[Experimental Update] - 408393


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Hey Grifters,

Mostly smaller fixes today. The update goes live on release next week, so those f8s are more precious than a drusk core now :)

  • Fixed broken convo option in swamp_cache.lua
  • Fixed bug where Wretched Jar wasn't resetting per turn
  • Bulldoze is now: When you destroy an argument, gain an action.
  • Head Shot now uses Evoke.
  • Asset Liberation: indicate opinion consequences when demanding a share.  Demanding a bigger cut is now diminish, instead of outright dislike.
  • Fixed incorrect wording of Hard Facts
  • Fixed incorrect desc for The Spider graft
  • Fixing the spacing on the Card Shop titles so they don't overlap the cards
  • Fixing the layout of the Edit String popup
  • Added the Adrenaline condition
  • Reworked some cards that used temporary power to use Adrenaline instead
  • Rewrote description of Batter Up
  • Added a reason string to the CanPlayCard of Rook's Prominence card
  • Prestige health bonus for regular NPCs now scales with day difficulty instead of being a flat multiplier.
  • Calculating correctly the size of graft tooltips, so that the icon doesn't clip the background
  • Short Fuse is now: When you shuffle, the opponent gains Impatience.
  • Added the Burnout keyword to the Lumin Darts death item
  • Added missing Expend flag to the Lifter Claw
  • Wound and Serrated Edge pass themselves as the source when modifying damage.
  • Fixed desc of combination_plus
  • Added death loot, social boon and social bane to the Fighter Info popup
  • When selecting/inspecting fighters on the Fight Screen with the gamepad, the selected fighter shows highlighted now

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1 hour ago, Kevin said:

Head Shot now uses Evoke.

Nooo. My gamble deck.

1 hour ago, Kevin said:

Bulldoze is now: When you destroy an argument, gain an action.

Nooooo. My dominance deck. But this can make some new plays.

1 hour ago, Kevin said:

Reworked some cards that used temporary power to use Adrenaline instead

Noooooooo. My 99 power deck. :(

I guess Reconsider is next on the chopping board.

Edited by SpicyNiceCream
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55 minutes ago, Kevin said:

Short Fuse is now: When you shuffle, the opponent gains Impatience.

Feelsbad, I thought the old Short Fuse was very thematic but I guess this is thematic as well (though that new core argument may destroy smaller decks, possibly).

On a different note, is there a functional difference between Adrenaline and "Power until the end of your turn?" The "Temporary Power" debuff can be cleared by "Power until the end of your turn," but it's not clear if the same could be done with Adrenaline. How does Adrenaline also work with Hammer Down?

Edited by ArtixBot
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1 hour ago, RageLeague said:

image.thumb.png.160d7489766d589200a2035ab8a30ea8.png

The new changes nerfed this card in more than one way.

Also, it seems that only smith cards have the new adrenaline mechanic

now now...this isn't SO bad...i mean, if we use that male imagination that was most certainly fostered over the quarantine, this is definitely revealing about sal...oh god...

you will be missed, kra'deshi pulling on a gimp mask card...you will be missed.

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