KeshS Posted September 11, 2020 Share Posted September 11, 2020 I was trying to do another run, while suddenly a bishop appeared out of nowhere, and started attacking when I hit ancient guardian (AG). It also costed me the run. Just to be sure it wasn't me who was blind I tested it in creative mode, and it does seem to be the case. I tried looking for any lore, and there is no relationship between AG and the clockworks being allied. Do you know why this is the case in the game? Link to comment Share on other sites More sharing options...
Articestone Posted September 11, 2020 Share Posted September 11, 2020 15 minutes ago, KeshS said: I was trying to do another run, while suddenly a bishop appeared out of nowhere, and started attacking when I hit ancient guardian (AG). It also costed me the run. Just to be sure it wasn't me who was blind I tested it in creative mode, and it does seem to be the case. I tried looking for any lore, and there is no relationship between AG and the clockworks being allied. Do you know why this is the case in the game? Maybe The bishop is in The maze but you missed it and u happen to be in its aggro range Link to comment Share on other sites More sharing options...
ADM Posted September 11, 2020 Share Posted September 11, 2020 Well, I absolutely never noticed it as clockworks are most of the time at a reasonable distance of the Ancient Guardian but it appear it is true. local function IsChess(dude) return dude:HasTag("chess") -- clockworks have the "chess" tag end local function OnAttacked(inst, data) -- when you attack Ancient Guardian local attacker = data ~= nil and data.attacker or nil if attacker ~= nil and attacker:HasTag("chess") then return end inst.components.combat:SetTarget(attacker) inst.components.combat:ShareTarget(attacker, SHARE_TARGET_DIST, IsChess, MAX_TARGET_SHARES) -- find clockworks around to target the attacker end I guess it make sense as both of them are looking to defend the ruins, but we surely don't have the chance to trigger this all the time, now I'd like an actual remake of his arena with Clockworks all around, it could be so much trickier, nice find Link to comment Share on other sites More sharing options...
gghhrr Posted September 11, 2020 Share Posted September 11, 2020 maybe at low percentage health, AG will enter enrage mode and start howling, causing earthquake, spawn a few clockwork knights and bigshops from every corners surround the boss and players AG speed and damage might seems very strong at first encounter, but with armor and a little food, we just need to simply hold F to kill AG alone Link to comment Share on other sites More sharing options...
SadeceAtakan Posted September 11, 2020 Share Posted September 11, 2020 2 hours ago, ADM said: Well, I absolutely never noticed it as clockworks are most of the time at a reasonable distance of the Ancient Guardian but it appear it is true. local function IsChess(dude) return dude:HasTag("chess") -- clockworks have the "chess" tag end local function OnAttacked(inst, data) -- when you attack Ancient Guardian local attacker = data ~= nil and data.attacker or nil if attacker ~= nil and attacker:HasTag("chess") then return end inst.components.combat:SetTarget(attacker) inst.components.combat:ShareTarget(attacker, SHARE_TARGET_DIST, IsChess, MAX_TARGET_SHARES) -- find clockworks around to target the attacker end I guess it make sense as both of them are looking to defend the ruins, but we surely don't have the chance to trigger this all the time, now I'd like an actual remake of his arena with Clockworks all around, it could be so much trickier, nice find That's really interesting. I wish there were more clockworks in that area. That would somewhat solve the cheesing problem. Link to comment Share on other sites More sharing options...
wigfrids hat Posted September 11, 2020 Share Posted September 11, 2020 well, ancient guardian is just an organic rook, i suppose it makes sense the mechanical protectors would actually protect one of their own Link to comment Share on other sites More sharing options...
Well-met Posted September 11, 2020 Share Posted September 11, 2020 Could just be an oversight since perhaps Klei used the clock rook as a base for the AG. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.