Steve8 Posted December 11, 2020 Share Posted December 11, 2020 9 minutes ago, Alexandr Block said: @Steve8 This is a visual (?) bug. Reveal the map, disable debugging and switch between asteroids. Ah that was weird. Toggling debug mode once seems to have fixed it. It didn't do that before 1 Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404226 Share on other sites More sharing options...
hegemontree Posted December 11, 2020 Share Posted December 11, 2020 3 hours ago, Steve8 said: I also noticed again that the most glaring issue is the completely broken abyssalite generation. It cooks entire biomes. First off the entire upper layer is hot and immediately leaks heat. Second, due to the smaller maps there are almost guaranteed conflicts with POIs/features spawning and breaking the barrier. Something needs to be done about that I actually like this "feature". My current seed's oil biome (the only source) was exposed to magma. It was a disaster that provided a nice challenge. I only managed to save half the oil from becoming sour gas. It's nice to have this source of urgency otherwise I AFK while my dupes train their skills and stockpile food and refined resources. Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404268 Share on other sites More sharing options...
Steve8 Posted December 11, 2020 Share Posted December 11, 2020 It's not just the oil biome though. You kind of expect that to be hot and for the materials there to be hot. And it can warm up for a bit without anything too horrible happening. On the slime planet you have cooler biomes at the bottom however. So there is water that instantly turns to steam. A cooked organic stuff. Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404272 Share on other sites More sharing options...
misotoma Posted December 11, 2020 Share Posted December 11, 2020 6 hours ago, sakura_sk said: Because "unconstructive" usually doesn't happen with an interest in building. Are we sure about that? because sometimes you have researching, rocketry, suit wearing yokels out there.. which makes no sense. Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404300 Share on other sites More sharing options...
cpy Posted December 11, 2020 Share Posted December 11, 2020 Diagnostic pin/mute settings are now preserved through save/load : Confirmed NOT WORKING! Food and stress appear again after loading save even though I disabled both. 1 Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404332 Share on other sites More sharing options...
sakura_sk Posted December 11, 2020 Share Posted December 11, 2020 (edited) 6 hours ago, misotoma said: Are we sure about that? because sometimes you have researching, rocketry, suit wearing yokels out there.. which makes no sense. I have even seen an unconstructive mechatronics engineer... Which is sad but seems to be intended. Interests leading to two branches of skills tree don't seem to exclude negative trait to the other branch (at least not yet?) or unconstructive mech.engineer/artist. But not unconstructive builder or trypophobia digger (there was a bug fix in vanilla for pacifist digger printed as doctor XD). I'm not sure what next updates will bring/change though. We'll see I'm currently watching a snoring dupe sleeping under light (and maybe nyctophobic causing the "snoring friend" debuff? Haven't tested that yet for sure XD) Spoiler Edit: This below! This unconstructive is saaad.... T_T Spoiler Joshua will never live up to his full potential ... Edited December 11, 2020 by sakura_sk Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404364 Share on other sites More sharing options...
soundasleepful Posted December 11, 2020 Share Posted December 11, 2020 12 hours ago, Ipsquiggle said: Reverted some accidental font changes in minion/care package select panels THANK YOU <3 Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404365 Share on other sites More sharing options...
Jorsh7 Posted December 11, 2020 Share Posted December 11, 2020 Fix surface fog-of-war on all worlds Guessing this doesn't fix existing worlds? Still can't land my rover on the second planet since it's blackscreen.. Is my save borked? Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404516 Share on other sites More sharing options...
LiveActionPixel Posted December 11, 2020 Share Posted December 11, 2020 Diagnostic pin/mute settings are now preserved through save/load Ohh this is a huge QoL upgrade - thank you! Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404529 Share on other sites More sharing options...
pnegro28 Posted December 12, 2020 Share Posted December 12, 2020 Moved outer ring planets in SwampStartCluster.yaml to rings 5 & 6 so they will be accessible until we add later tech rocket engines How to find planets 4,5,6 if we created worlds before update 444834? I used telescopes to fully explored starmap. Is cartographic module coming in old save? Do i need to start new game? Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404798 Share on other sites More sharing options...
Sasza22 Posted December 12, 2020 Share Posted December 12, 2020 4 hours ago, pnegro28 said: Do i need to start new game? You probably need to start a new game for the outer asteroids to be generated closer. Link to comment https://forums.kleientertainment.com/forums/topic/124722-game-update-444834/page/2/#findComment-1404863 Share on other sites More sharing options...
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