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8 minutes ago, Juanasdf said:

This is a common meme-ish way of asking for stuff in a joking way when you want such thing to happen soon

 

Thanks this explains a LOT (even outside this forum). It's still fun to me how it could also be connected to "pigmen" speech :love_heart: I will think of it as a friendly DS pig talking from now on so I can make sense of it without having to be confused about why this has become a meme.

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9 hours ago, NPCMaxwell said:

Sorry I know this is probably the silliest question ever, but why do people in this forum sometimes talk like pigmen?

[That is mainly for questions like for example I often see "Where is base?" or "(Something) when?" etc.]

I'm just trying to understand whether is this some inside joke connected to the game or has some other origin that I am not familiar with. [I'm especially confused because I also noticed this in German speaking internet-communities unrelated to Don't Starve so I wonder if it is a specific game-culture thingie here or a general internet-culture thing that I have missed from not being much involved in modern internet social stuff.]

it is less they "talk like pigmen' and more that there is a very old stereotype of "primitive" people talking in broken english to show that they aren't as "developed" as "nonprimative" people. when someone talks in intentionally broken english it is expected that whatever they are talking about shouldn't be taken seriously or else is entirely based.

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3 hours ago, gaymime said:

it is less they "talk like pigmen' and more that there is a very old stereotype of "primitive" people talking in broken english to show that they aren't as "developed" as "nonprimative" people. when someone talks in intentionally broken english it is expected that whatever they are talking about shouldn't be taken seriously or else is entirely based.

I know that pigmen are supposed to be primitive people, but also to me the pigmen speech sounds very funny and also adorable, so in my ears when reading the sort of phrases they have around the same meaning. [although pigs are of course extremly serious when they talk. It doesn't mean I don't take the pigs serious, which I do, it just means I will associate the broken english forum / internet speech which a similar approach, only in the opposite way that I will consider it funny but not take seriously [as I assume the people writing here aren't actually DS pigs]

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19 minutes ago, JustAFlower said:

Is it possible to use wickebottom's horicultural thingy books on surprising seeds ?

You can use the one that regrows saplings and grass on rocksprout and you can use the one that grows food (i think?) for gloomthorn

Edit: the Wiki says that the items are dropped x)

https://dontstarve.fandom.com/wiki/Wurt/Don't_Starve_Together

-

If merm king with his gear/bling dies, does his gear (like thulecite crown) disappear or does he drop them?

Back when Merm King was per shard (RIP, good riddance) I used to have multiple merm king spots and just let him starve if it was more convenient to make a new one closer to where I was going to be.

Edited by abrocator
7 hours ago, GhostyToasty said:

What's the best skilltree build for wurt? 

 

I thought about going all in for the swamp master skills (except the mosquito ones) aswell as the shadow affinity. But what do you guys think is the best? 

Shadow affinity is easily best because it basically doubles your merms hp while giving teleport on hit, fire, ice and sleep immunity for free once they die

+ it takes only 20 merm guards to kill celestial champion with them for no additional cost

I could be the only one who feels this way but does anyone else who plays DST (particularly using an Xbox Controller using the Analog Sticks/D-pad for movement) find the Skill Trees to be a bit confusing and don’t actually give enough detail to the player on how to unlock the skills they want?

I’m currently looking at Winona’s skill tree and whoa man is it a absolute mess or what.

First of all, I can’t seem to unlock any of her Non-Catapult related gadgets (not including spotlights) without first buying pure brillance or pure horror generator upgrades?

Darn it I just want funky little robot Roomba, and the ability to create vine bridges.

This is the point where I begin to realize that despite what people may think, Skill trees are actually complicated and perhaps even bad for the game altogether.

I had to explain to my friend in detail that they’re not really playing “As Willow” until they invest in her fire based skill tree perks.

And I simply miss the days where the game didn’t quite feel this bloated or confusing.

Things like Redeployable Catapults should’ve been Base character kit for Winona, it’s literally one of the first required skills you’ll have to obtain.

But I can’t figure out where or how to invest my skill points, because UNLIKE other games that have skill point driven systems like this, DST does not provide the player with a visual demo video of what the skill their unlocking even does.

The description alone doesn’t help..

This needs to be more like Dead Island, Dead Island Riptide, or DI 2, where it gives visual demonstrations of what your unlocking, what your investing that skill point into, what it does… and how to use it.

And sure I can look all of that up in a YouTube video, or Twitch stream, but by doing that I spend less time playing the game and more time with the game paused trying to figure out WTF I’m even investing points into.

#RantOver.

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28 minutes ago, Mike23Ua said:

First of all, I can’t seem to unlock any of her Non-Catapult related gadgets (not including spotlights) without first buying pure brillance or pure horror generator upgrades?

