ZeppMan217 Posted September 5, 2020 Share Posted September 5, 2020 I've over 200 hours in Griftlands and still don't understand how the naturally occurring (not caused by specific Arguments/Bounties) Impatience works. Is it based on the amount of cards played, amount of damage dealt, amount of full deck draws? Link to comment Share on other sites More sharing options...
Wumpus the 19th Posted September 5, 2020 Share Posted September 5, 2020 I believe it's just based on turns. Negotiations have to go faster otherwise the opponent will ramp up their abilities. The first impatience normally occurs right as you get fatigue Link to comment Share on other sites More sharing options...
ZeppMan217 Posted September 5, 2020 Author Share Posted September 5, 2020 I see. Does the amount of turns before it kicks in changes as the game goes on? Why isn't there a visible timer for that? Link to comment Share on other sites More sharing options...
RageLeague Posted September 5, 2020 Share Posted September 5, 2020 At difficulty 1, impatience will be generated at turn 5. At difficulty 2, at turn 4. At difficulty 3 or above, at turn 3. Each turn after that, a new impatience will be generated. Difficulty increases as you play the game, with each day the difficulty increases by 1. Link to comment Share on other sites More sharing options...
ZeppMan217 Posted September 5, 2020 Author Share Posted September 5, 2020 7 minutes ago, RageLeague said: At difficulty 1, impatience will be generated at turn 5. At difficulty 2, at turn 4. At difficulty 3 or above, at turn 3. Each turn after that, a new impatience will be generated. Difficulty increases as you play the game, with each day the difficulty increases by 1. Thank you. Does this mean Impatience stops scaling past Day 3, in both Campaign and Brawl? Link to comment Share on other sites More sharing options...
RageLeague Posted September 5, 2020 Share Posted September 5, 2020 3 hours ago, ZeppMan217 said: Thank you. Does this mean Impatience stops scaling past Day 3, in both Campaign and Brawl? The impatience wouldn't start any earlier, but it still happens at the same rate. Link to comment Share on other sites More sharing options...
ZeppMan217 Posted September 5, 2020 Author Share Posted September 5, 2020 Would've been nice if the Negotiation tutorial mentioned this. Link to comment Share on other sites More sharing options...
RageLeague Posted September 5, 2020 Share Posted September 5, 2020 Would've been nice if the core arguments of each character also includes a detailed description of their attack pattern, but I guess we can't get everything we want. Link to comment Share on other sites More sharing options...
Smife Posted September 6, 2020 Share Posted September 6, 2020 Would have also been nice if we could see what status effects our allies (at least) are about to apply during battle. Link to comment Share on other sites More sharing options...
AYellowShadeOfB Posted September 7, 2020 Share Posted September 7, 2020 would be nice if the AI didn't self-guard when NOBODY'S ATTACKING THEM I can forgive the animals, I guess Link to comment Share on other sites More sharing options...
Gr1m- Posted September 7, 2020 Share Posted September 7, 2020 Remember that some enemies can gain Impatience in different ways. Spree members = every time you shuffle your deck they gain 1 Impatience. Day 2 Sal and Day 1 Rook bosses also gain Impatience when you destroy their "Fear" argument. There might be more that I can't think of right now though. Link to comment Share on other sites More sharing options...
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