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Showing results for tags 'explosions'.
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I would like to quote the cool @ZombieDupe phrase as introduction ..."Because why not ?" Proof of concept - Grand and entire schematics Probe sticks which get stuck in to rock, have to be manufactured in the Stick-o-lab Dynamite mines, in which bundled up dynamite is found by dupes Dupes go in to caves, which spawn in maps, and stick the manufactured probe sticks in to the rock. After wiggling a bit around in the cave`s rocks, they find dynamite bundles. The dynamite can then be carried to the nitroglycerin-coating factory. The nitroglycerin building covers the dynamite sticks with impact sensitive coating. ++ = Explosion As a dupe pushes down the detonator box lever, then dupe-bob-stick ( sponge-bob trigger head ) comes smashing down on to the nitro coated dynamite sticks and creates an explosion. In the beginning the explosion devices made by players are made for pure fun in the game, to make items and dupes fly around with the player triggered dynamite explosions. Klei could use the original meteor impact effect of the 1st day of regolith in the game, where meteors made the dupes fly in to the air on impact. Explosion mining, mass turning critters in to food, extinguishing existing colony fires by causing explosions or other game integration ideas could be hooked up to this concept from a game design point of view. Writing this article has caused the author to exhale 2 pounds of co2 and destroyed one big slice of choco cake.
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