babba Posted October 26, 2020 Share Posted October 26, 2020 DLC 2 idea - Fire, combustion, explosions + Fire engine with extender ladder, halon, server farm , foam to fight fires, water sprinklers, firefighting profession, marshmallow food, fire proof cables, special fire barrier door ( insulated ), burning wood/coal, explosives, dynamite, dupes on fire, fire extinguisher, fire sirene Spreading fires in the colony, via oxygen, wood, coal, rocket flames etc ! Link to comment Share on other sites More sharing options...
sfireman Posted October 29, 2020 Share Posted October 29, 2020 Yea, I always thought it's a dumb idea to have freely floating hydrogen in my well oxygenated base(open space electrolyzers), but hey! game never punishes for this and my dupes don't mind Would be cool if this could spontaneously combust because Meep wasn't careful enough and overloaded a wire Link to comment Share on other sites More sharing options...
Smife Posted October 29, 2020 Share Posted October 29, 2020 Yeah, while playing, I always felt that some things would for sure suit this type of game. Like fire hazards and radiation gameplay were "missing" features. Also building, pipe, wiring etc. maintenance, because everything breaks eventually (or becomes a hazard). Link to comment Share on other sites More sharing options...
Ambaire Posted November 1, 2020 Share Posted November 1, 2020 Electrolyzers would first need piped output to be made baseline. Otherwise, they'd become Explodinators. Link to comment Share on other sites More sharing options...
yoakenashi Posted November 1, 2020 Share Posted November 1, 2020 DLC 2 idea: bug fixes Klei says that they want people to stay interested in the game; the biggest thing that causes me to stop playing or not play are the bugs. Link to comment Share on other sites More sharing options...
Tayphil Posted November 15, 2020 Share Posted November 15, 2020 I think fixing bugs goes without saying. Never the less, I feel suggestions by the community are important (and not mutually exclusive with fixing bugs) to eventually further develop the depth of the game, even though suggestions might not be implemented for quite some time (or even never). Also: This is a suggestions forum. Link to comment Share on other sites More sharing options...
Emeal Posted November 15, 2020 Share Posted November 15, 2020 Yes, please. Also pressure damage. Link to comment Share on other sites More sharing options...
babba Posted November 17, 2020 Author Share Posted November 17, 2020 Mhhh, nice flammable wooden, plastic player decorations and burning carpets...Dupe burns, suffocation and explosion death. I wonder which colony manager would enjoy that Everybody loves fire-engines, sirens, little fire dragons and railways Link to comment Share on other sites More sharing options...
pulsar253 Posted November 28, 2020 Share Posted November 28, 2020 Hello everybody. I'm new to this forum. Dear developers! Perhaps someone raised this issue earlier - in nature, the combustion (oxidation) process takes place with the participation of oxygen. in the game we use solid fuel generators fired with coal (C) and hydrocarbon generators (CH). they all end up emitting carbon dioxide (CO2) WHERE did oxygen come from? I spent over a thousand hours in the game, IT IS GREAT, but this moment lacks realism. FUEL BURNS WITHOUT OXYGEN, but oxygen is released in the form of CO2. oxygen. PS Sorry for google translation, greetings from siberia! Link to comment Share on other sites More sharing options...
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