SharraShimada Posted December 9, 2020 Share Posted December 9, 2020 I managed to get a rocket to stuck without fuel in space. Is there anything i can do about it? Link to comment Share on other sites More sharing options...
ZombieDupe Posted December 9, 2020 Share Posted December 9, 2020 I was wondering about that, had reloaded save quite a few times when a duplicant suffocated inside the rocket. May be there should be a self destruct sequence? Link to comment Share on other sites More sharing options...
Gamatron332 Posted December 9, 2020 Share Posted December 9, 2020 Send savior rocket. Intercept. Accept that the explosion was the way the dupes wanted to go... Link to comment Share on other sites More sharing options...
Autoskip Posted December 9, 2020 Share Posted December 9, 2020 3 minutes ago, Gamatron332 said: Send savior rocket. Intercept. Accept that the explosion was the way the dupes wanted to go... Wait, when did Kerbal Space Program get here? Link to comment Share on other sites More sharing options...
RonEmpire Posted December 10, 2020 Share Posted December 10, 2020 Yea I think something needs to be worked out on dead rockets. Otherwise they're just taking up space in memory. Self destruct probably. Guess all the resources will be deleted. This will free up map and memory allocations Link to comment Share on other sites More sharing options...
Heathy Posted December 10, 2020 Share Posted December 10, 2020 Maybe upon self-destruct, a fraction of the metal used to construct the rocket is returned to the nearest planetoid in the form of meteors (with the amount relating to tile distance), but with it brings the mourning debuff. A little more interaction than simply pressing a button and the rocket is gone. Link to comment Share on other sites More sharing options...
ghkbrew Posted December 10, 2020 Share Posted December 10, 2020 I vote for: 1. ship to ship docking (dupes could path from one rockets entrance directly to the other if they are on the same tile) 2. in-flight refueling, maybe with a specialized module? Link to comment Share on other sites More sharing options...
shashe Posted December 11, 2020 Share Posted December 11, 2020 why can't we do microgravity refueling using liquid tanks and jet suits? Also a dead dupe means autopilot engages. So you could in theory refuel even after the dupe is dead. No need for a self destruct, but of course that is always an option. Link to comment Share on other sites More sharing options...
babba Posted December 11, 2020 Share Posted December 11, 2020 On 12/9/2020 at 11:47 PM, Autoskip said: Wait, when did Kerbal Space Program get here? Kerbin, ohhhhhh 6 minutes ago, shashe said: why can't we do microgravity refueling using liquid tanks and jet suits? Also a dead dupe means autopilot engages. So you could in theory refuel even after the dupe is dead. No need for a self destruct, but of course that is always an option. I like the autopilot idea, also to have the choice to fit an ( expensive ) autopilot system to any rocket as I`m not keen on building and designing rocket interior maps, neither in the base game nor in the dlc. Link to comment Share on other sites More sharing options...
shashe Posted December 11, 2020 Share Posted December 11, 2020 1 minute ago, babba said: I like the autopilot idea, also to have the choice to fit an ( expensive ) autopilot system to any rocket as I`m not keen on building and designing rocket interior maps. It's not my idea, it already exists in the game. My stranded rocket killed the dupe eventually and now the autopilot has engaged, but with no fuel the autopilot doesn't do anything. Link to comment Share on other sites More sharing options...
babba Posted December 11, 2020 Share Posted December 11, 2020 1 hour ago, shashe said: It's not my idea, it already exists in the game. My stranded rocket killed the dupe eventually and now the autopilot has engaged, but with no fuel the autopilot doesn't do anything. Thank you for the experience sharing Im updating my phrasing: I would like to be able to fit a working ( expensive ) autopilot system to any rocket as I`m not keen on building and designing rocket interior maps, neither in the base game nor in the dlc. The autopilot could be some device which needs to be manufactured, requires lots of fancy resources to build and can then be fitted to any rocket, for the players which do not want to be rocket interior designers ( either at all or only sometimes ). Link to comment Share on other sites More sharing options...
shashe Posted December 11, 2020 Share Posted December 11, 2020 Given that poor planning could kill the pilot of a rocket that has fuel, the autopilot system seems to work as intended. As for reproducing interior designs, I do like your idea :)) Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted December 11, 2020 Share Posted December 11, 2020 On 12/11/2020 at 12:38 PM, babba said: The autopilot could be some device which needs to be manufactured, requires lots of fancy resources to build and can then be fitted to any rocket, for the players which do not want to be rocket interior designers ( either at all or only sometimes ). I like this idea for late game rocketry, but I would vote for an entire "artifical intellegence driven rocket nose cone". [An unaccessible nose cone without the hussle of decorating each late game cargo rocket.] Link to comment Share on other sites More sharing options...
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