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About hegemontree

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  1. Restarting is fun. I never regret it after taking the plunge.
  2. “Space is short. You just won't believe how tinyly, minusculely, mind-bogglingly short it is. I mean, you may think it's a short way down the road to the chemist's, but that's just peanuts to space.”
  3. True, I reloaded back 20 cycles (mostly of just letting the game run) to save a dupe in a steam rocket on a long range astronomy mission.
  4. Consider using decor and massage to manage morale and stress. I believe this capsule can keep a dupe alive and happy for 100 days without restocking.
  5. DLC is great so far. Really want blueprint and snipping tool. I think rocket automation needs tweeks but maybe I just haven't found the right solution. Excited for some nuclear oni physics.
  6. I also experienced this. Blocking the rocket did not release the dupe. Reloading did not fix (unlike the co2 engine not loading also shown)
  7. I actually like this "feature". My current seed's oil biome (the only source) was exposed to magma. It was a disaster that provided a nice challenge. I only managed to save half the oil from becoming sour gas. It's nice to have this source of urgency otherwise I AFK while my dupes train their skills and stockpile food and refined resources.
  8. Hard food seems pretty reasonable if you stick to 3 dupes. I'm on cycle 37 with 34300 kcalories and haven't used any of the calories from the second world so I've got a backup of nosh beans I can raid (also 20000 kcal in frozen sleet wheet). No use of mush bars. Just thought I'd add a data point. Loving the DLC Alpha. Great work Klei.
  9. Is there a way to roll back preview updates client side?