or something. 

I feel it would be cool to have 1 item that provides both warmth and some storage. It could give 120 insulation and give 6 backpack slots.

I dont know about giving multiple existing items this ability, but having just one that can do it or changing just one to be able to do it would be pretty neat in my opinion. Of course it wouldnt be "Meta defining". But it would at least give you an option.

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