You don't need either of those skills tho? You need portability for the remote and you can unlock both side's skills without the fuel stuff.

image.png.a0d2a3a0fc4a4d7d66a1916efd0eb0a2.png

Edited by gamehun20
2 hours ago, Mike23Ua said:

I could be the only one who feels this way but does anyone else who plays DST (particularly using an Xbox Controller using the Analog Sticks/D-pad for movement) find the Skill Trees to be a bit confusing and don’t actually give enough detail to the player on how to unlock the skills they want?

I’m currently looking at Winona’s skill tree and whoa man is it a absolute mess or what.

First of all, I can’t seem to unlock any of her Non-Catapult related gadgets (not including spotlights) without first buying pure brillance or pure horror generator upgrades?

Darn it I just want funky little robot Roomba, and the ability to create vine bridges.

This is the point where I begin to realize that despite what people may think, Skill trees are actually complicated and perhaps even bad for the game altogether.

I had to explain to my friend in detail that they’re not really playing “As Willow” until they invest in her fire based skill tree perks.

And I simply miss the days where the game didn’t quite feel this bloated or confusing.

Things like Redeployable Catapults should’ve been Base character kit for Winona, it’s literally one of the first required skills you’ll have to obtain.

But I can’t figure out where or how to invest my skill points, because UNLIKE other games that have skill point driven systems like this, DST does not provide the player with a visual demo video of what the skill their unlocking even does.

The description alone doesn’t help..

This needs to be more like Dead Island, Dead Island Riptide, or DI 2, where it gives visual demonstrations of what your unlocking, what your investing that skill point into, what it does… and how to use it.

And sure I can look all of that up in a YouTube video, or Twitch stream, but by doing that I spend less time playing the game and more time with the game paused trying to figure out WTF I’m even investing points into.

#RantOver.

For someone who wants choice, you do seem to always ask for THE method of doing a thing pretty often. Pick what you like and accept you can't always have your cake and eat it.

7 minutes ago, Uedo said:

For someone who wants choice, you do seem to always ask for THE method of doing a thing pretty often. Pick what you like and accept you can't always have your cake and eat it.

I mean that it’s too confusing.. you don’t actually know what they “do” without looking that up on a YouTube video, unlike Dead Island witch had short visual demonstrations before picking a skill.

Also, Winona’s Tree in Particular is more Confusing. Klei should maybe make the “Requires x amount of bottom shelf” lock button highlight and glow or something when you try to pick a perk on a shelf higher.

It took me a good 3 minutes or so to finally notice the tiny little “locks” and then scrolling my D-pad over to read the description “requires 4 perks from lower shelf to unlock” 

So TL:DR I was trying to unlock Nightmare Fuel Generators or Shadow Eyeglasses and it wouldn’t let me.

Its not as simple as say Wolfgang’s skill tree.

  • Like 1
3 hours ago, Mike23Ua said:

Also, Winona’s Tree in Particular is more Confusing. Klei should maybe make the “Requires x amount of bottom shelf” lock button highlight and glow or something when you try to pick a perk on a shelf higher.

How is not being able to put point into the non glowing ones confusing?

  • Like 1
8 hours ago, Mojmaowo said:

Shadow affinity is easily best because it basically doubles your merms hp while giving teleport on hit, fire, ice and sleep immunity for free once they die

+ it takes only 20 merm guards to kill celestial champion with them for no additional cost

Ty! But I meant as in like, the whole skilltree. 

 

Like, is this a good build, or should I go for different skills? (the skills in red are the skills I'll choose) 

Screenshot_20240630_181320.jpg

5 hours ago, Mike23Ua said:

I mean that it’s too confusing.. you don’t actually know what they “do” without looking that up on a YouTube video, unlike Dead Island witch had short visual demonstrations before picking a skill.

Also, Winona’s Tree in Particular is more Confusing. Klei should maybe make the “Requires x amount of bottom shelf” lock button highlight and glow or something when you try to pick a perk on a shelf higher.

It took me a good 3 minutes or so to finally notice the tiny little “locks” and then scrolling my D-pad over to read the description “requires 4 perks from lower shelf to unlock” 

So TL:DR I was trying to unlock Nightmare Fuel Generators or Shadow Eyeglasses and it wouldn’t let me.

Its not as simple as say Wolfgang’s skill tree.

Yeah I get that, I suppose it is a little more complicated than I gave it credit for, my apologies dude - fully my misunderstanding there.

Despite what people say, irregardless of any other issues (Although praise be to Guille, I think it was, who help him make his explanation video) I tend to always check out Beard 777's videos on youtube to give me a low-down on what's what. 

Lots of other creators too, but yeah I get it - It'd be quite nice to have a little panel with a short gif or vid showing the skill in use

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